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  1. RealBurgerKing

    PullYourPorko - A script to automatically farm lunar isotopes.

    This script automatically plays porko for you in an attempt to farm the highest number of lunar isotopes possible. Let me know what you think. :) I would like to thank Veracity for the post regarding "lastPorkoExpected", without which this script would be much less useful. RealBurgerKing's...
  2. RealBurgerKing

    A script to automatically sell starter equipment

    Thanks Bale, and thanks slyz for the offer. I might just might make a submission. :)
  3. RealBurgerKing

    A script to automatically sell starter equipment

    *DOH* Lol, it seems code is never bug free. Next build:
  4. RealBurgerKing

    A script to automatically sell starter equipment

    Mmkay, next build with batch_open() and batch_close().
  5. RealBurgerKing

    A script to automatically sell starter equipment

    Mmkay, I took your advice Bale, and recoded the script using the autosell function. Here's the result:
  6. RealBurgerKing

    A script to automatically sell starter equipment

    Ok, here's the revamped script to sell all starter equipment in inventory, except for 1 of each.
  7. RealBurgerKing

    A script to automatically sell starter equipment

    SAY WHAT?!?!?!?!?! I had no idea! *smacks self on forehead and yells DOH*. Thanks for the help Bale. BTW, don't you ever sleep?
  8. RealBurgerKing

    A script to automatically sell starter equipment

    This is the first ash script I have uploaded for mass use. It does just what it says. I find that having to constantly select and autosell these items after KoLmafia gets clovers from the hermit tedious. I thought I would share the love. If you already have a script set up to run at...
  9. RealBurgerKing

    Auto login in & farm /w multis

    Sweet, thanks for that Winterbay!
  10. RealBurgerKing

    Auto login in & farm /w multis

    Thanks again Bale, works perfectly now.
  11. RealBurgerKing

    Auto login in & farm /w multis

    I was thinking of accepting it as a parameter for my main function so that I just type in the adventure location I wanted to use for the day. Or, instead of a text input box for the location to adventure today, perhaps a drop-down menu. Do you think this could be implemented with a map of...
  12. RealBurgerKing

    Auto login in & farm /w multis

    Thanks for the reply Bale, however I have yet to test the script due to the current downtime.
  13. RealBurgerKing

    Auto login in & farm /w multis

    Ok, I'm having a problem with setting an auto-adventuring script up for my character. I have the code written as such: string adventure_location = "The Hippy Camp"; if(my_adventures() > 0 && my_inebriety() <= inebriety_limit()) { adventure(my_adventures(), to_location(adventure_location)); }...
  14. RealBurgerKing

    Hello, can somebody please point out my mistake?

    Thanks, it worked just fine.
  15. RealBurgerKing

    Hello, can somebody please point out my mistake?

    I figured it's probably needing an update, but how do I go about this? Do I download a new .exe and run it from my current installation location? And if I do, will it overwrite my current settings for HP restores, etc...?
  16. RealBurgerKing

    Hello, can somebody please point out my mistake?

    Excellent feedback from you as well fronobulax. While my script has proven mostly effective, I have hit a snag. When autoselling a saucepan, it does nothing. Even using KOLMafia's CLI produces the same result. So this leaves me to resolve that it is a KOLMafia bug, and not a bug in my code...
  17. RealBurgerKing

    Hello, can somebody please point out my mistake?

    Excellent debugging slyz. Ok, revamped again: string[12] StarterEquipment; StarterEquipment[0] = "seal-skull helmet"; StarterEquipment[1] = "seal-clubbing club"; StarterEquipment[2] = "helmet turtle"; StarterEquipment[3] = "turtle totem"; StarterEquipment[4] = "pasta spoon"...
  18. RealBurgerKing

    Hello, can somebody please point out my mistake?

    Thanks for your help slyz. I've finally got it running the way I had intended. I had to replace the foreach loop because it was somehow passing a number for the argument instead of the string in the array. For anyone interested, here is the working version: string[12] StarterEquipment...
  19. RealBurgerKing

    Hello, can somebody please point out my mistake?

    I just tried writing my first ash script. While it is very similar to C++, I cannot figure out what I have done wrong. string[12] StarterEquipment; StarterEquipment[0] = "seal-skull helmet"; StarterEquipment[1] = "seal-clubbing club"; StarterEquipment[2] = "helmet turtle"; StarterEquipment[3]...
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