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  1. Malibu Stacey

    Bug - Fixed Chateau Artificial Skylight is double counted in Rollover Adventures modifier

    I expect this is caused by r27350 I haven't tested the antler chandelier to see if PvP fights are similarly affected but it should be easy enough to test. > version KoLmafia r27351
  2. Malibu Stacey

    Feature RFC: Pre-Rollover Script Concept

    If this happens, a button on the interface to toggle the interruptScript property would be lovely.
  3. Malibu Stacey

    Bug nextAdventure is reset incorrectly the first time using a plaintive telegram

    Preference nextAdventure changed from The Velvet / Gold Mine (Mining) to Investigating a Plaintive Telegram Preference nextAdventure changed from Investigating a Plaintive Telegram to The Neverending Party [1030331] The Neverending Party Preference lastEncounter changed from Plains to...
  4. Malibu Stacey

    New Content New Shadow Rift NCs, buffs, and buff extension

    encountersUntilSRChoice is being incremented at the start of combat. This means it will be off if you end combat in a manner which doesn't end combat (e.g Using the Force).
  5. Malibu Stacey

    New Content New Shadow Rift NCs, buffs, and buff extension

    Thanks for all your work supporting this IotM Veracity. It's very much appreciated by myself and the others whom also avail themselves of mafia's scripting functionality (y)
  6. Malibu Stacey

    New Content New Shadow Rift NCs, buffs, and buff extension

    I think you are correct. Mine calls run_choice() only once. Today it just did this [89068] Shadow Rift (The Hidden City) Preference lastEncounter changed from mad wino to A Labyrinth of Shadows Encounter: A Labyrinth of Shadows Submitting option 1 for choice 1499 Encounter: A Labyrinth of...
  7. Malibu Stacey

    New Content New Shadow Rift NCs, buffs, and buff extension

    choiceAdventure1499 is "A Labyrinth of Shadows" as in the Shadow Rift scheduled non-combat -> https://kol.coldfront.net/thekolwiki/index.php/A_Labyrinth_of_Shadows choiceAdventure1498 is "Calling Rufus Back". And yes it now aborts my choiceAdventureScript. I have effectively the same assuming...
  8. Malibu Stacey

    New Content New Shadow Rift NCs, buffs, and buff extension

    I had a choiceAdventureScript calling available_choice_options(true) and parsing the strings (and rerolling when the quest item option wasn't there. Also what even is the point of this non-combat anyway, just list all the options instead of this charade of rerolling until what you want shows up)...
  9. Malibu Stacey

    New Content New Shadow Rift NCs, buffs, and buff extension

    One thing I would request is a tracking property for when the Non-combat/Boss is scheduled similarly to how encountersUntilNEPChoice works for The Neverending Party. cannonfire said: and when asked if the "Like a Loded Stone" encounter resets the schedule too. Also Presumably because the NC...
  10. Malibu Stacey

    New Content - Implemented Mar 2023 IOTM: closed-circuit phone system

    Preference lastEncounter changed from shadow scythe to Calling Rufus Back Encounter: Calling Rufus Back You acquire an item: Rufus's shadow lodestone Preference questRufus changed from step1 to unstarted Preference rufusQuestType changed from entity to Preference rufusQuestTarget...
  11. Malibu Stacey

    New Content New Shadow Rift NCs, buffs, and buff extension

    Being able to set a target property similarly to how louvreDesiredGoal would be nice but TBH available_choice_options() already does all the stuff you need to handle getting the buff or item you want/need for the quest since you can just submit option 1 or 5 until the one you're looking for appears.
  12. Malibu Stacey

    Bug Fist Turkey drop tracking counts drops from other sources

    [995978] Cobb's Knob Treasury Preference lastEncounter changed from Adjust your Parka to The ghost of Ebenoozer Screege Encounter: The ghost of Ebenoozer Screege Preference _lastCombatStarted changed from 20230308220534 to 20230308220541 Round 0: Malibu Stacey wins initiative! Preference...
  13. Malibu Stacey

    Bug - Fixed burn * is sometimes recovering MP to then burn it

    Looks all good to me. Tried reproducing it in builds later than r27176 & everything still tracks. Thanks for all your effort @heeheehee
  14. Malibu Stacey

    Feature Track when certain non-combats occured

    You would be correct. I had started adding these to the wiki on the page Conditional Adventures a long time ago (see the "Forced Adventures" section). Some like the NC at the Neverending Party have since had tracking properties added but most are lacking. Personally I'd most appreciate tracking...
  15. Malibu Stacey

    Bug - Fixed burn * is sometimes recovering MP to then burn it

    Reproduced it. That's me manually clicking the summon dice button in the bookshelf in the relay browser. I tried it earlier with the Summon Taffy button & it happened then too. (haven't tested the only other Libram I have which is Candy Hearts but if 2/3 cause it happen I expect the third will...
  16. Malibu Stacey

    Bug - Fixed burn * is sometimes recovering MP to then burn it

    Got it to replicate with debug on. Starting MP was 1399559/1399559 > mp_cost Summon Dice Returned: 20707 > mana_cost_modifier Returned: 0 > get_property libramSummons Returned: 203 when I went to the bookshelf in the relay browser, this happened in the CLI Preference libramSummons...
  17. Malibu Stacey

    Bug - Fixed Grogpagne issues

    Fixed in r27129
  18. Malibu Stacey

    Bug - Fixed burn * is sometimes recovering MP to then burn it

    Hasn't been happing for a while but it finally popped up again today > ash my_maxmp() Returned: 1453890 Using 1 License to Chill. You acquire an item: Afternoon Delight You gain 199,322 hit points You gain 1,453,881 Mojo Points <snipped buff extension spam> You gain 5 Adventures You gain...
  19. Malibu Stacey

    Bug - Fixed burn * is sometimes recovering MP to then burn it

    Today it tried to do it twice in succession. First time I've seen this. Usually it's just the first burn that causes it. Glad I've got into the habit of clearing mpAutoRecoveryItems first > burn * Casting Summon Candy Heart 50 times... You acquire an item: pink candy heart You acquire an item...
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