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    New Content September IOTM - Jurassic Parka

    Packaged Version: Packaged Jurassic Parka desc_item.php?whichitem=526296804 , Free pull Bound version: Jurassic Parka desc_item.php?whichitem=815637689 Shirt, 100 Power, Modeable Base version has following enchants: All Attributes +10% Slight Resistance to All Elements (+1) Deters an opponents...
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    New Content Tiny Stillsuit

    Having the stillsuit distillate as a booze in the mafia booze list is excellent. However, I've noticed that mafia does add 1-adv to the expected adv/drunk counter when you have Ode to booze active. Not sure if anything can be done about this, but figured it worth mentioning
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    New Content Fall 2022 Challenge Path - Fall of the Dinosaurs

    the boss dinos are monsters in their own right, and the monster version of the dinos will presumably need to get added eventually to make sure scripts dont get confused by them when looking at locket or manuel
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    New Content Fall 2022 Challenge Path - Fall of the Dinosaurs

    Further info: Due to the dino-modifiers causing battle messages to be replaced, they made some changes to the gremlin quest such that you will get the item automatically if you use the magnet against the correct (dinosaur-swallowed) monster.
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    New Content Fall 2022 Challenge Path - Fall of the Dinosaurs

    Paraphrasing CF40, in-path (ignoring the boss monster replacements atm as apparently they have separate IDs and are probably new monsters), you are always fighting just the regular monsters, the fight has just had some properties set - sort of like the OCRS modifiers - as to which dinosaur has...
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    New Content Fall 2022 Challenge Path - Fall of the Dinosaurs

    The various (non-boss) dinosaurs the path introduces are effectively monster modifiers in-path, but also exist as wishable monsters in their own right. 2230 - kachungasaur, dino_kachung.gif 2231 - dilophosaur, dino_diplo.gif 2232 - high-altitude pterodactyl, dino_ptero.gif 2233 - ??? 2234 -...
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    Feature ASH location_accessible function.

    Probably an Unintended Consequence of the shifting of zones for IOTM locations (such as NEP) is that the choiceadventure options in the choice advs subtab of the adventure tab in mafia do not show up when selecting them, but only when selecting their old zone (Town in the instance of NEP)
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    New Content Tiny Stillsuit

    further spading from the ASS discord (and in particular Phillammon): every dram of sweat obtained by the stillsuit randomly choose a tag from the familiar twice, and assigns the enchantment(s) associated with those tag(s) 1 (sub)point each. the "level" of the enchantment is then...
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    Feature ASH location_accessible function.

    and issue confimed to r26626
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    Feature ASH location_accessible function.

    Think i've found an issue in location_accessible in r26624. autoscend recently deprecated the dependancy on can_adv and replaced it with location_accessible(). Since then, once im past lvl 11 (in run, in NA), it seems to be attempting to adventure every other adventure in hidden office...
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    Feature - Implemented Lovebug Coin Drop Counters

    Yeah, saw the posts regarding such in the Discord - at least we can now spade what the caps are (if they exist) at lot easier?
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    Feature - Implemented Lovebug Coin Drop Counters

    Thank You Veracity, this is v much appreciated <3
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    Feature - Implemented Lovebug Coin Drop Counters

    Lovebugs have a chance to drop coins in various zones (charter zones exluding volcano, dungeons, TTT). Per the Kol Wiki page for lovebug Abilities & encounters, these drops are capped. Would it be possible to get preferences tracking number of drops (for at least the currencies with known caps)?
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    Feature Better Lil' Doctor Bag Quest Tracking

    using r26555 Currently quest Tracking for the Lil' Doctor Bag appears to be as follows: preference "questDoctorBag" tracking the status of your current quest (if exists) - started if accepted quest, step1 if you have the necessary item in inventory preference "questDoctorBagLocation" tracks...
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    Bug - Cannot Reproduce Quantum Terrarium - Wrong Next Familiar Displayed

    Yeah, i was spending an inordinate amoutn of turns beachcombing in order to (firstly) get out of ronin, and then burn through the full list until I could get to the next 11 turns with my chosen 100% familiar. If it is to do with the image cache (or other local issue), would the suggested fix...
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    Bug - Cannot Reproduce Quantum Terrarium - Wrong Next Familiar Displayed

    Did you ever get past the first cycle of every familiar & into the next cycle? There's a part of me that wonders if the bug only occurs in cycles past the first, as I don't ever recall seeing it in my first cycle, but it may aso be an intermittent hard to find thing, or been solved since then...
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    Bug - Fixed Mafia doesn't count Umbrella Item drop for Steely-eyed Squint

    using r26515 Noticed whilst running CS that when I had unbreakable Umbrella (bucket style) equipped and Steely-Eyed Squint cast, the Modifier Maximizer was recommending a equip the Cused Magnifying glass, indicated it would give me +1 total item drop (presumably as 2x13 = 25+1). From this, I...
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    Bug - Fixed Banished Monster List & Spring Loaded Front Bumper Tracking Issues

    using r26337 Had a script abort (on turn 181) because it was trying to use Spring-Loaded Front Bumper skill from the Asdon martin workshed, but skill was not available. Finished the combat manually, then went to check my workshed. Had the correct workshed and >50 fuel, so should have been able...
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    Bug Mafia Gets confused about TT Skills in Aftercore post new Ascension?

    ah cool, apologies for the errorenous report. Thanks for the info
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    Bug Mafia Gets confused about TT Skills in Aftercore post new Ascension?

    using r26333, but has been occuring since at least 17/03/2022, not sure which version I was using then beyond downloading the latest build each day at around 8am GMT. I Loop, and generally spend most days doing "Turtle Tamer Aftercore, Pastamancer CS Ascension, CS Aftercore, Turtle Tamer...
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