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    Bug - Not A Bug KoLmafia using up lots of CPU

    I thought I would bump this thread with a recent observation: after a while I routinely see Mafia using ~25% of the CPU, which probably means 100% of a core in my quad-core laptop. But if I hit the "Refresh Status" button on the lower left of the gCLI, usage immediately drops to something like...
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    Bug - Fixed Pulled indigo taffy banishes for 40 turns, not 20

    Not sure where the original value of 20 came from, since no wiki discussion, but it's a 40 turn banish. Verified by turning the Ice Hole into a one monster zone (taffy-banish the Tin of Submardines, keep the Norwhal banished with the Asdon Martin, leaving only the Arctic Oculus) and using...
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    New Content - Implemented July IotM - Cat Burglar (Familiar)

    So I watched another couple rounds of heists, and mafia didn't miss any messages, but twice this time it was off by one in the opposite direction - mafia thought I had a heist available (at 20 charges), but the game didn't credit me until after another fight (21 charges). Yesterday it was the...
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    New Content - Implemented July IotM - Cat Burglar (Familiar)

    I tried it on two chars, two heists apiece, and it looks like it counted all the charge messages correctly. But for the second heist on one character, the game was ready to heist when mafia registered 19/20. I think I got a double charge when I was at 9/10, and mafia set it to 0/20 but the...
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    Bug CCS occasionally fires when I'm manually adventuring

    I don't have any scripts running that should be doing anything, no pre-adventure, no post-adventure, no recovery, and none of the options like "Run betweenBattleScript before manual adventures" are set. I usually have autoattack set to pickpocket, but it happens even with no autoattack, and I...
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    Bug CCS occasionally fires when I'm manually adventuring

    When I'm manually adventuring, and killing monsters with a CCS by hitting mafia's "script" button in the relay browser CAB, the CCS will sometimes fire on its own when I enter combat. A "normal" combat where I kill the monster by triggering the CCS myself looks like this in the log file...
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    New Content - Implemented July IotM - Cat Burglar (Familiar)

    There are a couple of Burglar/Sleep mask messages that mafia misses, so mafia adds one charge where the game adds two: Get away from me, Java! takes advantage of the downtime to grab a few z's. Get away from me, Java! disguises himself as someone who is asleep. Or... maybe he's just asleep...
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    Bug - Fixed Up-arrowing a buff while autoadventuring confuses mafia

    The logs don't show anything, but it seems like a simpler bug than that. It's not a typical click on the relay browser that executes right away in parallel with the auto-adventuring - it's the mafia-added increase buff arrow that queues up a mafia command. And the cCLI claims that it's queued...
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    Bug - Fixed Up-arrowing a buff while autoadventuring confuses mafia

    I do use a mood; this was just a case of a specific buff for a specific area that I didn't want to run out. The real issue for me isn't that a buff would run out - it's that an innocent click, that doesn't give any error msg or sign of a problem, will cause mafia to waste all of my remaining...
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    Bug - Fixed Up-arrowing a buff while autoadventuring confuses mafia

    I told mafia to spend 40 adventures in the Dread Castle, and 4 adv after it started, I used the relay browser to hit the up-arrow on the Trivia Master buff, since I noticed it was running low. The cli reported: But it quit counting the adventures it was spending, adventuring over and over...
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    New Content - Implemented FantasyRealm (Apr 2018 IotM)

    My "location details" for the Dreadsylvanian Village shows the spooky ghost from the FantasyRealm Sprawling Cemetery instead of the dread spooky ghost (same monster name).
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    Bug - Not A Bug Pantsgiving no longer charges up in Skid Row fights

    Yep, just ignore this, sorry. Mafia was the victim of lag or something, and I went leaping to conclusions.
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    Bug - Not A Bug Pantsgiving no longer charges up in Skid Row fights

    You can run up a lot of fights in the grimstone mask wolf zone, and until recently they counted for charging up your Pantsgiving (and mafia correctly counted them). But after my most recent wolf zone foray I noticed that I only got 2 pantsgiving fullness from 580-some charges - over 500 should...
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    New Content - Implemented Feb 2018 IotM - Fortune Teller (Clan VIP room)

    It's the fortune teller page again with a Results: box at the top; if the player is somewhere else the error msg bit is: <tr><td><span class="guts">You can only consult Madame Zatara about someone in your clan.</span></td></tr> And for no such player: <tr><td><span class="guts">Couldn't...
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    New Content - Implemented Feb 2018 IotM - Fortune Teller (Clan VIP room)

    Could we get an error message when the fortune command fails for a playername, e.g. because CheeseFax has run off to another clan, or I spelled his name wrong, etc. The game gives you an error msg on the response page, but mafia doesn't report it.
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    Feature - Implemented Don't remove stores that have me on /ignore from mall search results

    If a store owner has me on /ignore and refuses purchases from me, mafia removes the store from search results. This ends up giving me misleading price information, and is a regular problem with a Mr. A bot that I try to keep an eye on. I'd much rather see the result grayed out, but visible.
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