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  1. R

    Bug - Fixed Bad/Missing Monster Data for Hobopolis bosses

    Those defenses are incorrect. Just a cursory check with the dwarvish uniform shows that the duck's defense isn't even close to what that data set claims.
  2. R

    Feature - Rejected Scripted Entryway

    I think perhaps an even nicer way to do that would be to make the scuba gear and open the mariachis and try to activate them anyway. Then at that point, see if you are missing an instrument for one of them (or more than one), and tell you. After all, a new stringed item could come into the...
  3. R

    Feature - Rejected Show Estimated Damage

    I've thought about this a bit too. It'd be easy to show damage ranges/estimates, especially for spells. However, it would not be easy to show it cleanly. There's not a lot of real estate on the screen where it'd fit without looking horrible. It's also just a lot of things to show as well, as...
  4. R

    Bug - Fixed +ML increasing HP, Attack, Defense

    No. Monster Level Variance is a different thing entirely.
  5. R

    Bug - Fixed +ML increasing HP, Attack, Defense

    +1 ML = +1 Attack, +0.9 Defense, and +1 HP. However, the defense is really +ceil(0.9*ML). so +1 ML gives ceil(0.9) = 1, +2 gives ceil(1.8) = 2, +7 gives ceil(6.3) = 7, +10 gives ceil(9) = 9, +11 gives ceil(9.9) = 10 Mafia currently has it as a flat +1 Defense per +1 ML. Hopefully this will...
  6. R

    Bug - Fixed Ns hp

    form 1 has 190 attack, 190 defense, and 400 HP. form 2 has 205 attack, 205 defense, and 600 HP. Both forms are capable of healing themselves (above their original HP, in fact). Every time they heal, they gain 100-125 HP, near as we can figure. If it's not decreasing for you, that's a...
  7. R

    Feature - Implemented Dusty Wine in Cellar Document

    Is that something that people actually do in-run? I almost never use the Goals thing (or mafia's swing GUI, really) except when automating things in aftercore. I do use the swing GUI in very specific cases like asking what the telescope shows, or asking it to do the leaflet/NS Lair for me, but...
  8. R

    Feature - Implemented Dusty Wine in Cellar Document

    I did not understand them until about a month ago. When you actually consume the wine with the given glyph, it has a specific message, referring to it tasting great, glassy, spooky, vinegar. That's where the names come from.
  9. R

    Feature - Implemented Dusty Wine in Cellar Document

    It bolds the effects. It does not bold the name. I see absolutely zero reason to display the effect that it gives in that spot. The only time that would be useful is if you're farming them for a specific effect. Which you are not doing in the vast majority of cases. By not bolding the name...
  10. R

    Feature - Implemented Dusty Wine in Cellar Document

    I have never, ever looked at any effect name other than "great" before. When you're looking for the wines in the Cellar, they don't drop and show their effect name, they drop and show the dusty wine name. So I have to keep checking which ones are which. The way I would presume most people do...
  11. R

    Feature - Implemented Dusty Wine in Cellar Document

    The dusty wines in the Spookyraven Cellar, when trying to identify the corners say "great" "bad" vinegar" or whatever. You have to mouse-over them to see the names. Any chance the painting could be made to just put the name of the actual wine in parentheses or something, instead of just having...
  12. R

    Feature - Implemented Bonehead Steel Organ Protection

    Veracity and I are both saying that it'd be a preference that you would be able to turn on, that would nag you once turned on. Not that it would just nag you all the time. A lot of people like how it is now, and that's fine, I wouldn't even mind keeping that as the default behavior [since it...
  13. R

    Feature - Implemented Bonehead Steel Organ Protection

    Yeah, I know how it handles things in the relay browser, which is the way I play. What I was saying is that i would prefer a thing that happens like with semi-rare counters in the relay browser, to warn you that you're about to spend a turn without ultrahydrated on, rather than silently getting...
  14. R

    Feature - Implemented Bonehead Steel Organ Protection

    Nagging you to use it is okay. Automatically using it is not okay. Maybe just a Preferences setting to automatically use it, defaulted to off, and then let people know about it? I'm not a fan of mafia doing things for me without me telling it to do them. Making the "why would anyone not want...
  15. R

    Bug - Fixed Slimy Shoulders not properly recognized

    Oh, hey, sweet, that worked! I was wondering for so long why that wasn't working. I had made a bug report on the old system on this site about it, and it never got anywhere, just a lot of confused people, some that saw the same thing as me, others that didn't.
  16. R

    Bug - Fixed Slimy Shoulders not properly recognized

    No, it does not. And before you ask, I am looking from my own character sheet, where it says "(Your shoulders are maximally lubricated, giving you +20% combat initiative)" I have had other problems, like not being able to see other people's bonuses on their items (like stickerswords or stinky...
  17. R

    Bug - Not A Bug Monster Hit Chance

    http://forums.kingdomofloathing.com/vb/showthread.php?t=181250
  18. R

    Bug - Fixed Slimy Shoulders not properly recognized

    This seems to have slipped past several versions of mafia. I have slimy shoulders permed at +20%, have for a very long time. Mafia thinks that it's only +2% (when I do modtrace Initiative in the CLI)
  19. R

    Bug - Not A Bug Password Hash

    I'll try to be more specific. Clicking the logout button in the top menu (with the rest of the navigation links) in the relay browser causes that error which the CLI shows. This has happened to me every time with mafia v14.0, unmodified. If, however, I go to the Mafia swing GUI, and go to the...
  20. R

    Bug - Not A Bug Password Hash

    kolmafia fails to log out In the relay browser, I click the Logout button, and then the CLI shows this: Password hash mismatch Path: "/KoLmafia/logout?pwd=" However, if I then use the General -> Logout of KoL button in that menu, it logs out just fine.
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