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  1. bleary

    Feature - Implemented preference for OSX dock badging

    Thanks for this!
  2. bleary

    Feature - Implemented preference for OSX dock badging

    I might be alone in this, but I find the red badge on the dock icon with the number of turns left kinda distracting. Turns in KoL aren't like Mail.app or iChat messages, they don't require my immediate attention. Every time I look down at the Dock, I think there's something new or interesting...
  3. bleary

    bumcheekcity and hippoking's Rollover Management Script

    If there were some way to detect whether the Canticle of Carboloading were available and hadn't been cast yet, that would make a good addition to this script.
  4. bleary

    MrEdge73's Item Handling Script Suite!

    If you're interested in incorporating a patch, I can work it out and test it on my own and submit it later. I'm thinking there ought to be a setting which is a threshold multiplier at which equipment is fed rather than autosold. So: With a 10 lb slimeling, and MP worth 8.0... A slimeling...
  5. bleary

    MrEdge73's Item Handling Script Suite!

    autosell or feed to slimeling? I've been thinking about when it's worth autoselling junk equipment and when it's better to feed it to the slimeling. I've written some code which attempts to do this math, and maybe it's worth putting something like it into this suite. Here's a demonstration...
  6. bleary

    MrEdge73's Item Handling Script Suite!

    Thanks for the quick update. The NS zap groups are pretty simple, I think. There's the various gums for Gate Two, the bang potions for Gate Three, and the fence/orchid/dynamite and the black pepper for the tower. The logic is easiest for Gate Three, since the whole list of potions is also the...
  7. bleary

    MrEdge73's Item Handling Script Suite!

    zapping I've got: HC Inventory Control.ash just zapped a 33398 scroll into a 30669 scroll, even though I'm done with the Orc Chasm quest and have two extra tropical orchids (don't ask) in inventory. This doesn't seem ideal to me. Shouldn't it have tried to make a stick of dynamite? I've also...
  8. bleary

    MrEdge73's Item Handling Script Suite!

    Angry Farmer candy is a Gate One item HC Inventory Control.ash just did this: Closeting Gate 1 stuff... Using 4 pile of candy... You acquire marzipan skull (3) You acquire Angry Farmer candy (6) You acquire Tasty Fun Good rice candy (2) You acquire Yummy Tummy bean (4) Finished using 4 pile of...
  9. bleary

    Universal Recovery Script

    I'm seeing a lot of stuff like this (in hardcore): Purchasing black cherry soda (3 @ 80)... You acquire black cherry soda (3) Purchases complete. Using 3 black cherry soda... You gain 28 Mojo Points Finished using 3 black cherry soda. Putting on woven baling wire bracelets... Equipment changed...
  10. bleary

    EatDrink.ash: Optimize your daily diet (and see how your old diet stacks up).

    key lime changes It's a small set of changes. I've included entire functions for context. special_items[$item["boris's key lime pie"]] = true; special_items[$item["jarlsberg's key lime pie"]] = true; special_items[$item["sneaky pete's key lime pie"]] = true; int special_prices(item it, int...
  11. bleary

    EatDrink.ash: Optimize your daily diet (and see how your old diet stacks up).

    key lime pies I've been working on a modification to this script which will more accurately price key lime pies. Just as the TPS drinks are re-priced if the TPS is in inventory, the key lime pies would be re-priced if the reusable key is already in inventory. My preliminary tests reveal that...
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