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  1. M

    autoscend - a sl_ascend fork/continuation

    My guess is that the above is due to zone renaming. From the thread on this project:
  2. M

    Bug Certain foldables triggering choice adventure abort

    I have the value of choiceAdventure1219 set to 1 and I still see the "Whoops" line during breakfast:
  3. M

    Bug Certain foldables triggering choice adventure abort

    This is what I saw in the gCLI this morning, with r26618: I'm going to guess that the "Whoops" line is a side-effect of this change but I may be wrong. ;) It shouldn't be there.
  4. M

    CanAdv -- check whether you can adventure at a given location

    One of the other scripts created by maymne, that was hosted on SF was Eat Drink.
  5. M

    Feature Further git installation features

    I realize that this falls under "things remaining" but I uninstalled autoscend, reinstalled via git and now I get the following: svn update errors out with no clear indication of which script causes the failure and any scripts further down the line do not update. More information, in the...
  6. M

    Bug - Not A Bug r26560 - Scripts menu missing user scripts

    I think this is a side-effect of the change made in r26559 and was detailed here. I admit that I didn't expect it to completely empty the Scripts menu.
  7. M

    Bug r26560 error on session initialization - update git scripts on login

    So I decided to take this new git support out for a spin and checked the new preference to update any git scripts during login. What I got was "error on session initialization". I turned on debug logging and tried again. The log is attached. This happens reliably if I enable the new...
  8. M

    My personal Meat farming script

    Thank you.
  9. M

    New Content Journeyman path

    The journey find and zones commands are a huge help. Thank you. I don't know whether there is any point in fixing, since it's cosmetic, this but thought that I'd mention it. I had a June Cleaver non-combat occur on the same turn that a skill was due in a zone. I never saw the skill...
  10. M

    My personal Meat farming script

    The only reason that I can think of for saving up MayDay packages is that any packages opened on the same day have the same contents. So if you like one of the objects, after opening the first one, you can open more. The Space Blanket, which is worth 5,000 meat, is a candidate that comes to mind.
  11. M

    My personal Meat farming script

    Would you consider adding automatic usage of the following: Circle Drum defective Game Grid token Glenn's golden dice
  12. M

    Combat Locket - What monsters do you lack?

    Thank you for the latest update. It's very helpful.
  13. M

    New Content MayDay Contract - May 2022 IoTM

    This has likely been spaded but...I've been opening these as I got them and each day the package contents were different. As an experiment I saved three packages and opened them on the same day: the contents were the same for all three packages.
  14. M

    New Content MayDay Contract - May 2022 IoTM

    More items from a MayDay supply package Also received a cool mint precipice bar and 30 adventures of Ready to Survive.
  15. M

    New Content MayDay Contract - May 2022 IoTM

    After using the contract you get the following delivered after a combat. Opening the package yielded The package contents, based on posting in the KoL forum, are not the same for every delivery.
  16. M

    Bug Debug log generated after purchasing raffle tickets

    Nothing was being scripted. I clicked on the button on the main map, in the relay browser, that took me to the voting booth. I then went to the campsite workshed and got a frozen tofu pop. After that I went to the beach and bought raffle tickets. Everything happened via mouse-clicks in the...
  17. M

    Bug Debug log generated after purchasing raffle tickets

    With r26349 I logged in, did the following:
  18. M

    Combat Locket - What monsters do you lack?

    Thanks for the tip. Is there any way to exclude "Locationless" monsters from the results if you specify "all"'; or do I have to modify locket_monsters.txt to include location information for the "Locationless" monsters?
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