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  1. Hellno

    Feature - Implemented Spelunky Helper

    Hell no, of course! I mean.. it doesn't make much sense as a name, but at least a little more than hell number? O_o charpane.ash line 6510 index will be 0 if you have no mood active. Add the following before line 6513 if (index < 0) //apathetic mood index =...
  2. Hellno

    Feature - Implemented Spelunky Helper

    Fantastic, thanks!
  3. Hellno

    svn update failing

    Since I came back from a short break (~may to august), I haven't been able to use 'svn update', instead getting the following error: > svn update Updating all SVN projects... Validating repo... The requested repo failed validation. Complain to the script's author. Done. I'm able to update all...
  4. Hellno

    Feature - Implemented Spelunky Helper

    Ok, so the problem seems to only occur when I find an item the same combat that I use another (e.g. I throw a rock and find a skull, mafia still thinks I have the rock). This the beginning of a new game where it only happens in those situations, but I noticed the pattern in multiple battles...
  5. Hellno

    Feature - Implemented Spelunky Helper

    Now that I'm testing it again, it's not actually happening every time, I'll report back if I can pin down when it goes wrong.
  6. Hellno

    Feature - Implemented Spelunky Helper

    They are indeed (Rock, crumbling skull, torch).
  7. Hellno

    Feature - Implemented Spelunky Helper

    Ok, I've got another (small) problem. Whenever you throw a rock, mafia still believes it is in your inventory - available_amount($item[rock]) returns 1 (and then 2 and then 3, etc). I assume it's the same for skulls and torches, but didn't try. The refresh button in the item manager (general...
  8. Hellno

    Feature - Implemented Spelunky Helper

    You were correct that I don't have a Manuel. Fixes work great though, thanks :)
  9. Hellno

    EatDrink.ash: Optimize your daily diet (and see how your old diet stacks up).

    Hehe alright thanks :p The comments after that were just meant as a general statement, and not a reply, though.
  10. Hellno

    EatDrink.ash: Optimize your daily diet (and see how your old diet stacks up).

    Not sure what you mean by this. If the skill was called 'Chew on jerky" you would consider it 'eating'? I'm really confused by what you're trying to say :p This script is all about valueOfAdventure (primarily). Right now blue mana is selling for 10k, if you have a valueOfAdventure >= 3334...
  11. Hellno

    EatDrink.ash: Optimize your daily diet (and see how your old diet stacks up).

    Well, neither are chocolates but it's the same principle - you're trading meat for adventures.
  12. Hellno

    EatDrink.ash: Optimize your daily diet (and see how your old diet stacks up).

    There is also the ancestral recall skill (+3 adv), which can be cast up to 10 times/day at a cost of 1 blue mana each (which are mallable).
  13. Hellno

    EatDrink.ash: Optimize your daily diet (and see how your old diet stacks up).

    I would say make it automatic by default, with a variable that can turn it off.
  14. Hellno

    EatDrink.ash: Optimize your daily diet (and see how your old diet stacks up).

    How do I do that? Basically what I'm looking for is to never buy/make boxes, and never cook stuff that requires adventures.
  15. Hellno

    Feature - Implemented Spelunky Helper

    Yea it's a ChIT issue.
  16. Hellno

    Feature - Implemented Spelunky Helper

    That was me! :p Thanks so much for adding all this spelunky support to mafia, it makes playing a lot more enjoyable. One other bug I just ran across is that the +5ml from the quartet song seems to be applied to all the monsters (so e.g. cultists are displayed as 65 attack, 65 defense, and it...
  17. Hellno

    EatDrink.ash: Optimize your daily diet (and see how your old diet stacks up).

    Is there a way to stop this script from buying chef/bartender-in-a-box thingies? Also I'd like to suggest an option to use the new AT/TT shrine buffs automatically.
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