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  1. bumcheekcity

    Mafia SVN for Scripts?

    If we have the two facts that inevitably, most of us will use sourceforge, and that different SVNs will have different naming structures for the https://svn.code.sf.net/p/mafiasvntest/code/myvalidproject2/ bit, then we might in all honesty have no problems with just saying "use sourceforge". It...
  2. bumcheekcity

    Mafia SVN for Scripts?

    Is the intention that script authors tell you what their repos are and then you'll hardcode a list of authorised repos into the script, or that they come from some sort of data file?
  3. bumcheekcity

    Mafia SVN for Scripts?

    Would we then set up a separate mafia scripts SVN and contribute to that, or though the main mafia SVN?
  4. bumcheekcity

    Mafia SVN for Scripts?

    That sounds like a pretty good idea, although probably best that people are allowed to have scripts installable outside of the SVN.
  5. bumcheekcity

    Mafia SVN for Scripts?

    I have to say that the SVN update would be a massive help to everyone, and could help people with finding new scripts that they may not have known existed. I don't think it would be a trivial update or one which would only help us coders. I think the 2MB would be "well spent" as it were...
  6. bumcheekcity

    Mafia SVN for Scripts?

    In today's day of broadband connections, is a couple of meg really that big of a deal? Happy to be disagreed with if there are technical or other reasons.
  7. bumcheekcity

    Mafia SVN for Scripts?

    Maybe a whole SVN might be a bit overkill. Would it be possible for script authors to be able to upload scripts to the website, and for the Java program to be able to pull them off via HTTP - kind of like how we all check the first page of the forum topic for the version number, and then print a...
  8. bumcheekcity

    TheSea.ash - Automated Underwater Quests

    That doesn't sound that hard, but having fought Yog'Urt twice, it's a right PITA to do. It would be a really easy thing to script. The healing items are pretty cheap, as are the prayerbeads (plus, they aren't used, so you'll want to have them for the next ascension anyway). I didn't actually...
  9. bumcheekcity

    Mafia SVN for Scripts?

    I recall discussion a while back on possibly having some sort of separate Mafia SVN for ASH scripts, so we could keep them all up-to-date at once. For the life of me, I can't find the script, but I continue to think it'd be a great idea. Did anyone get anywhere with this, or was it found to be...
  10. bumcheekcity

    TheSea.ash - Automated Underwater Quests

    I downloaded and tried to run this, but it said: > call scripts/TheSea.ash ZLib.ash could not be found (TheSea.ash, line 3) Changed to "zlib" (lowercase) and it was fine. The original zlib file is indeed lowercase.
  11. bumcheekcity

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    Are you using WHAM or the built-in consult?
  12. bumcheekcity

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    Ah, I had some problems with my data files recently, and may have lost chasmBridgeProgress or similar, so this probably not an issue with the script. I thought it was weird because I started the script at high levels before and never had a problem.
  13. bumcheekcity

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    I think the script faxed a smut orc pervert even though the bridge was complete. Just posting to remind myself to check this after I come back this weekend.
  14. bumcheekcity

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    i'm entirely happy to offer limited support for pathed runs. While supporting all runs would be good, the point of the script for me remains easy karma grinding - if someone wanted to play runs, they'd just play them. I've started a muscle playthrough, unscripted. It seems that the script...
  15. bumcheekcity

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    Consideration of BIG path: The extra ML might make us try to overlevel as a moxie class. Our usual strategy of out-moxie and plink (for moxie/muscle classes) might not work. Saucerors seem to be the best way to go as they are basically invincible. Just considering how we handle levelling in...
  16. bumcheekcity

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    I would guess that if you've got skeletons, you probably want the skiff. I'd feel that an option bcasc_useSkeletonSkiff (default false) would be more appropriate, however - simply on the grounds that I generally try not to change default behaviour if possible.
  17. bumcheekcity

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    The new BIG! path doesn't seem to have many divergances. Basically I'm hoping that the script will just work from the off, which could be quite nice. After mafia implemenets initial support for monster level adjustments, and they're spaded, it should be easy to tweak the script.
  18. bumcheekcity

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    Assuming it's just an oversight - can't really argue with that.
  19. bumcheekcity

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    Shall we tidy this council() thing and then spin a new version before new challenge path?
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