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  1. HippoKing

    New Content Spring Challenge Path: Z is for Zootomist

    When you try to equip it, you get: > ash print(my_familiar()) Jill-of-All-Trades Returned: void > equip toy cupid bow Stealing toy Cupid bow from Stoginald the Baby Z-Rex... Unequipping Stoginald the Baby Z-Rex... Familiar request unsuccessful. Familiar weight: KoL = 18 KoLmafia = 13 Putting...
  2. HippoKing

    New Content Spring Challenge Path: Z is for Zootomist

    I did not see that coming.
  3. HippoKing

    New Content Spring Challenge Path: Z is for Zootomist

    Ryo asked me what I wanted to make autoscend work in the path, here's the list I wrote. Many of these are important to non-automated play. Level being properly coded as independent from stats. My PR fixed the stats, but there are times Mafia still calculates level off the stats rather than the...
  4. HippoKing

    New Content Spring Challenge Path: Z is for Zootomist

    Minor issue that might not have been seen yet - removing the Milk of Magnesium active preference doesn't seem to work in this path. > use milk of mag Using 1 milk of magnesium... Preference _milkOfMagnesiumUsed changed from false to true Preference milkOfMagnesiumActive changed from false to...
  5. HippoKing

    autoscend - a sl_ascend fork/continuation

    We guarantee nothing if you run across different computers. Mafia (and to a lesser extent autoscend) maintain state, not all of which is easily recreatable.
  6. HippoKing

    New Content Spring Challenge Path: Z is for Zootomist

    FYI, the PR that I did for stats fixes the stats only so eg maximizer works, and everything at level 13 seems to work. But since levels are now semi-independent of stats, player level can still come out wrong
  7. HippoKing

    r28347 - What's Changed More support for coinmasters that sell skills by @Veracity0 in #2733 Full Changelog: r28346...r28347

    Looks like this kills garbo. > garbo Internal exception: Wrapped java.lang.RuntimeException: java.lang.NullPointerException: Cannot invoke "java.lang.Integer.intValue()" because the return value of "java.util.Ma p.get(Object)" is null...
  8. HippoKing

    Relayween - An override script for trick or treating

    Are you too lazy to remember which houses are occupied and which are not when trick or treating? This script might be for you. This adds a coloured border around each house, red for combat, green for noncombat, blue for huge bowl of candy. Check it out here...
  9. HippoKing

    Bug Roman candelabra damage not tracked

    This is fully reproducible by hitting the desc URL after a fresh start of the KoLMafia client. > ash foreach e in $elements[] { print(e.to_string()+"\t"+numeric_modifier($item[roman candelabra],to_string(e)+" damage"));} cold 10.0 hot 10.0 sleaze 10.0 spooky 10.0 stench 10.0 slime 0.0...
  10. HippoKing

    Bug Roman candelabra damage not tracked

    Ma, she's doing it again. Casting Spaghetti Breakfast. You acquire an item: spaghetti breakfast Preference _spaghettiBreakfast changed from false to true Preference _concoctionDatabaseRefreshes changed from 28 to 29 Preference romanCandelabraYellowCasts changed from 0 to 3...
  11. HippoKing

    Bug Roman candelabra damage not tracked

    OK, they're working correctly for me now. So something funny is happening - to do with which Everything Looks effects I had active? > effects everything 3 of 4 AT buffs active. Everything Looks Red (33) > ash foreach e in $elements[] {...
  12. HippoKing

    Bug Roman candelabra damage not tracked

    Roman candelabra has elemental damage that turns on and off depending on your everything looks effects. At the moment, it appears that none of this is counted by Mafia. > ash print(equipped_item($slot[off-hand])); Roman Candelabra Returned: void > effects everything 4 of 4 AT buffs...
  13. HippoKing

    New Content Clan Photobooth

    I'm gonna PR it into Mafia copying the Floundry where possible. I'm pretty weak with Java/KM so this might be a bit messy. edit: Update, I spent most of an hour on it and did terribly. Instead I'm gonna skip it and just whitelist into BAFH for the unlockable items.
  14. HippoKing

    New Content Clan Photobooth

    How am I supposed to get which items are available from an ASH script? For eg speakeasy, they were added to `get_clan_lounge()`. I want to see if my current clan has, say, a Sheriff's Badge. What's the recommended code? Floundry/Speakeasy are shown here: > ash foreach it,i in...
  15. HippoKing

    New Content - Implemented Mafia rebalancing buffs builds up extra turns of new +-combat modifiers

    There are two new combat rate modifers from Crimbo 2024, attracting snakes and hiding from seekers. These are 10 turns of + or - combat. They are unshruggable. At the moment, Mafia seems to automatically cast them when burning mana, leading to undesirable build-up of unshruggable combat modifer.
  16. HippoKing

    Bug can_adventure($location[An Unusually Quiet Barroom Brawl]) returns true during Kingdom of Exploathing. It's not available.

    Additionally, still in Kingdom of Exploathing, it appears to return false for the Shadow Rifts which are available.
  17. HippoKing

    Bug can_adventure($location[An Unusually Quiet Barroom Brawl]) returns true during Kingdom of Exploathing. It's not available.

    One would expect Oliver's Place to be available in Kingdom of Exploathing, but it's not. I very much doubt this will ever change in KoL, so Mafia should reflect that.
  18. HippoKing

    Bug - Confirmed Maximizer didn't equip a weapon

    First off, thanks a huge amount for your hard work on investigating this. I want to make one remark: in the autoscend community, we have seen a lot of reports of this happening to people only happening per ascension, until it doesn't. What I have not seen reported, and why it's been so...
  19. HippoKing

    Feature Collect Untradable Pulls

    I actually disagree with this. The main use I've had from the Shore turns have been my Stooper drink before ascending, which obviously needs the reminder to show up with zero turns left.
  20. HippoKing

    autoscend - a sl_ascend fork/continuation

    Yeah, hardcore is a different ball-game. Gonna be significantly more challenging. We'll look at that once softcore is stable. Honestly, it's been pretty stunning to me how well it functioned in softcore with the couple of nightmares of tracking worked around. I did a couple of manual pulls, had...
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