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  1. Hellno

    Feature - Implemented boolean reprice_shop( price, item ) to change the price of an item already on sale

    I'll throw my support at this suggestion, I have a script that does repricing the 'hard' way, but never felt good about having to do that.
  2. Hellno

    Auto 2-day HCCS

    The reason to cast all those things at that point is that you can use you rests (since you're using the mana gained) before you start powerlevelling, and therefore get (very slightly) more stats from powerlevelling. That said, I already created a mood for that purpose in the script I modified...
  3. Hellno

    Auto 2-day HCCS

    If you do mortar->weaksauce when powerleveling you should not run out of MP. It's better damage than saucegeyser too assuming you can tune the skill.
  4. Hellno

    Auto 2-day HCCS

    Skills are mostly fine, but you're missing some important stuff for powerlevelling effectively. I'm assuming you're missing relevant iotms if you're missing 2-dayers though, you should use cheesecookies snapshot script since that's the only one up to date with all the latest skills and iotms...
  5. Hellno

    Feature - Implemented Multicasting ancestral recall

    Aha, I'll try to bug report that and hopefully they feel like fixing it, gonna have to wait until rollover just so I can verify it myself though (unless you want to report it now).
  6. Hellno

    Feature - Implemented Multicasting ancestral recall

    As far as I can figure out, this isn't possible at the moment, but it would be neat for those time you're looking to do some extra adventuring! This is the output I get when I try to multicast (I have 2 blue mana in my inventory): > cast 2 recall You gain 3 Adventures Ancestral Recall was...
  7. Hellno

    Auto 2-day HCCS

    I made a bunch of changes to the script I downloaded a few weeks ago so that it can manage 2 day runs with what I have available, and since I finally had a run without at least one of my changes crashing on me I figured it's a good time to share. *Handles puck man (/miss puck man), opens...
  8. Hellno

    Bug - Waiting for Info user_confirm in logout script on Mac

    Too bad, thanks for giving it a try.
  9. Hellno

    Bug - Waiting for Info user_confirm in logout script on Mac

    Updated to 16366 and unfortunately still had the same issue.
  10. Hellno

    Bug - Waiting for Info user_confirm in logout script on Mac

    Ah my bad, I downloaded the latest build but it appears that one wasn't available yet.
  11. Hellno

    Bug - Waiting for Info user_confirm in logout script on Mac

    Is this on a mac? I haven't ever had a problem with my code on any of my PCs, but I only have one mac to test it on. Your snippet locked my mafia the same way, which I assume is not too surprising. PS: If anyone has a suggestion on how I can circumvent this problem, my ears are open. edit...
  12. Hellno

    Bug - Waiting for Info user_confirm in logout script on Mac

    I have a user_confirm in my logout script, which appears to lock KoL Mafia when run on a Mac (as seen in attached image). if (my_inebriety() == inebriety_limit()) { if(user_confirm("Overdrink?")) { kmail("Buffy", "25 The Ode to Booze",0); int counter = 0...
  13. Hellno

    Problem with Apple computer

    Awesome, thanks. Got it working with symlinks after some tinkering. Is it going to cause a problem with my PC that I now changed all backslashes to forward slashes (e.g. scripts\login.ash to scripts/login.ash) and if so it there a way around that? (edit: it appears / works just fine on windows)
  14. Hellno

    Problem with Apple computer

    I just installed dropbox on my mac (with kolmafia inside it), and kolmafia doesn't seem to be able to read any existing files (such as scripts- showing me just an empty list, and if I try to import a script it shows the folder as empty). I assume there is some sort of permission I need to set...
  15. Hellno

    Auto 2-day HCCS

    Great script you made here, ran quickly and flawlessly. I missed a 2-day run by 12 turns (presumably since I don't have CI), but I'm fairly sure it would manage it with a good margin if it just spent more turns powerleveling (looking at the code it seems to be hardcoded at 15, so I'll test it at...
  16. Hellno

    Feature - Implemented Spelunky Helper

    Mafia is stopping me from spelunking because I'm too drunk (You are too drunk to continue.), even though 1. You are allowed to spelunk drunk 2. I'm not even drunk (I believe it started giving me an error as soon as my drunkness was > 0) This is when I'm using the adv1() function.
  17. Hellno

    Feature Reset turns spent in Spelunky for each instance

    Ah right that's true, maybe it wouldn't be as simple as I anticipated then.
  18. Hellno

    Feature Reset turns spent in Spelunky for each instance

    I'm back with a (hopefully) small feature suggestion- it would be neat if the $location[].turns_spent counter would reset when you start a new spelunkering (for all the spelunkering zones), instead of when you ascend which seems to be the case for all locations currently.
  19. Hellno

    svn update failing

    There was apparently an entry in the script manager that was just an empty line which I didn't check (the corresponding folder was called 790e8b93-0ac5-4690-9eeb-5e64edcd6dc6 so I assumed I shouldn't be messing with that, looks official and stuff). After deleting it, things work fine again.
  20. Hellno

    Feature - Implemented Spelunky Helper

    Speaking of bugs, I did just encounter another one where mafia thought I had 2 spring boots when in fact I had 1 springy and 1 spiked. The spiked boots were found at the altar (I noticed the issue when I had 11 turns left). The log says spiked boots so I have no idea what happened: {20} The...
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