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  1. picklish

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    Slingshots are two-handed. Maybe the "buy slingshot" line should be removed and replaced with disco ball acquisition?
  2. picklish

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    I've run into similar issues. I've been using this change to adventure 1 turn at a time in the ballroom for a long time: https://github.com/quisquous/bumcheekcend/compare/original...a5f6f0d#diff-3
  3. picklish

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    When getting the digital key, it's possible that you don't have enough moxie to equip a yo-yo and don't have any other one-handed weapon. I added this logic to ensure that you have a disco ball: https://github.com/quisquous/bumcheekcend/commit/a5f6f0d4d1c95ba4699d904599b9445225a9de30
  4. picklish

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    The current tavern function is not robust to restarting. The "lastTavernAscension" property is set while adventuring in the tavern, so if you quit and then restart, the current function will check it and think you're done. Also, it's checking the wrong quest page (3 instead of 2). Here's my...
  5. picklish

    Feature - Rejected Use pool table in guardians() function

    For the giant familiar fights, consider using the pool table familiar buff if you need extra familiar weight. This is somewhat awkward to script, so it'd be nice if it just happened automatically.
  6. picklish

    Bug - Fixed When breakable equipment breaks, don't stop adventuring.

    I'll second this feature request. It would be nice to have a "ignore" option here that will never abort. "Re-equip from inventory or previous" suspiciously looks like an option that won't abort, but if you have no previous shirt and are unable to re-equip, then it will.
  7. picklish

    Bug - Not A Bug chat_private doesn't appear to work

    Ack. I thought I had subscribed to this thread. I was trying to write a faxbot request script, because it didn't look like the new UI for faxing had been exposed to script yet. I was messaging myself as a test, because it was easier to tell if the message succeeded or not. The new...
  8. picklish

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    In the choice adventures tab, under the item tab, you can set KoLmafia to not abort when equipment breaks and you can't replace it. This probably should be an FAQ-recommended setting for using this script.
  9. picklish

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    There's a bug with Mourn. equip() with an offhanded item aborts if you're wielding a two-handed weapon. https://github.com/quisquous/bumcheekcend/commit/a3934b7081323de1b3899647a8c34f3fb6b18691
  10. picklish

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    I see why you had it set to use an item familiar on the beach--the hound has +combat. Oops, my mistake. Maybe that shouldn't be reverted. Alternatively, maybe it'd make more sense to have a list of +combat familiars, so if somebody doesn't have one, it'll default to a more useful familiar...
  11. picklish

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    This is maybe a more general question, but my between battle script equips sugar shirts sometimes. When mafia can no longer replace my sugar shirt it aborts adventuring but doesn't abort everything, and (sometimes) bumcheekcend.ash continues going on as if the conditions from adventuring were...
  12. picklish

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    I'm wondering if buMax() should always apply -melee for moxie classes and +melee +shield for muscle classes. Otherwise, calls like buMax("+outfit hippy") or buMax("+1000 stench res") will equip melee weapons for moxie classes. Talking of which, it looks like you've also got a hardcoded "mox...
  13. picklish

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    Hmm, maybe I should clarify. As far as I see it, there are three options: A) don't use the telescope at all. B) use the telescope to get items mid-run. C) use the telescope to get items pre-tower. The original script did (A) xor (B) depending on the value of the telescope flag. My change is...
  14. picklish

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    v0.15 seems to still be working just fine for moxie ascensions, at least in one day of testing. Nicely done. :) (ETA: Also, I had a 5 day/1003 turn ascension from this script last week. <3 <3 <3) I have some mood-related tweaks that I've been using: * Use +items on the battlefield, not just...
  15. picklish

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    Regarding the trapper page, it looks like the trapper quest is set to true if the trapper page doesn't have the "reckon 3 chunks of" or "6 chunks of goat cheese text". If you're in the middle of a combat or there's something awry when visiting the page, any error will result in the quest flag...
  16. picklish

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    Two more quick fixes, if you'd like them. If you abort the script in between getting teleportitis and finding the oracle, it tries to burn off teleportitis. This fixes that: https://github.com/quisquous/bumcheekcend/commit/2f19c95e1289c148ec1a490448edf9855247b16f I don't quite understand why...
  17. picklish

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    I'm excited about the addition of the telescope stuff. :) Also, it does look like KoLmafia doesn't reset properties like mineLayout1 on ascension. This fix should address the issue that Winterbay mentioned about resetting the mine unnecessarily...
  18. picklish

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    Fix for potion of blessing at the gate: https://github.com/quisquous/bumcheekcend/commit/dea9bd242560fb4bd94b7e84faecee29bce58d22 Without this, it didn't know what potion it needed to get past the gate, and didn't think I had the right one.
  19. picklish

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    All of those sound like excellent things to work on. :) The merge was pretty painless, as there were only three or four tiny conflicts. I do have a few more changes, but they were either not fully tested or I wasn't sure that you wanted them: Sell off pork gems, so script can be started...
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