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    Illarion's NeoStasis script v1.4

    Thanks BDragon, I'll give it a try tomorrow. I've been meaning to have a poke, but my version is all out of sync, so will be good to work from a common base.
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    Illarion's NeoStasis script v1.4

    Crap, so, the antidote, joybuzzer and contract stuff needs to go... does the dictionary still work? /em grumbles about bugfixes causing rewrites Are either of my fellow scripters eager to do these changes? I might get a chance to do a little on it over the next day or two, with luck, otherwise :)
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    Illarion's NeoStasis script v1.4

    So what, have antidotes been fixed in-game? What happens now if you try to use one? Just a thumb twiddle? (Spot the guy with no time to play :( ).
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    Illarion's NeoStasis script v1.4

    Looks good, from a quick skim. Will give it a try next run :)
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    Illarion's NeoStasis script v1.4

    Had a little time to do some testing. This is for v2, since I hadn't seen 2.1 yet :) v2 got stuck looping round and round. gCLI output was: First, 140 points to kill it is wrong - way wrong. (28 rounds of jala + jaba had gone off). This implies that monster_hp() is not tracking this damage...
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    Illarion's NeoStasis script v1.4

    Thanks Hola, very much appreciated! One question: boolean will_usually_miss(): Added boolean will_usually_dodge(): Added What exactly does "usually" mean in this context? "Always unless there is a critical", "5%", etc? Gemelli> Agree with the idea. Now if only we could queue non-combat...
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    Illarion's NeoStasis script v1.4

    Well, I wouldn't especially - but that's the format all the other (admittedly non-combat also) functions I use in my script use. Seemed tidy and consistent, though admittedly redundant. I'll leave that one up to you ;) I was editing it as you replied, I'll put the new bit here instead so it...
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    Illarion's NeoStasis script v1.4

    Remaining monster health would be the most useful, though damage done certainly wouldn't hurt either. I'd suggest int monster_hp_left( monster eek ) or int monster_hp_remaining( monster eek ) and int monster_dam_taken( monster eek ) or int monster_damage_taken( monster eek ) (to parallel the...
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    Illarion's NeoStasis script v1.4

    BDragon, sorry for the delay looking at your changes. It sounds solid in principle, I just haven't had a moment to go over it (and won't this coming week very likely - looking very hectic). I really appreciate your interest and help though! Take care, I.
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    Illarion's NeoStasis script v1.4

    bump for v1.4
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    Illarion's NeoStasis script v1.4

    Re: Illarion's NeoStasis script v1.3 bump for v1.3
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    Illarion's NeoStasis script v1.4

    Re: Illarion's NeoStasis script v1.2 bump for v1.2
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    ASH consulting questions

    Shame, I thought you were being cleverer than me :) I've written a function for it anyway now, though obviously it won't handle new shields that are introduced. Hmm, I should check for the "use your shield to absorb some of the blow" message too. Oh, Hola, I've been meaning to ask you - what's...
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    Illarion's NeoStasis script v1.4

    # NeoStasis # v1.4 # by Illarion, Mar 2007 # A KoL Stasis script for the post-noodle world. # formulae courtesy of HCO forums # Many thanks to Holatuwol and Veracity, without whom this never would have been possible # Thanks to dirkdiggler for leatherback formula # Change history #...
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    ASH consulting questions

    I'm probably being dense, but how does this help? Brilliant, exactly what I needed. Many thanks! So you're checking the item description using index_of or whatever? Which function gives you the item description in the first place though...
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    ASH consulting questions

    Hi all, I have a few questions that have arisen while attempting a new and improved stasis script. Is there any way to find out: - Whether a monster does elemental attacks, and if so, with what frequency? - Whether I have a shield equipped, other than testing my offhand slot against a known...
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    Passing variables across scripts

    Not exactly, but you can set pseudo-variables in your preferences file with: set_property(string propertyname, string value); e.g.: set_property("MyName", "Illarion"); You would read that with: MyString = get_property("MyName");
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    Illarion's stasis script - help requested

    That's verbatim. Weird looking in several ways, I know. I've emailed you the whole log, the relevant portion is right near the end (though from memory, it should have happened a good few times elsewhere in that session also).
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    Illarion's stasis script - help requested

    OK, I think this is fixed, but Illarion is powerlevelling at the moment and can't test. v1.11 at http://forums.hardcoreoxygenation.com/viewtopic.php?p=28104#28104[hr]Latest problem, new as of 9.6 I believe. Sometimes (can't yet determine the trigger), consult custom combat gets "stuck", with...
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