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  1. R

    Feature - Implemented Don't train familiars in the arena for tower weight

    I also tend to expect Mafia to only take turns when it's obvious or explicit. For example, I'd like it to warn me when cooking takes a turn, because I don't want to "use tomato power;use serum of sarcasm; use philter of phorce" and end up with only 3 turns left of Tomato Power. :/
  2. R

    Feature - Implemented Let us submit BALLS scripts in-combat

    OhISee. Bleh. The problem I have with those options is that they're not in the Preferences and also not searchable using "help".
  3. R

    Feature - Implemented Let us submit BALLS scripts in-combat

    From what I understand, there's a way to submit KoL combat scripts in-combat, and Mafia uses this to translate from its CCS when possible. What I'm asking for is to include in the relay interface a form so that we can make scripts and submit them on the fly.
  4. R

    New Content - Implemented Mafia doesn't know how to handle the new Marmot?

    You look down and notice a ten-leaf clover at your feet. Then you look up at the stars and smile. Then you look back down and pick up the clover. Clover.gifImage:clover.giften-leaf clover You acquire an item: ten-leaf clover -> disassembled clover My point being that it should be more obvious...
  5. R

    New Content - Implemented Mafia doesn't know how to handle the new Marmot?

    I don't know why Mafia does that with no notification in the relay browser.
  6. R

    New Content - Implemented Mafia doesn't know how to handle the new Marmot?

    Why isn't it in the acquire code instead?
  7. R

    Bug - Fixed Modifier Maximizer glitch

    I forgot how to read regex (already?) but I don't see any reason to follow a number-that's-a-number with anything that's not a space.
  8. R

    Bug - Fixed hiddenCityLayout not being updated when redirected to a fight

    I was also experiencing problems with the "Explore Unexplored Ruins" link the past week (it was pointing to the same square as "Explore these ruins some more" or whatever), but when I look at the settings now, it says hiddenCityLayout=ENDEATEEEDFEEEDEEWDDEELEE Does clearing the City for anyone...
  9. R

    New Content - Implemented Mafia doesn't know how to handle the new Marmot?

    It wasn't in Beecore, and it probably wouldn't have stuck them in my closet either. Also, clover protection is on.
  10. R

    New Content - Implemented Mafia doesn't know how to handle the new Marmot?

    Got a clover in Combat and Mafia didn't disassemble it. [43] Battlefield (Hippy Uniform) Encounter: War Frat Elite 110th Captain Round 0: evilraijinili loses initiative! You lose 55 hit points Round 1: evilraijinili casts LUNGING THRUST-SMACK! Round 2: war frat elite 110th captain takes 290...
  11. R

    Bug - Fixed "Cobb's Knob oven" not listed as hot monster

    Name not appearing in red either in combat or in Location Details. http://kol.coldfront.net/thekolwiki/index.php/Cobb%27s_Knob_oven
  12. R

    Feature - Implemented hermit() and breakfast logic update

    Seems to be working for me
  13. R

    Feature - Implemented hermit() and breakfast logic update

    Correct me if I'm wrong, but I think removing the bolded would be enough. public static void getHermitClovers() { if ( Preferences.getBoolean( "grabClovers" + ( KoLCharacter.canInteract() ? "Softcore" : "Hardcore" ) ) ) { int count = KoLCharacter.canInteract() ? HermitRequest.cloverCount() ...
  14. R

    Bug - Fixed KoLmafia Relay Browser equipment changes aren't picked up by KoLmafia interface

    My first adventure that day was to get the Arrrbor Day outfit piece from last time, and then equip it, if that matters.
  15. R

    Bug - Fixed KoLmafia Relay Browser equipment changes aren't picked up by KoLmafia interface

    I was also experiencing this yesterday, but put it up to lag (possibly client-side lag). It would not refresh my equipment (through relay clicking, relay /outfit, and relay /equip) unless I forced it to realize each slot by equipping what was already there (and now that I think about it, I'm...
  16. R

    Feature - Implemented hermit() and breakfast logic update

    Is there an update on this? Point me and I'll try to get it done myself. Keep meaning to learn Mafia's internals.
  17. R

    Feature - Implemented Basement monsters exact stats

    In the past week or two. No variance whatsoever. Dwarvish war uniform returns the same exact stats each time, and precisely matches the formula. HP was tested with the mattock, and then spicing until the number changes (since it rounds up to the nearest multiple of seven). p.x = predicted x...
  18. R

    Feature - Implemented Basement monsters exact stats

    Yeah. Forgot consolidation of constants.
  19. R

    Fortune Cookie counter running out halts all activity

    I don't remember Mafia ever halting due to expired cookie window.
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