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  1. R

    Feature - Rejected "common stuff" at the ascension screen

    If you start the Dwarven Mine quest, but don't finish it (like getting punchcards or whatnot), the list of common things says that you should acquire a dwarven war outfit piece, even if you already have all 3 pieces.
  2. R

    Bug - Fixed Auto-shrugging excessd AT buffs

    The hookah will happily give you 15 AT songs, don't need an open slot.
  3. R

    Bug - Won't Fix Gate of the Suc Rose requirement

    in the CLI, using "telescope" command tells me that I need sugar rush, that's all fine and good. It does not, however, recognize that the Summon Crimbo Candy candies will give you sugar rush. If these could be added, that'd be sweet. Thanks!
  4. R

    Feature - Rejected Record buffed mainstat when passing guild tests

    Super low priority, but should also incredibly easy to implement. I was wondering if you could append the buffed mainstat at the time of passing guild tests to the session logging.
  5. R

    Feature - Rejected Stop you from using salad forks and frosty mugs if you're unable to take the damage

    The relay browser is actually a huge draw for me. That and the NS lair automation. And the tracking abilities of mafia. I do pretty much all of my consumption via the relay browser as well, that might be a of a special case, perhaps, because the consumable spading has scarred me, i mean given...
  6. R

    Bug - Fixed Combat Macro syntax checker

    Okay, just did further testing. this works: monstername "black knight" this also works: monstername black knight this doesn't work: use "turtle totem" but this does work: use turtle totem
  7. R

    Bug - Fixed KoLmafia thinks it is round # but KoL thinks it is round #-1

    More Combat Macro stuff Very slight bug, might not be a big deal at all: if a macro doesn't actually do anything on the given round, mafia still thinks that the round counter increases. For example: Encounter: The Black Knight Round 0: DiablosMinion13 wins initiative! Round 1: DiablosMinion13...
  8. R

    Bug - Fixed Allow repeatedly casting Entangling Noodles against Spaghetti Demon

    I did not have this problem when I faced the Demon Nemesis two days ago, using an unmodified 14.1. EDIT: Oh, I see what you're saying, mafia's relay button, not the CAB. The CAB worked perfectly for me. I don't enable the relay buttons that mafia wants to put in combat.
  9. R

    Bug - Fixed Combat Macro syntax checker

    You can put your macros all on one line separated by semi-colons, you can also have large macros without indentation which work perfectly. The statement separators in this language are either semi-colons or linebreaks.
  10. R

    Feature - Rejected Daily Deeds: Daily Dungeon

    No, I did not test it on purpose. It was a misclick (two misclicks within about a quarter second of each other, actually). I do the overwhelming majority of my turns in-run by hand, in fact, the only parts I let mafia automate are those which do not take turns, just a whole lot of clickery.
  11. R

    Feature - Rejected Daily Deeds: Daily Dungeon

    I accidentally clicked to adventure in the daily dungeon in the daily deeds menu. Mafia then proceeded to go right through a locked door without a skeleton key. I was wondering if some option could be added to tell it to require a skeleton key [or lockpicks, or PYEC] if it wants to try going...
  12. R

    Feature - Implemented Funk Bluegrass Fusion

    Yeah.. I had talked to Hellion about it, because I thought it might have been an oversight that Stealth Mistletoe had no effect. It apparently is not. That said, it's still the strongest de-leveling skill out there.
  13. R

    Feature - Implemented Funk Bluegrass Fusion

    Oh, I should have mentioned that. Stealth Mistletoe has no effect on Funk Bluegrass Fusion. Sadface! no 40 de-leveling per hit :(
  14. R

    Feature - Implemented Funk Bluegrass Fusion

    Just spaded this, it de-levels by 20.
  15. R

    Feature - Implemented disabling autoattack

    I have noticed that mafia often likes to turn on auto-attack for you, when you explicitly try to turn it off, multiple times in a row. Could there be some option or something to say "hey, no, seriously, stop doing that." So that mafia won't keep trying to turn on auto-attack when I very much so...
  16. R

    Feature - Implemented Demon Nemesis link to Guild

    Sort of an "idiot link" helper idea: I think I've done the nemesis quest like 20ish times now, and I've probably gotten the 6k Meat from the guild maybe 4 or 5 times. I was wondering if it'd be possible to put a link to visit that guild member in the aftermath of finishing the demon nemesis...
  17. R

    Bug - Fixed Combat Macro syntax checker

    Just looked at mafia's compared to mine; Mafia is saying that you need double-quotes around parameters containing spaces for the monstername predicate. This is inaccurate. Only the match predicate requires quotes around parameters containing spaces. use <item name> or monstername <monster...
  18. R

    Feature Don't attempt to use skills when you don't have the item equipped which allows it

    single-round stasis macro, which you can easily put a "while !pastround 25" or whatever. The readable and compiled versions are also available for many other macros. As well as a web-based compiler.
  19. R

    Feature - Rejected Prevent use of Absinth when you have a semirare coming up

    Maybe a warning if your semi-rare is 10 turns away. Totally preventing it would not be cool. Mafia should still let you have the option to have control and let you do things, even if you can't think of a reason why you would want to do something differently. You could definitely think of a...
  20. R

    Bug - Fixed +ML increasing HP, Attack, Defense

    If you're running +ML and plinking (I do that, does anyone else?), then it's fairly important. Especially if you're running +50 ML, that's a difference of 5 defense, which might be difficult to come up with while plinking. It's not really a huge deal anywhere. A whole lot of monster defenses...
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