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    CounterChecker: Wormwood, Semi-rares, Dance Cards and more

    I don't ever want to automate semirares in HC/Ronin, but is it possible to use this script to abort when one is due, to allow me to get in manually? (When doing a lazy/semiautomated run, or using bumcheekascend, say?)
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    bumcheekcend.ash - A zero setup semi-automated ascension script!

    Bug with .45 in AoB: Being lazy, I fixed by commenting out: if (my_path() != "Way of the Surprising Fist") tryThis($item[Victor, the Insult Comic Hellhound Puppet], "insult"); and if (my_path() != "Way of the Surprising Fist") tryThis($item[hilarious comedy prop], "prop"); but what it...
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    Bug - Fixed Mafia no longer collects Drink Me potion, pumpkin?

    Interesting - the breakfast checkbox had indeed become unchecked - I'm as confident as I can be that it was not by my hand, though I guess one can never state something like that as an absolute certainty. Checking it, then restarting Mafia does now have it checked, so hopefully I'm good - I'll...
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    bumcheekcity's Ultimate Manipulating Relay Appropriating Technical Substance

    Thanks, but no dice - still nothing happening :(
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    Bug - Fixed Mafia no longer collects Drink Me potion, pumpkin?

    I would swear Mafia used to collect this automatically. Now, not only does it not seem to do so, but it won't even get a hatter buff from daily deeds I'm currently on r10783, but this has been the case for a goodly number of daily builds - at least a few weeks' worth IIRC. Furthermore, it no...
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    bumcheekcity's Ultimate Manipulating Relay Appropriating Technical Substance

    Hmm, I can't see any difference - I presume I have failed somehow at installation. "Look low" with the telescope is not showing spoilers, as in the screenshot - I assume that's a reasonable test. - bUMRATSv0.11.ash is in my /relay directory - I've set masterRelayOverride: Anything I could...
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    Bug - Fixed Mafia keeps setting can_interact to true during HC Boriscore

    Modifier Maximizer attempts to use Hagnks/Mall items in Hardcore (AoB) HC, AoB run. I noticed at L13, when I reached the shadow, that the modifier maximizer was suddenly attempting to use items in Hagnks, and to purchase from the mall. The maximizer is set to the default values for which...
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    bumcheekcity's Easy Snapshot Maker

    Wonderful script, but for a while I've been thinking there's a bug, and now I'm (reasonably) sure. I have just finished a run, purchased two skills (stringozzi and tolerance of the kitchen), forced a mafia session refresh, then run the snapshot script. This snapshot was generated...
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    Bug - Fixed Mafia Does Not Open?

    This could be related to a possible bug I was about to post. I've found that for at least the last few days (and possibly longer, as I was a little lax about updating - maybe as much as a few weeks), Mafia doesn't seem to be closing properly. By that I mean a javaw.exe process is left running...
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    What are you worth? networth.ash will tell you.

    Awesome script - but it seems to be counting items in the clan stash as well as my own items, which seems peculiar to me. (Notably it is showing 72 Necbronomicons - I have one, and there are 71 in the HCN stash). I've had a quick look at the code - does available_amount include items in the...
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    Feature - Implemented Protect user from drunken auto-adventure in run

    (Thread title is poor, let me tell you a story): First, I'm not suggesting that this is anything other than user error. It's not Mafia's fault that I (unknowingly) hibernated my laptop while a script was running, or that when it resumed, my character was in a very different place (overdrunk...
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    Feature - Implemented Prevent use of weapons with kung-fu

    The combination of the clip tome halos and kung fu hustler has made going unarmed all (or nearly all) run a very plausible option. I would find it helpful if Mafia offered protection against accidentally adventuring with a weapon and thus losing the kung-fu intrinsics, much as it offers...
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    Feature - Implemented Don't train familiars in the arena for tower weight

    Really like this change. A hidden preference seems like a way to implement it that should offend no-one. Anyone who likes the status quo can have it, while those in the know can turn it off if desired.
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    Feature - Implemented Show available Fancy recipes with zero turns left, at least when Inigo's is active

    Many thanks! :) And sorry for your MP :( Any interest in the feature (rather than bug) part of the request? i.e. a way to show fancy creatables at zero turns before casting Inigos? (And separately, a way of distinguishing fancy from non-fancy at a glance would be great too - maybe colour...
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    Feature - Implemented Show available Fancy recipes with zero turns left, at least when Inigo's is active

    Hmm, with 9393 I'm now finding that if I let my turns get to zero, then cast Inigos, no fancy recipes are shown. But if I change the list of ingredients - say by upgrading a bottle of rum to Freeman's - then all the fancy drinks appear in the list. A significant improvement, but I'm guessing...
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    Feature - Implemented Show available Fancy recipes with zero turns left, at least when Inigo's is active

    Not in my case. Both "require in-a-boxes" and "repair on explosion" are off. Thanks!
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    Feature - Implemented Show available Fancy recipes with zero turns left, at least when Inigo's is active

    No, I've just tested it. With Inigo's active, Rockin Wagon didn't show as possible in booze (with vodka martini + magical ice cubes) in inventory, but "make rockin" on the CLI worked fine. (Even if it did, the ability to show it even *without* Inigos active would still be useful. Casting...
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    Feature - Implemented Show available Fancy recipes with zero turns left, at least when Inigo's is active

    Related to http://kolmafia.us/showthread.php?6826-Display-Fancy-recipes-without-Fancy-implements Currently (I assume), Fancy recipes (ie those which cost turns) do not show in the Booze/Food menus in Item Manager when you have zero turns available, unless you have a chef/tender in the box. I...
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    CounterChecker: Wormwood, Semi-rares, Dance Cards and more

    Minor bug I discovered today: It's correct that my dance card counter is about to expire. It's incorrect in that it thinks I am spending adventures to cook, when I have Inigos available (more than enough to cover the cook operation in question).
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    EatDrink.ash: Optimize your daily diet (and see how your old diet stacks up).

    In my case, I noticed that it was repeatedly trying (and failing) to drink primitive beer (failing because I was already at 15 drunk). Here's the session log, from invocation of EatDrink: EDIT: Hmm, spoiler tag doesn't seem to work. Should I remove this, or is a big block of log ok?
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