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  1. picklish

    Feature - Rejected Between battle script doesn't fire in Hidden Temple

    If you don't mind me asking, when do recovery scripts fire (or not fire)?
  2. picklish

    Bug - Fixed adventure() from a between battle script changes combat filter

    Today, I was adventuring in the ballroom to get the GMOB with a filter, e.g. adventure(my_adventures(), $location[ballroom], "consultGMOB"). I have fortune cookie handling in my between battle script. (Yes, it should be a counter script, but ignore this design flaw. There are other reasons it...
  3. picklish

    Feature - Rejected Between battle script doesn't fire in Hidden Temple

    Yeah, this is definitely for automatically ascending, but I can't be the only one who is tired of being accidentally beaten up by hipster combats in the hidden temple. Given that this is somewhat controversial, that's why I suggested calling the between battle script (which could be smart about...
  4. picklish

    Bug - Fixed Setting goals for stats oddly sets goals for other stats

    This doesn't seem right to me. When I set goals for stats, other substats get goals too? This is on r9153. > goal set 73 mysticality Substats: 0 / 89 / 351 > goals clear Conditions list cleared. > goal set 129 moxie Condition added: Substats: 0 / 89 / 19 Substats: 0 / 89 / 19 > goals...
  5. picklish

    Bug - Fixed Familiar equipment and canEquip()

    Other familiars try to put on ironic moustache (but just can't pull it off) I use bumcheekcity's bumcheekascend script for all my adventuring, so I'm not sure exactly how to trigger this bug. I suspect that maybe there's a maximize call that tries to steal the moustache? This has happened...
  6. picklish

    Feature - Rejected Between battle script doesn't fire in Hidden Temple

    In these days of hipster combats, shouldn't the between battle script fire in the temple too? (Also, are there other locations where the between battle script isn't called for adventuring?)
  7. picklish

    Bug - Fixed "goal set 37 moxie" causes ArrayOutOfBoundsException

    This is caused by r9139. Rolling back to r9138 fixes the issue. Callstack: class java.lang.ArrayIndexOutOfBoundsException: 1 java.lang.ArrayIndexOutOfBoundsException: 1 at net.sourceforge.kolmafia.AdventureResult.toConditionString(AdventureResult.java:713) at...
  8. picklish

    Bug - Fixed stills_available() says 10 right after ascension, despite no still access

    Shouldn't stills_available() return zero if you don't have access?
  9. picklish

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    I consistently get 5 day accordion thief runs and now have had two sub-1000 turn runs with this script. I'm doing very little outside of it other than eating/drinking/fortune cookie/faxing. I know I file a lot of bugs, but thanks for all your hard work. :)
  10. picklish

    Feature - Implemented set location to $location[none] when using items that lead to combats

    my_location() is the last adventured location when fighting a monster from an item I used a photocopied monster from inventory and my between battle script detected that my_location() was the hidden temple, so it switched my familiar to the mini-hipster away from the obtuse angel that I would...
  11. picklish

    Bug CCS for photocopied monster fights

    I hadn't used the obtuse angel yet. Here are my prefs (am I missing any?): > ashq foreach str in $strings[_badlyRomanticArrows, _boxingGloveArrows, _fingertrapArrows, _poisonArrows,] { print(str + ":" + get_property(str)); } _badlyRomanticArrows:0 _boxingGloveArrows:0 _fingertrapArrows:0...
  12. picklish

    Bug CCS for photocopied monster fights

    This could be just "user error", but I can't seem to get a ccs to work right for a photocopied monster fight. In my between battle script, I've got something like this: use_familiar($familiar[obtuse angel]); cli_execute("ccs obtuse"); use(1, $item[photocopied monster]); The entire obtuse.ccs...
  13. picklish

    Feature - Implemented Add counters for romantic wandering monsters

    That was my impression for how it worked as well. I was just automate arrows and handling the wandering monsters appropriately and having more information about when they might show up would make things easier. An alternative suggestion to a counter would be a property for the number of...
  14. picklish

    Feature - Implemented Add counters for romantic wandering monsters

    Just as a feature suggestion, it'd be super helpful if there was a non-aborting counter for when a wandering monster from a badly romantic arrow might show up.
  15. picklish

    Bug - Fixed Null pointer exception when fighting RAM

    I pulled to r9099 and I adventured in the orc chasm (via the ASH adventure() func). The rampaging adding machine battle failed with a null pointer exception printed back on my command line. It was my first battle and mafia put together the final quest scroll, but then failed to finish...
  16. picklish

    Bug - Fixed Consult script problems

    Here's a consult script that's being used bumcheekascend.ash: string consultBarrr(int round, string opp, string text) { if (round == 1) { return "item the big book of pirate insults"; } return "attack"; } adventure(1, $location[Barrrney's Barrr], "consultBarrr"); Here's the log that...
  17. picklish

    Feature Don't clear counters with zero turns until after an adventure is spent

    Currently, if you have a counter with zero turns remaining and something aborts on the way to the adventure (e.g. between battle script), then the counter gets cleared. It'd be great if this could be delayed until an adventure is actually spent so that the counter continued to be active.
  18. picklish

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    github requires a github account. Google Code requires a Google account (e.g. gmail). I'm nearly positive Sourceforge allows anonymous bug reports, but it was too flaky for me to verify, which may be a large enough strike against it.
  19. picklish

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    I'll point out that most public source control repositories (e.g. github, Google Code, SourceForge) also have issue trackers built in.
  20. picklish

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    The yo-yo is 600 meat and requires 25 moxie which you may not have at that point. I haven't done the math, but given that you've already gone fishing for clovers and RnR by that point, it seems likely that you might already have one or need very few chewing gums to get one.
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