Search results

  1. N

    Bug - Fixed Maximizer fails to equip one of a single-equip accessory type when requested.

    Example: maximize 100 HP, +equip bejeweled pledge pin Result: Maximizing... 56 combinations checked, best score 102200.0 Putting on bejeweled pledge pin... You may only equip one of those at a time. Unable to meet all requirements via equipment changes. See the Modifier Maximizer for further...
  2. N

    Bug - Cannot Reproduce Breakfast not checking Hippy Stand

    If you're still in the IW, also pref sidequestOrchardCompleted. Also currentHippyStore. One (both?) of these would have to be either 'hippy' or 'fratboy' for breakfast to put on the uniform and go get the meat for you. If you're not in the IW... more details about your current status would...
  3. N

    Bug - Fixed Moving exactly two kinds of item from inventory to stash does not update inventory

    Attempt was 2 stars and 2 lines from the Item Manager. Item Manager did not refresh either item's amount. Session log shows: add to stash: 2 line, 2 star
  4. N

    New Content - Implemented Burrowgrub Hive while in Bees Hate You challenge...

    Some of us don't do sub-ronin runs yet and have all our inventory after awhile :)
  5. N

    New Content - Implemented Burrowgrub Hive while in Bees Hate You challenge...

    ...should not be used as part of once-a-day items in breakfast. thanks, ~ Nifft
  6. N

    Bug - Fixed Pulling an outfit when not enough pulls are available throws off remaining pulls ctr

    I downloaded this revision's JAR and did outfit pulls that both did and did not run over the available pulls counter. Decrement seems to match what actually got pulled as you hoped. Thank you for looking into this. ~ Nifft
  7. N

    Bug - Fixed Modifier Maximizer glitch

    Something simple like: Attempting: maximize +equip 5-alarm Result: Unrecognized keyword: +equip So it isn't just about the delineator between separate request pieces.
  8. N

    New Content - Implemented Bees Hate You

    If someone goes forward with creating the filtering inside the maximizer, please make any +equip or +outfit calls that contain B's be included in the results rather than excluded, if possible? thanks! ~ Nifft
  9. N

    Feature - Implemented Modifier Maximizer needs BeeCore features

    If someone goes forward with creating the filtering inside the maximizer, please make any +equip or +outfit calls that contain B's be included in the results rather than excluded, if possible? thanks! ~ Nifft
  10. N

    New Content - Implemented Bees Hate You

    That would work nicely for the current challenge if you mean only the truly equippable stuff I'm asking about, but wouldn't extend to other uses / future challenges very well would it? If it existed, I would use it for this work I'm doing, but was really looking for an idea for something...
  11. N

    New Content - Implemented Bees Hate You

    G'morning, Without concatenating all of the possible returns from item_type(), is there a function or proxy field available to tell if something in your inventory is equippable? Can_equip() does not meet the need because if I use that function on a random piece of non-equipment, it will return...
  12. N

    Feature - Implemented Modifier Maximizer needs BeeCore features

    G'morning, Without concatenating all of the possible returns from item_type(), is there a function or proxy field available to tell if something in your inventory is equippable? Can_equip() does not meet the need because if I use that function on a random piece of non-equipment, it will return...
  13. N

    Bug - Fixed Pulling an outfit when not enough pulls are available throws off remaining pulls ctr

    Starting with 2 remaining pulls... > pull outfit mining gear Pulling items from storage... 2 pulls remaining,0 budgeted for automatic use. Item Manager continues to believe there are 2 pulls remaining despite the fact that the first 2 of the 3 items requested DID end up in my inventory. Full...
  14. N

    Bug - Not A Bug maximiser doesn't include all requested equipment/outfit

    Thanks, Slyz. Not quite as straight-forward a split as that... there could be -ML, -melee, -combat, etc in the string, not just +'s, but that gives a nice starting point. ~ Nifft
  15. N

    New Content - Implemented Bees Hate You

    Doctor - check this thread and watch for a release to come from it: http://kolmafia.us/showthread.php?6405-v14.5-r9225-Two-ways-of-facing-the-goblin-king-you-see
  16. N

    Bug - Not A Bug maximiser doesn't include all requested equipment/outfit

    +1 to what Bale said. My ascension scripts would love to be able to use both options in several cases whereas now I only add special +equips if a +outfit wasn't passed to my maximizer building string.
  17. N

    Bug - Fixed More uncaught exception

    Until a proper method of getting back from Grey to Green is in place, you can just click any link in your Relay Browser, and the GUI will return to Green and everything unlocks. I get stuck in Gray mode now and then even without hitting a debug situation (unless they're silently happening)...
  18. N

    Feature Check for Buff Limits when requesting Buffs from Bots

    Not when I'm playing using mafia on a remote unix box there isn't :) I was supporting the request as well, simply was asking if Mafia actually looks at what you're requesting if you do multi-packs.
  19. N

    Feature Check for Buff Limits when requesting Buffs from Bots

    Does mafia KNOW how many songs / which songs you are requesting with a given meat amount when you do a buff pack request to be able to tell that you'd go over the limit? I typically just 'csend NNNN to buffbotname' and have no expectations of Mafia to know if I've goofed. Wouldn't complain if...
  20. N

    Feature Expose equipment's stat requirements

    Instead of the above, could this type of information be added to the item proxy record while the other items from Bale's list(s) is/are added? - Required $stat, if any - Required base amount of that $stat, if any - Required class, if any thanks :) ~ Nifft
Back
Top