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    Bug - Fixed [patch] Snakehead charrrms erroneously listed at 30% drop rate

    Snakehead charrrms are listed in monsters.txt as a conditional 30% drop. The correct drop rate is 100%. diff -r f9d3d5ae97b6 src/data/monsters.txt --- a/src/data/monsters.txt Sat Sep 25 13:33:14 2010 +0530 +++ b/src/data/monsters.txt Sat Sep 25 23:54:32 2010 +0530 @@ -385,7 +385,7 @@ Gang of...
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    Universal Recovery Script

    Sounds fine to me. Thanks for adding this!
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    Universal Recovery Script

    No doubt Mafia will track Hipster combats eventually. If that’s the only objection, sure, it wouldn’t hurt to wait until then. I’d much rather have a chance at winning than lose an easy-to-predict fight through lack of preparation. ;)
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    Universal Recovery Script

    The LEW quest bounty hunters seem to me to have a much broader scope than this, which is limited to the use of one familiar (and, once Mafia tracks them, only while you can still have fights). That said, I don’t think that paying attention to when bounty hunters are after you is something...
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    Universal Recovery Script

    Something I got bitten by today: the script won’t restore more than the minimum amount of HP in the Hidden Temple, which is usually a good thing. Unfortunately, it conflicts somewhat with the Hipster—I got a free fight and promptly lost since I had 1 HP. I’m thinking a good solution would be...
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    Feature - Implemented Spooky Forest changes

    I think the edit to my previous post might have been missed since it came rather late, so… bump!
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    Feature - Implemented Spooky Forest changes

    Glad I could help. :D EDIT: Just noticed that when you choose to get the spooky temple map in O Lith, Mon, KoLmafia doesn’t register the loss of a tree-holed coin. Here’s a small patch: --- a/src/net/sourceforge/kolmafia/session/ChoiceManager.java Sun Sep 12 17:46:04 2010 +0530 +++...
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    Feature - Implemented Spooky Forest changes

    I noticed that the last option for Tree's Last Stand (504) is labelled “skip adventure”. Maybe it should be changed to “end adventure” or something similar, since this adventure always takes a turn, even if you leave immediately. EDIT: As far as I can tell, the only way to skip the Arboreal...
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    Bug - Fixed [patch] Mafia doesn’t correctly handle non-contiguous choice adventure options

    Came across this while I was putting together a patch to add spoilers for the new Spooky Forest NC*: Mafia can handle skipping any number of options at the beginning of a choice adventure, but if options are missing from the middle, the spoilers are misplaced. For example, Tree's Last Stand has...
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    Bug Haiku Dungeon - Fairy Gravy Boat acquisition

    I’m still seeing this in r8576 (confirmed with one other user in /hardcore, dunno what revision). It recognizes neither of the two outcomes of the choice adventure. I don’t have the HTML for it, unfortunately, just the session log: Request 6 of 19 (Dungeon: Haiku Dungeon) in progress... [245]...
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    Feature - Implemented wand-zap item in daily deeds

    Okay. Nothing more to say here really. :p
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    Feature - Implemented wand-zap item in daily deeds

    Ah, didn’t know the zapping window shows the status. I was under the impression that it’s only when the wand actually zaps something that you get the message and the wand (possibly) explodes. I still think mixing Mafia and non-Mafia stuff is “here there be dragons” territory, though; for my...
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    Feature - Implemented wand-zap item in daily deeds

    It could have an indicator for how many times it’s been used, and clicking on the button could bring up the normal zapping dialog to let you choose an item. Mafia does track a lot of things that could be messed up if you logged in outside it though. It doesn’t seem like something the devs can...
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    Bug - Fixed Essential cameraderie incorrectly marked multi-usable

    Thanks for the quick fixes. :)
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    Bug - Fixed Essential cameraderie incorrectly marked multi-usable

    r8549, when triggered from the Modifier Maximizer: Using 1 essential cameraderie... Internal data error: item incorrectly flagged as multi-usable.
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    Feature - Implemented More detailed BHH dialog

    Sorry for the delayed response! I stopped checking the thread after a couple days (apparently right around the time when it got replies :p). Okay. Makes sense. Any chance of seeing this (or, more likely, a better-written version) in KoLmafia, choice adventures notwithstanding? Thanks for...
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    Feature - Implemented More detailed BHH dialog

    At present, visiting the Bounty Hunter Hunter in Mafia shows a dialog which shows the items being asked for and their locations. I usually end up heading to the wiki page on the BHH to see the average number of turns for those bounties, and then check the individual locations to see what the...
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