Search results

  1. Ensiferum

    Bug - Not A Bug r14722 - 100% CPU usage, memory use doubles up.

    I'm going to check a few more builds, so far 14718 and 14722 both went to 100% CPU after a few minutes of not doing anything unusual. Testing 14711 now with a debug log running, just in case it catches anything. Might not be able to experiment more until tomorrow evening, but I'll try to...
  2. Ensiferum

    Bug - Not A Bug r14722 - 100% CPU usage, memory use doubles up.

    Not sure what kind of info is required, but here's a shot in the dark - would the new threads handling be extremely rough on a really old CPU? I am probably one of few people in the world still on a single-core Celeron D at 3.33 GHz. Other possibly related info is Win XP as an OS and Java...
  3. Ensiferum

    Bug - Not A Bug r14722 - 100% CPU usage, memory use doubles up.

    Second report today, feel like a spammer - but as the title says. After switching to r14722 KoLmafia works as usual for 4-5 minutes, then hikes up to 100% CPU and never frees it up. Coincidentally, the amount of memory in use doubles up at the same time. EDIT: Actually, idle chatting in...
  4. Ensiferum

    Bug - Fixed r14708 and newer fail to load Daily Deeds panel; prevent chat during automation.

    It was happening in 14710 and 14711 (where the debug log is from) just the same, so that's why i suspected the initial change in 14707.
  5. Ensiferum

    Bug - Fixed r14708 and newer fail to load Daily Deeds panel; prevent chat during automation.

    This is bit tough to report since the behaviour isn't very consistent. 1. Starting since r14708 the Daily Deeds panel in the Adventure frame fails to load after a random deed. This behaviour changes across KoLMafia restarts - ocassionaly all the set deeds are loaded, but on most of the restarts...
  6. Ensiferum

    Bug - Fixed KoLmafia Chat GUI does not show Pirate Bellow chat effect

    As someone who uses ONLY KoLmafia chat GUI I can confirm that it doesn't render the symbols from incoming bellows.
  7. Ensiferum

    Bug - Fixed Adventuring at The Shore causes incorrect turn tracking.

    Hrm, is it possible that this bug is somehow triggered by auto-reading the diary? All the miscounts seem to occur when the first shore trip acquires the mcguffin diary - just took an early trip like Darzil and it counted fine.
  8. Ensiferum

    Bug - Fixed Adventuring at The Shore causes incorrect turn tracking.

    Choice.php is irrelevant since the exact same thing happens in another instance of mafia that doesn't have such override.
  9. Ensiferum

    Bug - Fixed Adventuring at The Shore causes incorrect turn tracking.

    Yeah, the 3 extra turns are only added on the first shore trip in an ascension. It seems I did upload a wrong debug log, here's the actual one:
  10. Ensiferum

    Bug - Fixed Adventuring at The Shore causes incorrect turn tracking.

    Mafia has been counting the first shore trip in a run as 6 turns lately. It catches up after the 3 extra turns are spent in another zone, but until then the turns a displayed incorrectly. Not a major problem, but an account of mine had to eat a fortune cookie just after the shore trip...
  11. Ensiferum

    New Content - Implemented Bounty Hunter Change

    No idea as I completed them manually, but testing with another account last night proved that it was definitely related to the special bounties from Psychoses jars. However, all seems to be working fine now so thanks for figuring it out.
  12. Ensiferum

    New Content - Implemented Bounty Hunter Change

    r13575 (and a several versions before it) - impossible to autoadventure in any zone. Mafia aborts after the first adventure in a zone with a debug log. The account has a currently unfinished bounty task and I suspect it's the reason causing this.
  13. Ensiferum

    Bug - Fixed "Using" fancy beers in Item Manager

    This. Drank them fine until a few builds ago, now it's just pouring the beer out.
  14. Ensiferum

    Bug - Fixed "Using" fancy beers in Item Manager

    Confirming this - beers still get poured to make cans instead of being consumed, so whatever was changed in 12880 isn't working.
  15. Ensiferum

    Feature - Implemented Consider Hot Dog Stand food turn-free creations.

    As the title says. The hot dogs don't take turns to create, but aren't visible in the Item Manager if the turn-free box is checked.
  16. Ensiferum

    New Content - Implemented Mall Upgrade on September 13, 2013

    I really dont expect my Meat to change after a skill use. I did, however, expect to see an updated amount after a store log as that's what KoLmafia did just until few days ago. I had not adventured or done anything that would update my character pane after stocking the said expensive item in...
  17. Ensiferum

    New Content - Implemented Mall Upgrade on September 13, 2013

    Aha. Will just have to get used to it then.
  18. Ensiferum

    New Content - Implemented Mall Upgrade on September 13, 2013

    Bringing this thread up instead of making a new one, since I am not entirely sure if this is a bug or something I misremember. KoLmafia (last experienced in 12756) no longer refreshes the character status when a store purchase log is retrieved. I am 99.99% sure that the status pane was...
  19. Ensiferum

    Bug - Fixed Performance issues

    I've been getting that for months, several times daily - I have just assumed it's running out of memory, because 512 MB is... just not enough. :rolleyes:
  20. Ensiferum

    Bug - Fixed Performance issues

    This lowered the login time on my main account from ~2 minutes to less than 30 seconds. The related refreshing of session, inventory, storage and so on are obviously much faster too. Can't speak of the other improvements as for various reasons I am playing on a 10-year old downgraded computer...
Back
Top