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    Bug Maximiser 'on hand' tries to unstash then buy

    I have. This shouldn't make me subsequently attempt to purchase it, though, correct? I do now see why maybe it makes sense in the 'on hand' section, though.
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    Bug Maximiser 'on hand' tries to unstash then buy

    r13522 Options for maximise equipment are 'none' 'on hand' 'creatable/foldable' and 'pullable/buyable'. The less important question is why is it the case that with 'on hand' selected, KoLmafia wants to unstash things from the clan? Is this not in the same class of retrieval as the pull part...
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    Bug - Fixed Tinkering ingredient requirements somehow duplicated

    Far be it from me to speculate or make anything up, but the debug log makes it look like the item count is decremented once at the very, very start, and then once after the HTML is retrieved with the response. Therefore, it may be linked to can't tinker those in the following way: You only...
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    Bug - Fixed Tinkering ingredient requirements somehow duplicated

    r13515 I bought all the base components for a clockwork doohickey and used it, and it still bought more parts. Trying to figure out what happened, here's a demonstration of CLI commands that get the inventory out of sync (I've removed newlines from the 'inv' command results): > inv spring...
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    Bug - Won't Fix Clover disassembly alters flea market UI

    r13515 Go to the flea market. Go to the miscellaneous: miscellaneous section. Scroll down to the TEN LEAF CLOVER. Buy it. You will buy one disassembled clover (this is OK.) Scroll back down to the ten leaf clover once more. You will see the ten leaf clover icon, but it will be named...
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    Bug - Fixed Disparity multiusing >11 packs of pogs

    We all know that 11 is 'ridiculous' and 'not even funny,' and there are also 11 pogs to collect, so I guess he was just going a bit crazy on that day, right?
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    Bug - Fixed Disparity multiusing >11 packs of pogs

    I believe this is the only one, or one of the very rare ones that you'd never notice otherwise. The real issue isn't just the use restriction, but the behaviour after. If the act was to fail to open them, it'd be nice; you just abort and the count stays the same. In this case, multi-using 20...
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    Bug - Fixed Disparity multiusing >11 packs of pogs

    r13511 Packs of pogs can only be opened up to 11 at a time, otherwise only 11 will be opened. If you have, for example, 25 packs of pogs, and ask mafia to multi-open 25 (item manager -> use item), all 25 will disappear from the mafia record of the inventory, but clicking refresh will make 14...
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    Bug - Fixed Spurious 'can't tinker those' messages during crafting.

    I'm running r13505. Let me first say that this is evidently a TINY bug. It still does exactly the right thing, but it does spit out a couple of errors during operation which I assume it shouldn't. I made three clockwork maids. I made one, then I made two. The pass for one went perfectly OK...
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