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    Bug Beaten Up and HP restore error

    > get hpAutoRecovery 0.1 > get hpAutoRecoveryTarget 1.0 hpAutoRecovery has been set as high as 0.5 and still shown this behavior. I set it down to 0.1 for testing, which also showed this behavior. Theraze, it did this when I was just doing Autoadventure manually. Enter 100 adventures and...
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    Bug Beaten Up and HP restore error

    r11181 Just happened again. This time, it happened without calling MP restore or burn MP. I did not see this while testing. While testing, I was doing 10-adv autoadventure blocks. I saw times where Beaten Up was properly removed and Cocoon was cast right after. This occurred during a 100-adv...
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    Bug Beaten Up and HP restore error

    It is, but so is Cocoon, the clan Hot Tub, and many other HP restorers. The old behavior was it would clear status effects then do HP restore if conditions were met. The conditions should have been met, but no HP restoration was done. Looking through the logs, it looks like something bad...
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    Bug Beaten Up and HP restore error

    r11176 When beaten up is detected, KoLmafia removes that status effect with Tongue of the Otter, but does not restore HP. HP restore is set to "when <50%, restore to 100%." Tongue of the Otter only restores <1% of character's HP.
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    Bug - Cannot Reproduce Character information not updating in main window

    r9999 and r10005 100% reproducible. When I start my KoLmafia session, I have 4 windows open: main (adventure, purchases, item manager, meat manager, preferences, and skills), graphical CLI, equipment changer, and player status (daily deeds). Player information (all information including...
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    Bug - Cannot Reproduce r9995 Error during session initialization

    Mark this as cannot reproduce please. Error has not shown up again.
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    Bug - Cannot Reproduce r9995 Error during session initialization

    When I logged in this morning, mafia did not make it very far. I don't think it even made it through grabbing player status or inventory. Just tried with my multi and logged in fine. Will try to confirm on my main again.
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    Bug - Cannot Reproduce r9995 Error during session initialization

    Error occurred soon after clicking the login in button. Error during session initialization class java.lang.NullPointerException: null java.lang.NullPointerException at java.util.Arrays.mergeSort(Arrays.java:1144) at java.util.Arrays.mergeSort(Arrays.java:1156) at...
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    Bug - Fixed Changing Choice Adventure Setting Freezes Mafia

    Unfortunately.... > uname -a Darwin Noir.local 10.8.0 Darwin Kernel Version 10.8.0: Tue Jun 7 16:33:36 PDT 2011; root:xnu-1504.15.3~1/RELEASE_I386 i386 > java -version java version "1.6.0_26" Java(TM) SE Runtime Environment (build 1.6.0_26-b03-384-10M3425) Java HotSpot(TM) 64-Bit Server VM...
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    Bug - Fixed Changing Choice Adventure Setting Freezes Mafia

    Hard freeze changing Choice Adv r9833 KoLmafia experiences a hard freeze when attempting to change the poop deck choice adventure from manual to ignore. 100% repeatable even with a fresh preference file. I have not tested other choice adventures to see if they also make mafia freeze up.
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    bumcheekcend.ash - A zero setup semi-automated ascension script!

    Ran into an issue with 0.33. The script did not get the new Dispensary password after getting the KGE outfit. The script was then stuck in an infinite loop. It kept resetting moods, then attempt to buy selzter, fail, back to moods, etc. To be honest, I'm not sure if it's the ascend script or...
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    Bug - Fixed Miscounting Adventures

    Looks like I was running 9756 even though I had just pulled 9762. Definitely did not see this behavior in 9762 just now, running my multi.
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    Bug - Fixed Miscounting Adventures

    Seen in 9756 and 9762 There may be 2 issues here that are related. Issue #1 KoLmafia seems to be miscounting at least some noncombats. It seems to be random as it miscounts even the same noncombat. Request 201 of 236 (Beanstalk: Giant's Castle) in progress... [1980] Giant's Castle...
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    Bug - Fixed GUI stuck in gray mode

    I still see gray mode when switching between Relay and GUI, but upon successful completion of any command from the GUI, the GUI reverts back to a healthy shade of green. Fixed good enough for me!
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    Bug - Fixed GUI stuck in gray mode

    FYI, I do not have a file called "charpane.ash" in my relay folder. I do have bumcheek's ascend script there as the only 3rd party addition to the folder. Not sure if that counts or not, just adding more info. I have noticed that the mood exec link in the character panel sometimes gets confused...
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    Feature - Implemented Decorate top level spooky forest choice adventures..

    Quest hints for Arboreal Respite do not show hasItem() I just noticed that the quest hints for Arboreal Respite do not show whether you already have a spooky sapling, spooky grow, or the map. Being old, I've already forgot what I got yesterday and got a repeat. EDIT: heh, shows how much I know...
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    Feature - Rejected Need a preference for disabling everything that anybody has ever called "annoying".

    I would say that the average user is not savvy enough to use feature requests when it's so much easier to them to fire off a forum post.
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    Bug - Fixed GUI stuck in gray mode

    r9675 and r9677 I was adventuring normally in the relay browser. All of mafia's functions are working in the relay browser. I switch to the mafia GUI to do some crafting and found KoLmafia's GUI is stuck in the gray "processing" mode. "Stop Everything" brings it into the red mode, but nearly...
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    Feature - Implemented Request re: Simplify-breakfast-summoning

    Sorry, didn't realize you needed that kind of detail. Also, include the snack vending machine as showing up as available, even though it is not.
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    Bug - Waiting for Info Tracking issue with Dance Counter and Leaflet Quest ?

    D'oh... My issue was an "eaten" Matilda page. The log showed a Matilda adventure, but I didn't see it. Probably had a buffered "next adventure" that fired.
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