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    EatDrink.ash: Optimize your daily diet (and see how your old diet stacks up).

    It looks like EatDrink is getting confused by the new candy items from this Crimbo that have both fullness and drunkenness. I just caught it stuck in a loop trying to use a green drunki-bear to finish out my drunkenness, running into two problems in the process; my fullness was already full...
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    Bug - Fixed Login screen isn't greyed out while running logout scripts from a different character

    Okay, paying closer attention I see that you're right, Winterbay, it does grey out after a few seconds. But I know it didn't take as long to do so not too long ago, and I don't think I changed any of my logout stuff recently; I could be mistaken on that, but I'm pretty sure I haven't. (I might...
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    Bug - Fixed Login screen isn't greyed out while running logout scripts from a different character

    Mafia no longer locks the interface while running logout scripts and the like in between changing characters, and will "let you log in" on a different character while in the middle of running them. (I didn't notice if it actually logged in, just that Mafia got really confused about my stats and...
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    Bug - Fixed Mood manager using incorrect bang potions

    Wait, now I'm getting some really strange behavior that I'm entirely confused by. A mood I created literally two days ago just had its bang potion of detection change to "use 1 potion of healing" without any sort of ascension happening in between. The only thing I can think of that might cause...
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    Bug - Fixed "Blue raspberry troll doll" named "blue raspberry troll" in Mafia

    The item "blue raspberry troll doll" has the incorrect name in Mafia; it's currently listed as "blue raspberry troll".
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    Bug - Fixed Null pointer exceptions

    I'm getting null pointer exceptions in r10072 for a few random tasks, I'm not immediately seeing a pattern behind them. So far I've had them for multiusing blue snowcones and trying to put items in my display case. Here's the debug log for the most recent one: Unexpected error, debug log...
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    Bug - Fixed Mood manager using incorrect bang potions

    Oh! Haha, no, I didn't know that part of it. Okay, my mistake, then. :D
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    Bug - Fixed Mood manager using incorrect bang potions

    No, I know. It only effects the moods though, that's all. And I can fix those manually as I notice them. It'd just be better if they didn't need to be fixed in the future at all, especially since I always forget about the bug until the mood starts firing. (Which is especially annoying when...
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    Bug - Fixed Mood manager using incorrect bang potions

    I don't have gCLI output, unfortunately, since I noticed it a few days ago and only noticed the bug was marked as fixed today. I do have the session log for Mafia firing the mood, though. cast 1 Fat Leon's Phat Loot Lyric You acquire an effect: Fat Leon's Phat Loot Lyric (duration: 15...
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    Bug - Fixed Sidebar doesn't update from previous character

    The sidebar in the Main Interface window properly updates when I log out of one character and into another, but the sidebar in the CLI and Player Status windows still shows the stats/meat/adv/etc. for the previous character, not the current one.
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    Bug - Fixed Mood manager using incorrect bang potions

    The bug's still happening to me as of the newest build.
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    Bug - Fixed Mood manager using incorrect bang potions

    Oh bah, I'm sorry about that. I searched before I posted, but on stupid search terms I can see in hindsight.
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    Bug - Fixed Mood manager using incorrect bang potions

    Bang potions tracked by item in moods, not buff When there's a mood that contains a bang potion, after a new ascension with new bang potion assignments, the mood will be associated to the same specific potion, not the same buff. For example, if in your ascension effervescent potions were...
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    Feature - Implemented Track Hacienda Keys

    Would it be possible to add a counter for hacienda keys in the AT Nemesis quest, like what bounty items or barrels of gunpowder have? It's a minor thing, but it'd be convenient to have.
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    SmartStasis -- a complex script for a simple CCS

    I think I might have found a bug in SmartStasis. I've got Dirty Old Lihc listed in ftf_olfact, but while I was auto-adventuring in the Cemetery, it used Olfaction against a Lihc. I was thinking maybe it was an issue with how SmartStasis searches for monster names; I couldn't see any other...
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    Bug - Fixed Skip healing between Undying Eds

    Moods attempted to be refreshed between Ed battles This is a pretty minor bug, so I'm not even sure if it's worth tackling, but I just noticed that Mafia tries to refresh expired mood buffs between Ed the Undying battles and (obviously) errors out when it's unable to cast the skills. It...
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    Bug - Fixed "Take all out of Hangks" confuses mafia.

    Pull All doesn't remove items from Storage within Mafia After doing a Pull All out of Hagnk's, Mafia still lists all my equipment as being in Storage, in addition to having it listed in my inventory; everything's double-listed. It does clear Storage correctly after doing a "refresh all", however.
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    Bug - Fixed Instant Karma only usable at level 13 now

    Instant Karma was bumped up to only being usable at level 13, but it's still set at level 9 in Mafia. Also, I dunno if this is intentional or not, but it didn't seem to notice that when it tried to use it, it failed; it still assumed it was used successfully, removed it from inventory and...
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    Bug - Fixed Astral Bracer gives wrong skill costs

    The Astral Bracer gives -3 MP to skill costs for in-combat skills only, but Mafia seems to adjust skill costs for out-of-combat skills as well while the bracer's equipped.
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    New Content - Implemented Bees Hate You

    Would it be possible to extend this to the relay browser clover protection screen? I already had to smack myself after accidentally clicking the "disassemble" icon on the wrong adventure out of habit. Last clover in the Hermit for that day at that. :P
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