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    Tracking undeaths

    Seems like the cool kids are all using adv1(). Thanks for the explanation! I don't think the goal-oriented adventuring would work with this approach, since as far as I know it relies on adventure(), which, based on these conversations, doesn't seem capable for detecting an Ed death.
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    Tracking undeaths

    My after-adventure script doesn't seem to be triggering until I actually exit the fight (after all my undeaths). Should it be? Hm, I'm not sure if I understand how to use your code, as it appears to execute one adventure at a time with adv1. Right now I use the "adventure" ash command to do...
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    Tracking undeaths

    I'm working on automating some more of my Ed fights, and the problem I'm running into is that in at least two situations - flyering and insults - it is optimal to die a couple times before finishing the fight. The problem I'm having is that I do not know how to keep track of whether, and how...
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    Automating Conspiracy Island buttons

    Thanks! Did not know of the run_choice function.
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    Automating Conspiracy Island buttons

    Does anyone happen to know the ASH command to push the conspiracy island buttons? I'd like to automate it in my login script.
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    Equipment reverting after using Adventure()

    I'm sorry if I came off as annoying or whiny Veracity - I seriously did not mean to. I just want to clarify something and I won't ever bump this again: 90% of the time I am doing just that (running multiple adventures at once). Once the adventure sequence is done, though, my equipment gets...
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    Equipment reverting after using Adventure()

    Apologies for the bump. Should I add "disabling auto-reequip" as a feature request in the proper forum? Or has the idea already been considered and rejected? As an aside, I'm a bit surprised more people haven't run into this problem! Using a betweenbattlescript to handle equipment seemed like...
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    Equipment reverting after using Adventure()

    Gosh, that is a good idea, which I really expected would work. Does not seem to, though.
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    Equipment reverting after using Adventure()

    In general I use zarqon's bestBetweenBattle script, and I also have a custom function that I have the BBB call that uses a long switch statement to equip the proper gear for my location and situation. If I turned off those scripts that would indeed fix the problem, but only inasmuch as I would...
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    Equipment reverting after using Adventure()

    I can't find any documentation on this feature, but it seems from my experience with the adventure() function that mafia is setting a checkpoint for my outfit before adventuring and is reverting to that outfit when it is done executing my requested adventures. I handle my equipment with a...
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    Daily dungeon reminder

    I hadn't - I actually did not even realize those panels contained drop down menus. I'll definitely switch that over to Daily Deeds, and that will probably fix my problem. Still, I often use the relay browser for extended stretches, and I'd prefer to have a popup. I realize not everyone...
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    Daily dungeon reminder

    So, for the second time yesterday I forgot to do the Daily Dungeon on my day 1. I typically save it till the end of that day so I can be sure I get the steel margarita and make enough meat for my mushroom plot, but as a result it sometimes slips my mind. I've thought of a couple possible...
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    Buying a mushroom plot?

    Perfect, thank you!
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    Buying a mushroom plot?

    I realize this is a small and inconsequential question, but does anyone know the command to execute or url to visit to buy a mushroom plot?
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    Best Between Battle Script Ever -- formerly AutoMCD

    First of all, thank you Zarqon for this great script. I am just starting to use it, and it is very helpful. I had a couple questions/comments, though. First, could there be an option to default to skipping all noncombats in the Crypt (except the whelps of course)? I like the option to skip the...
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