Search results

  1. nworbetan

    New Content - Implemented Monster Manuel as monster spading tool

    So my MonsterData.java line 201 (in getDefense()) has been return (int) Math.floor( ( defense + ML() ) * getBeeosity() ); for most of the last week, and with that in place, all of > ash monster_defense($monster[beanbat]) > ash $monster[beanbat].base_defense > ash $monster[beanbat].raw_defense...
  2. nworbetan

    New Content - Implemented Monster Manuel as monster spading tool

    The crates in Noob Cave are a pretty good place to see that too. I wasn't going to post anything about it until I also figured out how the monster defense variation changed though. Removing the 90% factor might not be necessary, but moving the + ML() a couple parenthesis to the right in...
  3. nworbetan

    Feature - Implemented Allow user input more advanced than "yes or no" in ash scripts

    Are there specific combinations of OS + Java that make that problem happen? I can click either the task bar or the main mafia window, and the pop-up user_confirm window gets focus either way (using Java 1.6.0_37 in Fedora). I currently have the same problem you just described in the newest...
  4. nworbetan

    Feature - Implemented Allow user input more advanced than "yes or no" in ash scripts

    I can understand a preference for non-interactive scripts, and this is kind of an attempt to lessen the amount of clicks required to make a simple choice. With user_confirm() as it is, it takes N clicks to say yes to the Nth of a set of options (i.e. click "no" to the first N-1, then "yes")...
  5. nworbetan

    Feature - Implemented Allow user input more advanced than "yes or no" in ash scripts

    You know, I might just work with that as a placeholder for the time being. ;) Someone asked me for a yes/no/abort option where I was using user_confirm(), so if that's easy I'd get at least some use out of it immediately. I was thinking that a more generalized user_input(string, aggregate)...
  6. nworbetan

    Feature - Implemented Allow user input more advanced than "yes or no" in ash scripts

    I have a habit of writing scripts that are capable of doing multiple related things, and I'd like to be able to write scripts that are more interactive than simple "yes or no" questions, because to be honest, users tend to be way less enthusiastic about long lists of configuration options than I...
  7. nworbetan

    Feature - Implemented Break Sequence for CLI mode (stop button)

    I've had this exact same problem countless times in the gcli, and I've heard other people complaining about it in /clan too. The common denominator that I've always seen personally is that mafia will send something to the servers, the servers will do what needs to be done, and then mafia will...
  8. nworbetan

    Daily Deed to Vamp Out with your Vampire Fangs

    One of the first changes I made when I started using this script was to rename it to vamp.ash and added a few simplified arguments, because I don't like following directions and wanted to use it as both an executable script and a daily deed. :) // If choice is 0, it will create a daily deed...
  9. nworbetan

    Bug - Fixed Linux relay browser launching broken

    Sorry, that was with r11604.Incidentally, I just switched from Xubuntu to Fedora a couple weeks ago, and this build of Chromium apparently won't let me edit posts, and Reply With Quote doesn't look like I can use it either. Also, the "less than command greater than" I put between colons...
  10. nworbetan

    Bug - Fixed Linux relay browser launching broken

    I don't know if this is helpful or not, but in Fedora, most of those looked like: bash: : command not foundBut xdg-open found and opened my browser, and "open" gave: "Couldn't get a file descriptor referring to the console" as an output.
  11. nworbetan

    Feature - Implemented Bare Bones Browser Launch

    r11589 fails to compile with that lack of a file. I apologize if someone's already on top of it and me pointing it out is redundant.
  12. nworbetan

    New Content - Implemented Monster Manuel as monster spading tool

    I did some melee damage parsing a while back, and everything that I saw (i.e. when I hit a monster, the damage I saw as a result) agreed perfectly with the ceil(base_def * 0.9) in MonsterData.java, which always felt a little odd to me too. Like maybe on the server side it's doing def -= def *...
  13. nworbetan

    Bug - Not A Bug Referencing a non-existent map key in ASH should produce an error

    Maps can be generated dynamically, and not causing an error when you reference a key that could have been generated, but wasn't, doesn't seem that silly to me. I could say that doing an operation that uses a value without sanity checking the value first is strange. But you know, that statement...
  14. nworbetan

    Getting Effects from Potions

    Oh nice. A couple months ago I was pretty happy that I had figured out how to regex the sources out of $effect[name].all but using modifiers is way easier. ash numeric_modifier(string_modifier($item[Connery], "effect"), "moxie percent")
  15. nworbetan

    Daily Deed to Vamp Out with your Vampire Fangs

    Sorry about that false alarm, I had the wrong familiar out for all 7 of my fax & putty fights one day. I don't know how I missed that the first time. :o
  16. nworbetan

    Daily Deed to Vamp Out with your Vampire Fangs

    For a) that's exactly what I did, then re-equipped it afterwards. For b) I think it might be easier to use the singleFamiliarRun familiar and then switch back when it's done vamping. Or, as slyz pointed out, I could have missed something. The "choice adventure that can lead to a fight"...
  17. nworbetan

    Daily Deed to Vamp Out with your Vampire Fangs

    It seems like I'm more likely to use this script after I've nightcapped than any other time, and I've noticed a couple little weird things that happen in my pajamas, but are pretty easy to fix: a) The staff of homophones interferes with with mafia's Vamping text parsing, but I fixed that long...
  18. nworbetan

    Bug - Fixed maximizer will (try to) acquire, not pull items when you have >= 16 in storage.

    Hagnk's is totally empty, which is probably < 16. :)
  19. nworbetan

    Bug - Fixed maximizer will (try to) acquire, not pull items when you have >= 16 in storage.

    I don't understand how the bit shifting and masking works on a detailed enough level to know if the unexpected behavior I'm seeing could be caused by the shifting/masking code. So this could easily belong in a new thread, idk. What I'm seeing in aftercore and r11469 is that maximizing "hp...
  20. nworbetan

    Confused as to why KoLmafia 15.5 won't autocreate 64735 scroll

    It's already possible to automate scroll making with a combat filter function, but I'm not sure if it's possible to make it do it any smarter than mafia's built-in routine. I've always used combat filters to build a macro that will finish the fight, but I've never tried to use one to do an...
Back
Top