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  1. Hellno

    Feature Handling L & T monster attributes and perhaps skeletons

    I don't think it can get much simpler than this.
  2. Hellno

    Feature [✓] Take items from your mall shop whenever needed

    It would be nice if this option was added to the 'Item acquisition' preferences. I'm surely not the only one who puts close to everything into the shop unless I have immediate use for it, which means it sits there for a long time (especially min-priced items), and if I end up needing something...
  3. Hellno

    New Content - Implemented Source Terminal

    Just badger CDMoyer to add some 'glitch in the matrix' flavor-text!
  4. Hellno

    EatDrink.ash: Optimize your daily diet (and see how your old diet stacks up).

    It's another form of limited/day turngen, just like chocolate which the script does use.
  5. Hellno

    Bug - Fixed More spelunking. Losing a fight in spelunky leaves you 'in a fight'

    Awesome thanks. Didn't see the update before I ascended so I'll check it out when I'm done unless someone else reports back first.
  6. Hellno

    Bug - Fixed More spelunking. Losing a fight in spelunky leaves you 'in a fight'

    So this has happened a few times in a row now and I'm fairly sure the reason is as stated in the title. This wouldn't be a big issue if not for the fact that it seems that the spelunky properties (spelunkyWinCount, etc) don't get reset when you leave (or enter? not sure when this happens) in...
  7. Hellno

    Bug - Fixed Spelunky: Killing the shopkeeper doesn't update wincount/nextNoncombat

    Everything seems to work (as far as spelunky is concerned), thanks! :)
  8. Hellno

    Bug - Fixed Spelunky: Killing the shopkeeper doesn't update wincount/nextNoncombat

    This fix seems to have broken something. I'm in the first spelunky shop atm, trying to buy something gives me an error ("The server closed the connection without sending any data.") and the following in the debug log: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=...
  9. Hellno

    Bug - Fixed Spelunky: Killing the shopkeeper doesn't update wincount/nextNoncombat

    These are the three times I fought the shopkeeper (pm'd the full log)- the issue occurred after all 3 fights. There doesn't seem to be any debug logging. {18} The Ice Caves Encounter: A Shop Buyingack the shopkeeper Took choice 1028/5: chance to fight shopkeeper...
  10. Hellno

    Bug - Fixed Spelunky: Killing the shopkeeper doesn't update wincount/nextNoncombat

    Maybe I wasn't clear. When you kill the shopkeeper (which is a non-combat encounter), mafia thinks that the next encounter will be the same non-combat. So if I kill the shopkeeper in a phase 1 NC, mafia will think I have another phase 1 NC in the next adventure. Before fighting shopkeeper...
  11. Hellno

    New Content - Implemented 2016 Content item of the Year - Batfellow comic

    It's true and very annoying. I have 8 comics to go which I was planning to space out over a few days, but now i need to ascend in a different path just to finish my 20.
  12. Hellno

    Bug - Fixed Spelunky: Killing the shopkeeper doesn't update wincount/nextNoncombat

    This seems to be a recent issue but I can't see anything spelunky related in the release history so it's probably some indirect cause? Whenever I kill a shopkeeper the following values don't update: spelunkyWinCount spelunkyNextNoncombat It happened on my multi yesterday and for me today, so...
  13. Hellno

    New Content - Implemented West of Loathing - 2016 Spring Challenge!

    It would be neat to have mafia tracking the wandering monster window. It seems to be pretty solidly nailed down that it's 15-20 turns between wanderers, the only unsure part is the window for the very first wanderer- it should be something in the region of 5-10 turns though. This is the full...
  14. Hellno

    New Content - Implemented Feb 2016 IotM -- LT&T telegraph office deed

    I believe Clara's health is 5000 rather than 3000.
  15. Hellno

    Character Info Toolbox

    I see the following: "pastathrall":"7","pastathralllevel":10 Assuming 7 stands for Spice Ghost, the API isn't at fault. Weird. Edit: so it actually updated correctly after I clicked 'Refresh Session' under the Tools tab- apparently that does more than the button you mentioned.
  16. Hellno

    Character Info Toolbox

    Doesn't go away, no. Are you able to give me an api link to test that?
  17. Hellno

    Character Info Toolbox

    > my_thrall Returned: none Yep that's it.
  18. Hellno

    Character Info Toolbox

    Thanks :D Also really like the new guild name thing. I just had a different little problem, chit seems to forgot about my thrall after I finish spelunking (basically just looks like it does when you don't have one summoned). It shows like normal when I disable ChIT.
  19. Hellno

    Character Info Toolbox

    Yeah that'd work fine imo.
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