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  1. R

    Bug - Not A Bug numeric_modifier not recognizing Combat Rate modifier for Unbreakable Umbrella (cocoon)

    The modifier isn't on the umbrella itself, but on a separate "UnbreakableUmbrella" area. I think we did it that way due to TCRS? Most foldables work this way.
  2. R

    missingManuel.ash - Yet Another Manuel Script!

    They were not marked NOMANUEL because they have Manuel factoids -- there is just no way to encounter them at present. Perhaps this should be what NOMANUEL means anyway. It's likely the wire-crossin' elf is in the same boat.
  3. R

    Feature Handle github's removal of SVN gracefully

    My plan is to just let things fail, and hope that Ezandora fixes her scripts while they're broken (and any other scripts that may be affected: I think it was just Ezandora's). It might be worth adding something to the CLI after it's possible to fix all the scripts, but there are some scripts...
  4. R

    Bug - Not A Bug I can't open any .jar files after r25707 [Java 8 no longer works with Mafia]

    At the moment, you need Java 17, which you can download from https://adoptium.net/temurin/archive/?version=17.
  5. R

    Bug - Fixed Some combat drops in the Crimbo 2023 zones are ignored

    You can "modtrace piece of twelve drop" to see what you have active. This doesn't include the global one.
  6. R

    Bug - Fixed Some combat drops in the Crimbo 2023 zones are ignored

    Right, so this looks like the message ""Arr," says a nearby Crimbuccaneer. "10 points for ye, to be sure."" is being interpreted as damage. After that, all messages between that and the stats get skipped.
  7. R

    Where is the .exe?

    We're not providing .exes any more. You should install Java (Adoptium) from https://adoptium.net/ After that, you can pick up a .jar from the Releases page at https://github.com/kolmafia/kolmafia/releases We update daily or greater-than-daily. There may be some auto-update scripts, but I...
  8. R

    New Content - Implemented Protestor Tracking for the Candy Cane Sword Cane

    The attached file seems to be your character pane instead of the choice page.
  9. R

    Feature - Implemented Breaking Tests

    The tests should go. I think the only still-in-use scripts hosted on GitHub but using SVN are Ezandora's, and she updated her scripts after I broke everything with the modifiers change, so I expect come January she'll also fix them for the SVN thing. If not I'll make some forks.
  10. R

    Bug - Fixed mafia doesn't recognize +adv from the briefcase

    Parsing changed in https://github.com/kolmafia/kolmafia/pull/94 and I wonder if it broke then.
  11. R

    Bug Maximizer switches the LED Candle even when not needed

    It's probably the tiebreaker. Try running again with "-tie".
  12. R

    Feature - Implemented Allow monster EA: none

    I don't see any reason in the code why "EA: none" wouldn't work. The other problem with expected_damage() is that it hasn't been updated to the new paradigm where monsters can have multiple attack elements. It assumes that the last "EA:" attribute is the sole attack element of the monster...
  13. R

    New Content august scepter

    Should be fixed with r27685
  14. R

    New Content august scepter

    Just to confirm this: the way it used to work is that if you cast the "today" skill before casting 5 skills total, it didn't count against the 5 casts, but if you tried to cast it after you'd already cast 5 other skills, it couldn't be cast. Now the behaviour is that in-run, whether a skill is...
  15. R

    Bug incorrect free rest count

    check standard.php / your charsheet: does Long Winter's Nap appear in either? both? At one point this was fixed; it may have been unfixed.
  16. R

    Automatically increase mall advertising budget

    If you type "/goto backoffice.php?pwd='+pwdhash+'&action=addbudget&meat=5" into the in-game chat, that will work. The Mafia version doesn't work because: pwd='+pwdhash+' is wrong: it should just be pwd access to backoffice.php is blocked.
  17. R

    Bug - Fixed Missing multiusable items

    Thanks for the report: should be fixed in r27654.
  18. R

    Bug You are too drunk to continue

    The other part of this is that (when it's a combat skill) sometimes we fire "addAvailableSkill" and sometimes "addAvailableCombatSkill". The former recalculates modifiers and the latter doesn't. I am curious as to whether we could just always use the latter.
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