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  1. M

    Bug - Not A Bug Script issue: DungeonFist.ash not functioning properly due to lag?

    Less volatile as in more recent, or less recent?
  2. M

    Bug - Not A Bug Script issue: DungeonFist.ash not functioning properly due to lag?

    I posted it here because when I searched for Dungeon Fist the only relevant ones were over a year old. Oh, and I'm running daily build 9756. Was there an update to the DF script that I missed somewhere?
  3. M

    Bug - Not A Bug Script issue: DungeonFist.ash not functioning properly due to lag?

    I'm not certain if something changed or if there's hidden equipment bits for Dungeon Fist (like with DemonStar) but for whatever reason, when I was running DungeonFist.ash today, I repeatedly died in the minigame, getting 9-11 tickets a go. I manually played Dungeon Fist, going by the guide, and...
  4. M

    Bug - Not A Bug Buff Durations from Buffbots

    I've noticed recently that while Mafia is showing Iocainebot's "cheap" buffs (from the Purchase Buffs icon) at 200 adventures' worth, the buffs themselves are only 100. I haven't checked the rest of the "supported" buffbots, but I'm guessing it's likely that those could change as well. Is this...
  5. M

    Feature - Rejected Preventing pulls in Beecore (possibly Oxy/Booze/Teet too)

    Ah, I hadn't even looked at the storage section. I'd just been going direct to Hagnk's.
  6. M

    Feature - Rejected Preventing pulls in Beecore (possibly Oxy/Booze/Teet too)

    Could something like this be implemented just as a failsafe? I understand it probably wouldn't work with the /pull chat command, but I'm hoping when using either Mafia's gCLI or going directly to Hagnk's and attempting to pull a food/drink/usable you couldn't use or a piece of equipment that...
  7. M

    Feature - Implemented Display Fancy recipes without Fancy implements

    I'll be able to test it here shortly, since I'm in an HCO run and have no need for food/booze, though have Pastamancery & Cocktailcrafting. Edit: I have 5.9k meat, dry noodles & tomato, little paper umbrella & typical tavern swill. No Queue Du Coq or Dramatic Range at the campground. Mafia...
  8. M

    Feature - Implemented Display Fancy recipes without Fancy implements

    Possibly another color for varied availability (non-NPC store), as Mafia includes NPC store buyables in recipes.
  9. M

    Feature - Implemented Display Fancy recipes without Fancy implements

    What I'm looking for is Mafia to show the recipes that require Queue du Coq/Dramatic Range/Tenderizing Hammer as greyed out, so show that I have the ingredients for it, but have yet to buy the Oven/Shaker/Hammer. I have a tendency to forget about those things til a decent way into a run where I...
  10. M

    Gain Store Credit @ Ye Wizard's Shack Game Shoppe

    Ah. I had been going off of post #9, which just altered line #41. What all would I need to be changing on 81, 82 & 91? I'm not certain what I should be looking for.
  11. M

    Gain Store Credit @ Ye Wizard's Shack Game Shoppe

    Well yeah, I'm not trading in Uncommons or rares, those go in my store. But commons I'm happy to part with. Is there a way to set it to automatically trade in commons, regardless of price? Given my above example, it should've traded in any Guards I had, right? It didn't and I tested it out...
  12. M

    Gain Store Credit @ Ye Wizard's Shack Game Shoppe

    Still seem to be having issues with this. Set meat/credit to 1 or 0 so it won't buy from the Mall, and credits desired at something lowball past my current credits, though I'm still not getting the script to sell the cards in my inventory. In the below examples, I set the credits desired to 470...
  13. M

    Gain Store Credit @ Ye Wizard's Shack Game Shoppe

    I misunderstood how it worked then. Oops. Edit: So if I wanted to just trade in my summoned cards for credit, but not buy from the mall, how would i go about that? I tried setting the first prompt to 1, and the second to higher than my current credits + trade-in credits could go, but no luck.
  14. M

    Gain Store Credit @ Ye Wizard's Shack Game Shoppe

    Ah crap. I thought this would automatically trade them in at the store. That was more what I was looking for.
  15. M

    Gain Store Credit @ Ye Wizard's Shack Game Shoppe

    Is there a way to set this so it doesn't try to keep 1 of each? I've got 1 of each, but set em in my DC, since I don't actively play.
  16. M

    SmartStasis -- a complex script for a simple CCS

    Well, this may have been answered somewhere in the 90+ pages of the thread, but is there a way to turn off the "profit Stasis" effect, but keep the four "additional" stasises (Gremlins, Ruby Rod, Rave skills, Yellow Ray)? I don't really plan on running Stasis combats myself aside from those...
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