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    OCD Inventory control

    Hmm... I've tried revamping my list and now I'm having issues. Before, I would run the list and I would get the attached error log dumped while trying to run in sim mode. So I tried to run it in non-sim mode and it causes mafia to just sit there. And that leaves me with no way to escape out of...
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    Bug - Fixed Council() will not resolve Macguffin quest

    Only play 1 character, so not that.
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    Bug - Fixed Council() will not resolve Macguffin quest

    Thanks. What I can tell you is I repeatedly issued the council CLI function without getting any data back. Gave it a testrun today and it dumped the council text out just fine. So it could be lag, though it seemed fairly consistent once I was in that state.
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    Ascend.ash: hands-off ascension script

    I'm integrating it in, but there are different states for the eatdrink call. If you don't have your *of_steel, it weights prime stat at 10 and does not prioritize pies, otherwise it's prime stat at 5 and does prioritize pies. It makes sense, because it tries to rush you to get your *of_steel and...
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    Ascend.ash: hands-off ascension script

    does your council() call work? Because I just put in a bug report because I had Holy MacGuffin, but nothing would happen when I reran ascend (which calls council() in it's startup), nor when I ran council manually in the CLI. Other than that, thanks. I put that in my ascend for next run I do.
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    MrEdge73's Item Handling Script Suite!

    If you do go down the pulverize path, can you also go down to considering whether or not to convert equipment in the process. Like leather bat skin can be made into gear and then smashed for wads. You may want to consider the mafia preference cost_of_adventure value in doing so.
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    Ascend.ash: hands-off ascension script

    So in my version I went ahead and replaced eatdrinkWrapper with void eatdrinkWrapper (int foodMax, int drinkMax, int spleenMax, boolean overdrink) and the call with SIM_CONSUME = false; eatdrink (foodMax, drinkMax, spleenMax, overdrink); And all 5 calls to eatdrinkwrapper I truncated...
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    Spam attack and save servers

    @Winterbay Whenever I run your spamattack as run_combat, I get the following Expected ), found , (spamattack.ash, line 132) Which leads me to wonder if it's actually working (I don't see any combat messages, but that may be an effect of running server side macros).
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    Bug - Fixed Council() will not resolve Macguffin quest

    Running version 9270. Steps to test- Complete macguffin quest up to defeating Ed the Undying. Issuing council() in an ash script or council in CLI will not result in anything (I do not know if it should). But if you check your quest log, you still have the macguffin quest. If you subsequently...
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    CounterChecker: Wormwood, Semi-rares, Dance Cards and more

    I've been throwing this idea around for a bit and decided to write it up and give it a test. The short explanation is, when you have a random adventure interrupt your wormwood adventure (dio de la muerte adventure, nemesis goon, turkey day) it can throw off your counter. CounterScript does not...
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    Ascend.ash: hands-off ascension script

    Well ideally, if we effectively consolidate the primary variables, it would net less zlib variables used.
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    Ascend.ash: hands-off ascension script

    Wouldn't that just be a set of standardized zlib variables with an ash wrapper of getters? Or did you have something bigger in mind?
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    Ascend.ash: hands-off ascension script

    Found it, line 135, 6 parameter on the line is 600 for value_of_adventure. It's hardcoded instead of reading in a variable (as are the rest of the inputs to eatdrink). Looking at the wrapper, all it seems to do is handle the monetary management for the day, all other variables are passed...
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    BatBrain -- a central nervous system for consult scripts

    EDIT: Nevermind, verbosity 9 + stocking mimic = ludicrous amount of messages that causes my mafia to seize.
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    Ascend.ash: hands-off ascension script

    Hmm... so I'm in HC so it's not an issue with buying consumables. But if it uses that ascend-EatDrinkBudget also for deciding on what drinks to consume (in terms of their value), then that could be what's throwing off my expectation. I'll dig a bit deeper around that. Thanks!
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    Ascend.ash: hands-off ascension script

    I'm being lazy by asking this before I go digging in deep in the code, but what does Ascend do differently than calling EatDrink straight up? Because I have my variables set to have eatdrink tweaked enough so that it will go for a high adventure drink (like a El dios de la muerte drink) for the...
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    MrEdge73's Item Handling Script Suite!

    Out of curiosity, why did you decide to only pulverize if you're a muscle class (or at least appears that way in your script)?
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    OCD Inventory control

    Precisely. Basically with OCD you can set an item to call a defined script for a function in said script called OCD(item item, int keepCount). I don't know how nicely yoru script/mafia would work with treating scripts as implementing an interface (as that's essentially what I'm envisioning this...
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    Ascend.ash: hands-off ascension script

    Correct, it attempted to do the Untinkerer quest somewhere after the tavern and before the goblin king, IIRC.
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    Request: Auto-explode -in-the-box

    Must have missed that update about non-fancy cooking. No wonder I made a few thousand pie crusts with no boom.
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