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  1. Veracity

    Feature Namespaces - "packages" - for ASH

    Introduction ASH scripts can import other ASH scripts. As implemented, conceptually, the imported file is textually inserted at the import statement. This can cause name clashes: if multiple scripts define identically named types, variables, or functions, you end up with compile errors. I've...
  2. Veracity

    Bug - Fixed Nemesis quest progression counter not accounting for (longstanding) in-game bug

    OK, I understand the long tail: The Wiki explains it: 1st assassin at 45+ mainstat 2nd assassin at 60+ mainstat 3rd assassin at 75+ mainstat 4th assassin at 90+ mainstat If I defeat the Nemesis in the cave early, the thug waits until I have 45 mainstat. I think we're done here.
  3. Veracity

    Bug Certain NPC purchasable items cannot be "acquire"d without purchasable currency

    Shops that are concoctions - like Beer Garden - can do this: @Override public void run() { // Attempt to retrieve the ingredients if (!this.makeIngredients()) { return; } KoLmafia.updateDisplay("Creating " + this.getQuantityNeeded() + " " + this.getName() + "...")...
  4. Veracity

    Bug - Fixed Nemesis quest progression counter not accounting for (longstanding) in-game bug

    I have now examined all of the logs. The vast majority of thugs appear after 5-15 turns. Examining all the thugs that appeared later, I note the following things that seemingly do not count as adventures for the delay: Cooking/Mixing that takes turns. non-adventure.php adventures - Mist...
  5. Veracity

    Bug - Fixed Nemesis quest progression counter not accounting for (longstanding) in-game bug

    I am going through all those logs and have some preliminary conjectures: - semirares (no longer a thing) are not overridden and did not advance nemesis counter - Hidden Temple under influence of Stone Wool is not overridden. - nowanderer zones do not advance counter. That last one because of...
  6. Veracity

    Bug - Fixed Nemesis quest progression counter not accounting for (longstanding) in-game bug

    I have a script which looks at all the session logs for all my players. - It considers logs that have "Confronting your Nemesis" and searches for "menacing thug" in either that log or the next one. - It counts visits to the scg after defeating your Nemesis and counts the turn after the second...
  7. Veracity

    Bug - Fixed Nemesis quest progression counter not accounting for (longstanding) in-game bug

    I am finally ready to investigate the "window" for the first assassin (the menacing thug) to appear. I have hundreds of Nemesis quests in my logs. From 20100102 - 20150811 had the old "Nemesis Cave" and location "Nemesis Cave: Inner Sanctum". The "menacing thug" first appears in 20100217...
  8. Veracity

    Bug - Fixed arena/tcb/familiar jacks item result mapping

    Including those who get a lead necklace? Why not, I guess.
  9. Veracity

    Bug - Fixed Nemesis quest progression counter not accounting for (longstanding) in-game bug

    r28473 now does an immediate 2nd visit in the background while processing the first visit. Which is effectively "sneaking in a second click for you".
  10. Veracity

    r28466 - What's Changed Must visit SCG twice to unlock nemesis assassins by @Veracity0 in #2853 Full Changelog: r28465...r28466

    Perhaps. Personally, I like seeing the first message, so as long as we click it again in the background and still show the first result, I'd be cool with that. I'll be doing this again in a couple days. I'll see what I can come up with.
  11. Veracity

    Bug - Fixed Nemesis quest progression counter not accounting for (longstanding) in-game bug

    Get Epic Hat -> step16 Visit scg in guild -> step 16.5 Visit scg in guild -> step17 r28466
  12. Veracity

    Bug flyeredML no longer auto-correcting to under 100k

    Well, duh. Yeah, I knew it was 10K. :) That's a good suggested feature. What were you trying to do? Get the the rock band flyers as a frat boy, charge 'em up, and then do the whole island as a Hippy, and try to turn the jam band flyers in to instantly complete the 6th sidequest? That seems...
  13. Veracity

    Bug flyeredML no longer auto-correcting to under 100k

    Every fight in that path is two fights. I assume you can flyer for both the bodyguard and the actual monster. Yes, I see that in his log. [287] Near an Abandoned Refrigerator Preference lastEncounter changed from bellhop acting as the bodyguard to a spider gremlin to spider gremlin Encounter...
  14. Veracity

    Bug flyeredML no longer auto-correcting to under 100k

    There has never been code in KoLmafia to cap the preference at 100,000. There is nothing in KoL to stop you from flyering if that preference is already at or above that number. If that pref is 100,000 or greater, KoLmafia will stop giving you a stationary button to flyer and will stop...
  15. Veracity

    Bug - Fixed Nemesis quest progression counter not accounting for (longstanding) in-game bug

    FWIW, here's the documentation in GuildRequest.java. Note that we are aware that step17 requires a second visit. I just did this quest and saved HTML should cover step16 and step17. I'll write up a test. (I sort of like the idea of "step16.5", but I'm not sure that would work out.) //...
  16. Veracity

    Bug - Fixed Skill Casting Frame shows no available skills

    OK, that text box labeled "Skill Name" is an "AutoFilterTextBox". If you type in it, it will filter the list to only have things that match. Thus, if I type "Milk", I'll see Milk of Familiar Kindness and Milk of Familiar Cruelty. If I select one of those and cast it, the text in the box will...
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