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    Bug Cancel button on purchase screen did a purchase, instead

    No, no there was no debug log created at all for that day.
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    Bug Cancel button on purchase screen did a purchase, instead

    Mafia got "stuck" during a mall search, with the left panel colored gray, rather than red or green, and the purchase/cancel button showing "cancel". I hit the escape key to try to clear the stuck condition, then tried hitting "cancel", and mafia purchased something instead (an overpriced Mr A...
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    Bug - Fixed Mafia won't buy Cob of Corn, etc. from Hippy Stand if I delevel post-war

    Subject says it all, pretty much; I finished the war with a frat victory, deleveled to level 6, and mafia seems confused about what I can buy from the hippy stand. It doesn't think the cob of corn/bowl of rye sprouts/juniper berries are available to me. It'll buy me the standard fruit like...
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    Bug - Not A Bug Llama gong choice advs - setting from .ash script not reflected in gCLI

    I have a moleform .ash script that sets the llama gong choice adv: set_property("choiceAdventure276","2"); After I run the script, the Choice Advs selector in the GUI will still show the previous setting, e.g. "myst, myst, +30ML", even though a "use 1 llama gong" gCLI command will actually...
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    Bug - Not A Bug Beecore ends when you free the king, not when you defeat the NS

    No, I definitely didn't free the king by mistake. Post-NS I was still in beecore, farming up honey in bee fights, taking damage from my 'B' gear, unable to eat my 'B' food, and so on. The king was waiting in his prism when I went to free him, and when I freed him, beecore ended as expected. I...
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    Bug - Not A Bug Beecore ends when you free the king, not when you defeat the NS

    I did free him already, after playing a day's worth of turns post-NS to farm up the honey outfit. Whatever "interesting" state mafia might have gotten into is probably lost. The game is down right now due to the db spider infestation, but my _prefs file says "kingLiberated=true" for what it's...
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    Bug - Not A Bug Beecore ends when you free the king, not when you defeat the NS

    I killed the NS, and all of mafia's beecore stuff disappeared. The 'B' foods appeared in the consumables list, for example, and the bee enounter window timers disappeared (and fighting a bee didn't make a new bee window appear). Visiting my char sheet, refreshing the session, logging in and...
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    Bug - Not A Bug Beecore ends when you free the king, not when you defeat the NS

    Mafia (r9511) thought that beecore ended for me when I killed the NS, but the restrictions continue until you free the king. This is relevant to folks who complete the ascension quests but then want to hang around in beecore for some reason, e.g. farming honey or spading stuff.
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    Feature - Implemented Upkeep of glob of Blank-Out (perhaps similar to stickers or sugar)

    Mafia (as of r8875) assumes that your glob of blank-out disappears when used the first time, so the have_item() doesn't work. Looking at the run_combat() text seems awkward; my own context was a slimeling run where my script runs the combats. I made my script look at the combat text, but that...
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    Bug - Fixed Bug - can't fight infernal seals without a club

    I would like to fight infernal seals without a club equipped (trying for a vmask adventure). In the relay browser: - mafia warns me that I am incredibly foolish - I click the image to proceed to my doom - I get the "Begin the Ritual" page, but in a default wrong style browser font - I click the...
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    Bug - Fixed Error on visit_url() when my .ash script plays Dungeon Fist more than once

    Sorry; I thought I'd included all the relevant info, and that posting the whole script would just confuse things. Here it is. (and, since it asks this question in the code: is there a better way to initialize an array?).
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    Bug - Fixed Error on visit_url() when my .ash script plays Dungeon Fist more than once

    Thanks, I had somehow missed that thread (and the other DF! script), but the problem was the same; when I added veracity's extra visit_url(choice.php) it worked.
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    Bug - Fixed Error on visit_url() when my .ash script plays Dungeon Fist more than once

    I wrote an .ash script that plays Dungeon Fist! for me, by calling visit_url() repeatedly with the proper moves. It works perfectly the first time it plays, no unexpected behavior at all. I can adventure normally after running the script, and even play Dungeon Fist! manually or via gm script...
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    autoBasement.ash - Better basement automation

    It turns out that this was caused by me having earlier broken the rule You cannot modify a setting by changing the value in script I had gone back to the unedited script, but it had cached a bad variable value in the file vars_antimarty.txt - I had to edit that file to get rid of the bad value.
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    autoBasement.ash - Better basement automation

    I'd love to get this script working (telescope has been done a while, but I still get a sandwich of the gods most ascensions to burn turns) - but it fails during the outfit maximization: Saving outfit MP Regen... Outfit saved Unrecognized keyword: none I see some code there using a "none"...
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    Worm Wood Prize Script Pack

    Here's a couple of modified versions of the worm wood scripts that I've been using to farm not-a-pipes and to power level using the stat options for each noncombat (seems like worm wood is the best place for my sauceror to level for now). Main difference is that it adventures in your "normal"...
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    Newb help with auto-abort problem

    Well, it's 50 stats per (successful) visit, more on stats days, and you can get there as a level 1 character. And the bad adventures don't cost much (a few HP, no MP if you use them before adventuring there). Is there somewhere better for low level players? I gave up on the automated script for...
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    Newb help with auto-abort problem

    I made the change and got the same error:
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