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  1. R

    Bug - Confirmed Maximizer didn't equip a weapon

    This isn't maximizer this is autoscend. Nothing has been changed or fixed. This issue doesn't happen all the time, which is why it is tricky to fix. We know one issue -- with "+effective", if there are no valid weapons, nothing will be equipped. The accordion issue you have above is different...
  2. R

    Bug Certain NPC purchasable items cannot be "acquire"d without purchasable currency

    Some shops (e.g. Toxic Chemistry, Beer Garden) are not accessible if you have no items of currency to spend at them, but the currency items themselves are tradable. In this case, attempting to "acquire" items sold at those shops fails until you gain one of the currency items. For example: >...
  3. R

    Bug [BUG] Zootomist - Mafia can't find my right buttcheek

    Looking at the API when you're in a failure state would be helpful: api.php?what=status&for=mafia It's the "grafts" key. If KoL is returning the wrong state there's nothing we can do.
  4. R

    Leprecondo handling script

    Yes, I still plan to make a simpler, inbuilt version. Thank you for not picking the name "leprecondo" for your script.
  5. R

    Bug - Fixed Mafia failing to detect acquiring Mancave in Leprecondo

    That HTML looks like the HTML after KoLMafia has done its work on it, instead of from a debug log, based on the script / image locations. So we can't be sure, but if it's not working it's probably the HTML entity / character discrepancy.
  6. R

    Bug - Not A Bug r28432 seems to have made "rng" a reserved word and that breaks BatBrain

    Sorry, I forgot to check scripts this time. My apologies for the breakage. Last time (with modifiers), I filed PRs to affected scripts. I think that is what you will have to do this time as well.
  7. R

    Bug - Fixed Carnivorous Potted Plant kills not being recognized?

    I have bug reported, we will see if CDM fixes. after a few days I might see if I can fix it without.
  8. R

    Feature - Rejected Less verbose output for failing tests on GitHub

    I added it because without it, you can't tell what the failure actually is. I deal with test failures on GitHub, and it is useful. If we don't have this, we don't actually have any information beyond "test X failed" -- we don't have the failure message nor the stack trace for the line. It was...
  9. R

    Bug - Fixed Carnivorous Potted Plant kills not being recognized?

    We want the debug logging version, the browser version may have parsed tags or inconsistent spacing. Also it gets changed by Mafia. You'll need to run "debug on", then run your adventures until you get lucky (and then you can "debug off") -- as the potted plant ends the fight, you can't reload...
  10. R

    New Content - Implemented Rumpus Room change

    also should change modifiers to not count having a clan with them in as giving the numbers.
  11. R

    Bug Numberology with max stats

    Yeah, this is something different. After my change, we only update level when the charpane or API status refresh. I thought the latter happened a lot more often than it seems to. The easiest fix might be to revert my change and only calculate level that way for zootomist. The alternative is to...
  12. R

    Bug - Waiting for Info Is this a bug? Been seeing this for a day or 2. Using Yorick

    I have it too. Something, presumably autoscend sets "lastChanceBurn" to "cast # Sauce Contemplation", which I don't have in zoot (and never sets it back to a skill I do have, or to nothing).
  13. R

    Bug - Fixed Carnivorous Potted Plant kills not being recognized?

    What's in the log just above acquiring the Wint-o-Fresh mint from the trainset? How does the full fight look (and does it log the plant kill)? We'll need HTML to sort this as we do have a passing test that checks this.
  14. R

    Bug - Fixed Gaining level in Relay Browser doesn't update compact side pane

    Adding a call to KoLCharacter.updateStatus() to the setLevel method should fix this I think?
  15. R

    Feature Familiar attributes

    Yes, those are tags. The order is the order they appear ingame, if we can get it. For zootomist, the order defines the order the enchantments appear on the Nipple casts. ( [id] => 103 [type] => Pair of Ragged Claws [name] => Snails [picture] => raggedclaws [cagematch] => 1...
  16. R

    New Content Spring Challenge Path: Z is for Zootomist

    It might be the highest of the three, or it might just be myst: I picked muscle because the Tavern adventure was Seal Clubber. But as you can't gain stats without grafting and your level is independent of your stats, I don't really know what mainstat is used for. The fix to level is that we...
  17. R

    Differing locations between KoL and KolMafia

    My plan was to fix the ones which were different from KoL and not the same as another location -- like we do for monsters, and unlike what we do for items. The previous names would become aliases for the new ones. So far I am aware of the Hippy Camp / Frat House losing their starting "The"...
  18. R

    autoscend - a sl_ascend fork/continuation

    > Today I had autoscend stop adventuring because it felt that it had spent too many turns trying to get the ingredients for wet stunt nut stew in Whitey's Grove. Do you have a log with the exact message? Expected turns with 0% item drop / combat is ~19 by my calcs. How many turns did it spend?
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