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  1. ckb

    Bug - Fixed trackedMonsters resets on login

    Thanks for the PR!
  2. ckb

    New Content CyberRealm keycode - 2025 item of the year

    I don't think we need crAlways pref. If you have the server room key in inventory you have access. I assume if you use the 3d printed server room key you have access for the day, so maybe that need to be tracked. You can get more RAM with the datastick from the Top Right Drawer... not that you...
  3. ckb

    New Content CyberRealm keycode - 2025 item of the year

    @Veracity I wrote a simple override for the Cyberzones that kills all the styling, add to fight.ash relay script: buffer KillCyber(buffer page) { //remove black / fixedsys / image changes matcher mkc = create_matcher("<body>.+?</script>",page); if (mkc.find()) {...
  4. ckb

    New Content CyberRealm keycode - 2025 item of the year

    Other things that need to be tracked: check if the trashcan has been visited Number of turns spent today in Cyberzone 1, 2, and 3 RAM available in combat
  5. ckb

    Bug - Fixed trackedMonsters resets on login

    If I use a tracker (such as Transcendent Olfaction) this sets property "trackedMonsters", but this is cleared if I log out and log back in. This is defined as 'Reset.ASCENSION_RESET' in TrackManager.java, but I have not been able to find what is causing it to reset on login. Also, both...
  6. ckb

    Bug Maximizer suggests breaking Slimesuit for a worse result.

    What is your "maximizerCombinationLimit" ? And do you get different results if you add "-tie"? And what happens if you remove all your equipment fist? I find these three things can lead to changes in maximizer results, especially when your inventory is large (like in Aftercore).
  7. ckb

    r28177 - What's Changed [*]fix: record lastCombatActions even if not writing to session log by

    I originally gated this behind the property "logBattleAction" because "lastCombatActions" is logging battle actions, and I thought someone might want to turn if off, or at least not have to update another property with every combat round... but I can see it either way. Making it log 100% of the...
  8. ckb

    Feature - Implemented Track combat actions

    PR submitted: https://github.com/kolmafia/kolmafia/pull/2558
  9. ckb

    Feature - Implemented Track combat actions

    My current setup has this as semicolor delimited list of actions, with skill id (sk#) and item id (it#) like this: steal;sk7247;sk7245;it5560;it5561;it9104;sk4034;sk7293;it2;it2402;it8935;sk3008; There is also "runaway", "jiggle", "twiddle", "attack". These all come from parsing already done...
  10. ckb

    Feature - Implemented Track combat actions

    I have a proof-of-concept PR in work that adds some output from FightRequest.java I am likely forgetting some edge cases, but it seems to work with my limited testing. I'll wait a day or so for feedback on this idea then submit.
  11. ckb

    Feature - Implemented Track combat actions

    It would be useful to track a history of actions that were done in combat to help inform future combat decisions (for the same combat). That is, track items and skills used so far during a combat. I envision a parseable list if skills and item IDs saved into a property like "_lastCombatActions"...
  12. ckb

    Issue with wham.php?

    This is most likely related to https://kolmafia.us/threads/december-2024-changes-in-kol-break-lots-of-stuff.30063/
  13. ckb

    r28154 - What's Changed [*]feat: parse takerspace ingredients, detect anchor bomb banish by

    Why are the properties _ ? They do not reset at rollover, they just add up. Like "availableSeptEmbers"
  14. ckb

    Feature - Implemented Bugbear Invasion Mothership tracking

    I am seim-confident I can make a PR to add the tracking. I know just enough to be dangerous and probably get this done. I also know that it will be requested that I add tests, and I have no idea how to do that. I will try to capture some HTML on my next run through the BI Mothership to help...
  15. ckb

    Feature - Implemented Bugbear Invasion Mothership tracking

    It would be helpful to track a number of things done in the Bugbear Invasion Mothership. General path tracking is complete per https://kolmafia.us/threads/new-challenge-path-bugbears.10129 Some properties to add for the Mothership: track # of [handful of juicy garbage] used = juicyGarbageUsed...
  16. ckb

    WTF Relay script collection

    I did a thing. And that was to make a quick relay script for TakerSpace. It uses WTF and Ezandoa's Choice-Override I am not keen on updates and probably should move everything to git and clean this up, but for now I am just posting the script here in case anyone wants to use it or copy it or...
  17. ckb

    Bug You are too drunk to continue

    Even weirder, running those commands twice in a row, the second time mi inebriety swaps back and forth: Taking off everything... Everything removed. Returned: 20 Wielding saucepan... Familiar weight: KoL = 46 KoLmafia = 45 Equipment changed. Returned: 14 Taking off everything... Everything...
  18. ckb

    Bug You are too drunk to continue

    For Science - I tried those same things. This first bunch of commands and the second. The first ran fine, but the second had issues: Returned: 20 Wielding Staff of the Grand Flambé... Equipment changed. Returned: 20 Taking off everything... Everything removed. Returned: 20 Maximizer: Loading...
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