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  1. ckb

    Bug _speakeasyFreeFights not incremented

    If you run a free fight at the Barroom Brawl via non standard means (like visiting during Teleportitis), property "_speakeasyFreeFights" is not incremented. This happened in my last run. [316] The Enormous Greater-Than Sign Preference lastEncounter changed from Typographical Clutter to...
  2. ckb

    Bug You are too drunk to continue

    OK, this happened again. I got the 'You are too drunk to continue.' after I use a photocopied Embezzler then went through a relativity loop, then fought a sausage goblin. I do not have a debug log, but here is the session info. Strangely, it was tricky to get Mafia to recognize my current...
  3. ckb

    Bug You are too drunk to continue

    I encountered this again, but after days of running my aftercore script with no problems. It seems to happen if I have drunk to capacity, then something happens in the script that causes an abort, then I restart and I get the "too drunk" error. A 'refresh all' fixes this. Sorry I do not have...
  4. ckb

    Bug You are too drunk to continue

    This is not quite completely fixed in r27647. I logged in, then was away for a few hours. My login timed out, and when I tried to do something in Mafia, it auto-logged in again. I tried to run some adventures but was given the 'You are too drunk to continue' error, with inebriety 20/14. I am...
  5. ckb

    Exactly how do counters work/where is information stored?

    Hope this helps: > counters Unexpired counters: Digitize Monster (82) > ash get_property("relayCounters") Returned: 1140:Digitize Monster loc=* type=wander:watch.gif > ash get_counters("digitize",0,950); Returned: Digitize Monster > ash get_counter("Digitize Monster") Returned: 82
  6. ckb

    Bug You are too drunk to continue

    As a hacky fix, I added this to my afterAdventureScript if (my_inebriety()>inebriety_limit()) { visit_url("charpane.php"); } That will reset Mafia's inebriety_limit
  7. ckb

    Bug You are too drunk to continue

    I logged out and logged back in again after adventuring and overdrinking. Mafia now reports inebriety_limit() = 14, still with +6 Liver Capacity. Opening and refreshing the Relay browser (and the charpane) correct this to inebriety_limit() = 20
  8. ckb

    Bug You are too drunk to continue

    Some other things I noticed: This problem does not happen with older builds (r27596) In my adventures today, I did not have the relay browser running. Loading the relay browser fixed the problem (I assume because it loaded and parsed the charpane)
  9. ckb

    Bug You are too drunk to continue

    Dev note: if you encounter this issue, then just typing "modtrace liver" in the graphical CLI should be an effective workaround. If not, then it should outline what Mafia thinks contributes to your liver capacity (and either is missing something or has the wrong value for one of these sources --...
  10. ckb

    BeachComber - fast and efficient beach combing

    Unknown variable 'int_array' (BeachComberData.ash, line 100, char 5 to char 14) Expected ;, found array (BeachComberData.ash, line 100, char 15 to char 20) Unknown variable 'array' (BeachComberData.ash, line 100, char 15 to char 20) Function 'parse_json_int_array( buffer )' undefined. This...
  11. ckb

    Feature - Implemented Recall Facts: Monster Habitats now resets on rollover

    This is fixed in r27593 Note that this change also changed the name of the property to have a "_" prefix.
  12. ckb

    Feature - Implemented Recall Facts: Monster Habitats now resets on rollover

    As of today, Monster Habitats now resets on rollover, and Mafia needs to reset "monsterHabitatsFightsLeft" and "monsterHabitatsMonster"
  13. ckb

    New Content A Shrunken Adventurer Am I

    Note to self: when searching for text in Mafia code, search both .java and .txt files
  14. ckb

    New Content A Shrunken Adventurer Am I

    My 'afterlife' and 'museum' relay scripts iterate over Path names to do stuff. Because Mafia and KoL do not agree on the text of this path, my scripts never file this path. Ignoring case or making a special case fixes this, but nice if all things followed KoL's capitalization and used 'am'.
  15. ckb

    New Content A Shrunken Adventurer Am I

    I don't know where the problem happens, but KoL (the game) uses 'am' and not 'Am' This was causing issues where I was searching for path names (in the Museum and Valhalla). I am not sure where or how this impacts Mafia.
  16. ckb

    Feature - Implemented Persistent command history / control history size

    FWIW, my "mpAutoRecoveryItems" preference is way longer than 120 chars, so there is some precedence for a long string. "maximizerMRUList" also has the potential to be a very long string too. I don't think I would use this feature very often, but there have been rare times when I have been...
  17. ckb

    Bug - Waiting for Info 1952 Mickey mantle pick in Deck of Every Card crash

    How are you using this? I have never had a problem. using cli_execute("cheat 1952 Mickey Mantle"); From today: [1744] Deck of Every Card Preference _deckCardsSeen changed from Island|Ancestral Recall to Ancestral Recall|Island Preference _deckCardsDrawn changed from 10 to 14 play 1952 Mickey...
  18. ckb

    Bug does not recognize new Citizen of a Zone modifiers

    If you cast Pledge Allegiance and get 'Citizen of a Zone', Mafia correctly identifies the modifiers. However, if you remove Citizen of a Zone (with SGEEA or such) and pledge to a new Zone, Mafia does not update the citizen modifiers to the new effect.
  19. ckb

    r26152 - BasicScope obsolete comments by @fredg1 in

    FWIW, I made the other report. And it was because I was making blood-faced volleyballs every run (maybe every day?) during the Pizza Oven Times. And while it was workable, it sure was inconvenient to have windows pop up during my automated runs.
  20. ckb

    New Content Perpetrate Mild Evil

    This skill is [mostly] done. As far as I can tell, the pref "_mildEvilPerpetrated" gets set from consequences.txt: COMBAT_SKILL Perpetrate Mild Evil Perpetrate Mild Evil \((\d+) uses? left today\) _mildEvilPerpetrated=[3-$1] However, if you use the skill twice, and...
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