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  1. M

    ASH maps - Calculations?

    I know a few of you are currently working on equipment maps right now, so maybe you can help... don't worry, I don't need anything nearly as comprehensive as the things you've got! All I want to do is have a map of one-handed +spell damage weapons, with their values, then, if I just so happen...
  2. M

    3039: Item Creation, file extensions

    I don't have the "no box" problem, however... it seems that although I have the option to show closet ingredients checked, it doesn't actually acquire items from the closet. I've run into this problem for the built-in sorceress quest, too, since I keep all the important tidbits for that in my...
  3. M

    set_property question (ASH)

    Just wanted to make sure I had this correct before adding it to my breakfast routine... I saw a suggestion made for using this for fullness in another thread, and wanted to see if I had the right idea... Okay, point being, I'd like to summon 5 candy hearts a day automatically, and no more...
  4. M

    Question about defaultAutoAttack

    This is just fabulous for me, as now my script works as I'd hoped it would a while back :D Thanks hola!
  5. M

    Question about defaultAutoAttack

    I saw the note in SVN update 2943, and yes, I am quite hopeful about what this means, given my bugging of everyone about using the URL to do so in a script not working. ;) Now, regarding this, I just have to ask a question, or two... The code to invoke this (in an ash script) would be simply...
  6. M

    get all clovers from hermit

    Ah, good points. I had actually just thought of the hermit script thing now, as my hardcorer is about to do the baron quest and, well, okay, it wouldn't have really made any difference as I always sewer at the beginning of the day, in case I run out of adventures before being able to make the...
  7. M

    get all clovers from hermit

    It's not always a clover day, but I have noticed it seems to think there is only one most days now. I saw a change in the SVN regarding purchasing hermit permits, so I think that might have "broken" it since I removed the hermit permit part... that, or the hermit has actually only had 1 clover...
  8. M

    Closeting Quest Items - ClosetQuest v0.8

    Re: Closeting Quest Items - ClosetQuest v0.6 Okay, I tried Nightmist's suggestion, mostly just 'cause it kept with the format I used in all the other functions and didn't need to introduce a new one... also fixed the accidental less than instead of greater than for marzipan skull. Also fixed a...
  9. M

    Closeting Quest Items - ClosetQuest v0.8

    Re: Closeting Quest Items - ClosetQuest v0.4 I hope this doesn't count as one again... been over a month :P I've run into a few problems with this script so farm, mainly being the all-purpose closet_candy function, which, if it doesn't find candy a OR candy b OR candy c in your closet, will...
  10. M

    Unable to set Auto-Attack using cli_execute or visit_url

    Hmm... yeah... I've been too scared to test this again, since I'm still in the early levels of a new ascension, and not having the correct (get-the-jump)autoattack set might get me killed, heh. Can anyone test this to see if anything has been changed?
  11. M

    Unable to set Auto-Attack using cli_execute or visit_url

    Yeah, to clarify, I don't need to change the "default" combat option, I need only to change the "auto-attack" as in "if I get the jump" option. I already have the during-combat-actions set either through a consult script or the regular CCS.
  12. M

    Unable to set Auto-Attack using cli_execute or visit_url

    I've had this problem for a while, I just can't figure out if it's something I'm not doing right, something that can be done in another way, or something that's broken, heh. I've got a very basic "survival" script that I usually call manually. All it does is, if my HP is below a certain...
  13. M

    Closeting RPPs... (verification needed on code snippet)

    You guys are gonna make my brain explode. :o [mini-rant about my stubborness regarding code] Aww, I like my dinosaur code. I'd probably like the other, more efficient, methods if I understood them, but sadly, I don't... well, not right now, anyway. The last method posted does look nice and...
  14. M

    CLI Conditions add outfit?

    Hmm, I also hadn't thought about the new content angle (unless you're referring to the manor references, in which case, sorry, I guess I don't consider that new)... either way, alright. I just thought it'd be a neat feature to add to the "conditions" command, but I can understand your views on...
  15. M

    CLI Conditions add outfit?

    Hmm, I'd forgotten that the Billiards one dropped the key... sorry. The adventure in the Library doesn't drop an item, though I know one adventure isn't going to be enough justification for this, heh... BDrag0n actually makes an excellent point, since I do something similar, though much more...
  16. M

    SellEquip v0.1

    Ah, see, I'm not used to using maps... I just write in the way that makes sense to me, even if it isn't the most efficient... perhaps I'll take a look at that, though. Especially if it saves time, heh.
  17. M

    CLI Conditions add outfit?

    I can think of a few situations where it comes in handy. The ones that come to mind immediately involve Spookyraven Manor, i.e., if I get the required item and effect in the billiards room, I'd like to set the adventures to the number of turns the effect is active, with the condition being the...
  18. M

    SellEquip v0.1

    Ah, yes, another in the line of UberLazy scripts from muffins. A simple script designed to keep only one of certain types of equipment on hand. It checks your currently equipped items, inventory, and closet, adds up the total of the specified item, and autosells any amount over 1 (removing...
  19. M

    CLI Conditions add outfit?

    Oooh, that's neat. Thanks! Also, not to threadjack, but, on the subject on conditions, what about encounters? Will these ever be used in conditions? Something like "conditions add enc f-f-fantastic!"... or is this something that would just be way too much of a pain in the ass to implement?
  20. M

    Closeting Quest Items - ClosetQuest v0.8

    Re: Closeting Quest Items Hmm, I recall there being something like that already... hold on... ah, here http://kolmafia.us/index.php/topic,104.0.html I'm not quite sure if that's what you were looking for, and in fact, I'd forgotten that it did closeting as well... hrm... well, mine makes...
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