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  1. Malibu Stacey

    Bug - Fixed burn * is sometimes recovering MP to then burn it

    Cleared mpAutoRecoveryItems today. It still tries and fails to restore MP but carries on. > burn * Casting Summon Dice 48 times... You acquire an item: d6 You acquire an item: d12 You acquire an item: d4 You acquire an item: d10 You acquire an item: d8 You acquire an item: d8 You acquire an...
  2. Malibu Stacey

    Bug - Fixed burn * is sometimes recovering MP to then burn it

    I changed it to not restore and it's still doing it so I don't think the restore percentages matter. Using 1 License to Chill. You acquire an item: Afternoon Delight You gain 260,420 hit points You gain 1,232,263 Mojo Points <snipped irrelevant buff extension> Preference _licenseToChillUsed...
  3. Malibu Stacey

    Bug - Fixed burn * is sometimes recovering MP to then burn it

    Mine's set to 0. I should probably set it to "Do not recover" as percentages aren't particularly useful when you casually have 60-70k Max MP while adventuring & need like 100-ish for combats.
  4. Malibu Stacey

    Bug - Fixed Concurrent modification exception when whitelisting to two clans in a session

    Getting debug errors when switching clans via whitelist every time from the second onwards in r27088 Unexpected error, debug log printed. class java.util.ConcurrentModificationException: null java.util.ConcurrentModificationException at...
  5. Malibu Stacey

    Feature - Rejected retrieve_item option to not abort on failure

    I think this is to do with return values not being captured. > ash boolean fail = retrieve_item($item[Airplane charter: Dinseylandfill]); if (!fail) {print("TEST SCRIPT DID NOT ABORT", "blue");} Searching for "airplane charter: Dinseylandfill"... Search complete. Searching for "airplane...
  6. Malibu Stacey

    Bug - Fixed burn * is sometimes recovering MP to then burn it

    I suspect something is being calculated incorrectly as I've been seeing this the past couple of days (I was away from home for 3 weeks until this weekend so it may have been happening earlier) I have 1.1 million max MP (1,183,142 exactly) and filled it completely (using License to Kill) > burn...
  7. Malibu Stacey

    New Content - Implemented Miniature Crystal Ball tracking post January 10th 2022 changes

    Changed tag to Implemented as @Irrat's changes have been merged as of r26898.
  8. Malibu Stacey

    Bug Vote Monster counter can be set 11 turns later than required.

    So I've seen this pop up occasionally as TourGuide uses the following logic to inform you when a Voting Wanderer is due total_turns_played() % 11 == 1 && get_property_int("lastVoteMonsterTurn") < total_turns_played() If you start the day with total_turns_played() % 11 == 1, the relayCounters...
  9. Malibu Stacey

    New Content September IOTM - Jurassic Parka

    Gausie's PR was merged so Launch Spikolodon Spikes is now tracked in the appropriate property as of r26722 for anyone else interested. Thanks for the quick fix @gausie (y)
  10. Malibu Stacey

    New Content September IOTM - Jurassic Parka

    Made sure to turn off TourGuide before I ran it to reduce the unnecessary spam. That's from the first use of the day (I just wrapped my adv1($location[Sloppy Seconds Diner], -1, ""); call with a debug on & debug off). Let me know if you need anything more.
  11. Malibu Stacey

    New Content September IOTM - Jurassic Parka

    _spikolodonSpikeUses isn't being incremented when the skill is used. Preference nextAdventure changed from The Ice Hole to Sloppy Seconds Diner [884509] Sloppy Seconds Diner Preference lastEncounter changed from angry ghost to Chocolate Bombed Wafer Blasted Custard Dipped Sundae Encounter...
  12. Malibu Stacey

    Bug pref horseryAvailable is always true if you own it even if it's restricted by path

    Yep that's effectively what I did to autoscend after the user who noticed this in their Standard run reported it. I should clarify I don't necessarily see this as being a problem, this thread was more intended as a "this has changed behaviour, you may want to be aware of it in case it wasn't...
  13. Malibu Stacey

    Bug pref horseryAvailable is always true if you own it even if it's restricted by path

    Right side of the tracks in current challenge path looks like this This account owns the Horsery but as you can see, it's not showing up in the Right Side of the Tracks since Fall of the Dinosaurs is currently Standard restricted. However: This is changed behaviour as of r26684
  14. Malibu Stacey

    Bug encountersUntilNEPChoice is not being calculated accurately.

    This is KoL spaghetti. All non-combats behave similarly. Otherwise you could just cheese delay in zones with NC's which have choices that do nothing but leave the NC.
  15. Malibu Stacey

    New Content Tiny Stillsuit

    Took choice 1476/1: Drink the Distillate (1 Drunkeness) choice.php?pwd&whichchoice=1476&option=1 -------------------- 2720 Buzzed on Distillate chinsweat.gif d64eab33f648e1a77da23ae516353fb2 neutral none Effect Buzzed on Distillate Experience (Muscle): +7, Experience...
  16. Malibu Stacey

    Feature ASH location_accessible function.

    Excellent work Veracity! For now I've manually added a copy of canadv.ash to the autoscend repo and reverted the change to use location_accessible() but when you make can_adventure() available I'll switch it over to that so we can give as much feedback as possible. Your efforts are very much...
  17. Malibu Stacey

    Feature ASH location_accessible function.

    KoLAdventure.isCurrentlyAccessible() ends with return true; } As none of AdventurePool.HIDDEN_APARTMENT, AdventurePool.HIDDEN_HOSPITAL, AdventurePool.HIDDEN_OFFICE or AdventurePool.HIDDEN_BOWLING_ALLEY are checked inside that function, thus location_accessible($location[The Hidden Office...
  18. Malibu Stacey

    Bug - Fixed Casting Sweat out some booze via use_skill isn't decrementing the sweat property

    This was already fixed and no that's not what mafia is assuming. It equips the pants to cast the skill
  19. Malibu Stacey

    Bug - Not A Bug r26560 - Scripts menu missing user scripts

    pre-26569 I had to use the scriptMRU for that menu to do literally anything. It was listing scripts with their directories & when clicked they would run. Now, it does not. That's undesirable behaviour. Desirable behaviour would be, the script executing. This has nothing to do with the cascading...
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