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    MacGuffin 2.0 -- level 11 quest, automated

    So I took some time to work out at least A solution- boolean get_stew() { if (item_amount($item[wet stunt nut stew]) > 0) return true; vprint("Getting wet stunt nut stew...",2); if (item_amount($item[wet stew]) + creatable_amount($item[wet stew]) == 0) {...
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    Ascend.ash: hands-off ascension script

    This is the ascend.ash script running the adventures. Once I just auto-adventured in the ballroom, it took only 6 turns to actually get it. So it makes me think it's something specifically wrong with the code for the ballroom (which for the record is not from the macguffin script). Which is...
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    Ascend.ash: hands-off ascension script

    Ascend bug that I can't really debug - the spookyraven ballroom key, at least for me, never completes. It used 3+ days worth of adventures attempting but never completing. My attempts to debug have fallen short because the CLI output is not clear as to what adventure is occurring. Hopefully...
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    Feature Nightstand- the specific adventure should be specified in the CLI output

    In the Haunted Bedroom, the series of nightstand adventures (both combats and choice advs) do not do anything in the CLI output to distinguish which adventure occurred, simply "Encounter: animated nightstand" or "Encounter: One Nightstand". Ideally it I think would distinguish them, such as...
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    Feature - Implemented Saving 100% Runs

    I just put in a feature request for Bale's New Life regarding a prompt for the BBB is_100_run variable, but I'm sure a generic request could be put in for a familiar prompt upon ascension for the same purposes (I myself just got messed up a day into a new ascension because I forgot to change...
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    Scripting the birth of a new life.

    Another feature which would reduce user error (and subsequently large amount of frustration) would be to either prompt the user or just clear the zlib variable 'is_100_run'.
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    Nemesis quest script

    But no way to force a call of the function to repopulate based off of the wiki? It's just sitting there, asking to be used :)
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    Nemesis quest script

    That's cool, RL happens. I had tried to write a quit script to call your passive_damage_sources function remotely to repopulate the file, but was not getting very far with it so I just had manually added the spiky turtle shoulderpads. A thought though- have a simple to call function you can use...
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    Nemesis quest script

    Yeah, I didn't look at the code when I found the problem. But it doesn't appear that there is a mechanism in place for updating the data file. I tried deleting it, and now the script just errors when it tries to load the file. There is no mechanism for recreating the file. I would go so far as...
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    SmartStasis -- a complex script for a simple CCS

    This may have been brought up before, so I apologize if it was- Is there any way to have it so when BatBrain aborts, it doesn't break the entire CCS? I find myself constantly finding my runs interrupted because I went under the HP minimum so BM/SS aborted, completely negating the rest of my...
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    MacGuffin 2.0 -- level 11 quest, automated

    So there is still a bug with getting the Mega Gem in the newest version (at least for me). When I get to that stage, I have a meatcar. So it goes ahead and gets the stew. But if never adventured in the lab to turn it in (nor does it adventure there to get the next step of the quest. And because...
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    CounterChecker: Wormwood, Semi-rares, Dance Cards and more

    I don't know if this qualifies as a feature request or a case of caveat emptor, but I found a small bug that could severely aggrevate users trying 100 runs. I was doing a 100 run and was up to the NS tower. I don't have the right skills permed to get my familiars > 20lb. So via the built in kol...
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    Nemesis quest script

    Minor bug, as a seal clubber, I'm doing the nemesis in aftercore. Whenever I call your script it equips gear, including the spiky shoulderpads, and then it errors wondering where the extra damage is coming from.
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    Scripting the birth of a new life.

    Small feature request - automatic use of the astral food/drink/spleen containers.
  15. S

    OCD Inventory control

    I don't think Bale addressed it yet due to the complexity of the fix.
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    BatBrain -- a central nervous system for consult scripts

    So occasionally SmartStasis will run to round 29, at which point it gives out and spamattack gets called. Unfortunately, in the situations where I got to round 29, I got the message about being unable to enqeue, combat too long. This is line 916, the condition being if round + a.rounds >=...
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    Scripting the birth of a new life.

    FYI, this is an OSX specific bug, so the repeatability of it will be limited.
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    EatDrink.ash: Optimize your daily diet (and see how your old diet stacks up).

    It appears eatdrink was hardcoded to using signs to determine restaurant/bar accessibility, which is no longer correct. I'll put in a patch when I get time, but it's something that I feel could easily be overlooked.
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    OCD Inventory control

    Yeah, you're on the right track. I purged all MAKE commands from my list and it ran like a charm.
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