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    Bug - Fixed Buying Bowl of Scorpions from the hidden tavern doesn't work in-run

    I can see the logic of it, though my play style is to never use the CLI "buy" command for anything but NPC purchases, so I find it extra-confusing. In any case I think mafia should still respect my preference selection - I have "Buy items from the mall whenever needed" unchecked.
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    Bug - Fixed Buying Bowl of Scorpions from the hidden tavern doesn't work in-run

    If I type "buy bowl of scorpions" at the cli while in HC, mafia says Purchasing Bowl of Scorpions (1 @ 469)... Purchases complete. But it doesn't actually buy one (and the actual NPC price for me is 475). The tavern is open to me, and I can go there in the relay browser and shop. It also...
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    New Content - Implemented Use Shrap to kill "Dad Seamonkey" if Toynado isn't available

    I don't have Toynado; when I fight Dad and need a physical spell, mafia fills in the skill dropdown with one of the other 120MP elemental spells instead. I do have Shrap, which is a stronger physical spell, so if I knew to use it I would be fine. Could mafia select Shrap if it's available, or...
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    Bug - Fixed Hair oil actually gives the KOLHS Slicked-Back Do effect, not the AOSP effect

    Modifier maximizer thinks hair oil (the KOLHS potion) gives elemental resistance (the AOSP effect).
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    Bug - Fixed Can't multi-buy Game Shoppe cashier items

    When I use the coin masters interface to buy, for example, 10 wasabi marble sodas, mafia only buys one: Visiting the Game Shoppe Snacks (11 of 10)... You acquire an item: wasabi marble soda Game Shoppe Snacks successfully looted!
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    New Content - Implemented Bounty Hunter Change

    Something with the bounty hunter changes post-r13531 is confusing mafia; I'm getting whitescreens entering fights, it's not updating inventory correctly, lots of messages printed to the debug log, e.g.: class java.lang.NullPointerException: null java.lang.NullPointerException at...
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    Bug - Fixed Elemental clusters are fancy cooking/cocktailcrafting ingredients

    Elemental clusters are fancy cooking and cocktailcrafting ingredients, so making things like a dread hot toddy (mix: hot cluster + eau de mort) takes an adventure without a bartender. The KOL Wiki was wrong about it; I updated those pages.
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    Feature Clover protection at the lair entryway for skeleton key test

    I managed to waste a clover at the skeleton key test, this past run; it would be nice to add that location to the mafia clover protection.
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    Bug - Fixed Adding new location: (none) - main.php

    I have the same problem (r13132) - my last adv location was mining, and I get this msg on login: Adding new location: Itznotyerzitz Mine (in Disguise) - mining.php?mine=1&intro=1 And then it doesn't load the character pane.
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    New Content - Implemented Summon Annoyance is not supported yet

    Mafia knows about the skill - have_skill($skill[summon annoyance]) returns true in ash, and "cast annoyance" at the cli reports that it matches both "Ur-kel's Aria of Annoyance" and "Summon Annoyance". But use_skill( 1, $skill[Summon Annoyance]) returns false in ash, use_skill(...
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    Bug - Fixed "Using" fancy beers in Item Manager

    This is still broken in r12897; I made 19 brutalbraus, and "drink 19 brutalbrau" poured them all out.
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    New Content - Implemented Recently expired effect list + familiar below effects generates debug logs

    Display recently expired effects option in native interface causes errors If I choose the native KoL interface option to display a non-zero number of recently expired effects, I get lots of "Unexpected error, debug log printed" messages using the relay browser. The important part of those looks...
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    Bug - Fixed Garden harvesting issues on login

    I would like to be able to have my char that has only peppermints harvest them daily, while my char with skeletons lets them pile up to make a skulldozer. It would be nice if the preferences choice for what to do with the garden (After Ronin - "Harvest Anything" "Harvest Nothing" etc) were a...
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    Feature Protection for sing] multiple vampire fang kits

    I did submit it as a bug report; I'll let you know if they fix it so that it can't happen again. When the item was still in Mr Store, it might have been a legitimate thing to allow - a speed runner could donate to save a pull - but not anymore.
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    Feature Protection for sing] multiple vampire fang kits

    I have a set of plastic vampire fangs; they're locked to my char, like the mayfly bait. I also bought an extra make-your-own kit as an investment. Both of them were sitting in Hangk's when I typed an unfortunate command: "use fangs" instead of "equip fangs". Mafia pulled the tradeable kit, used...
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    Bug - Fixed Modifier maximizer wants to put one weapon in mainhand/offhand simulaneously

    I have just one finger cymbals in inventory; apparently it's my best +MP item for the weapon and offhand slots. When I maximize MP, mafia first puts it into the weapon slot, then removes it to put it in the offhand slot, and then aborts with a message about "Why bother putting a weapon into your...
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    Bug - Fixed Smashing a fortune cookie shouldn't increase fullness

    When I [smash] a fortune cookie to see the hints, mafia increases the fullness counter, though I haven't actually eaten anything. r10545, using the relay browser.
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    Bug - Fixed mafia is convinced my bugged talisman of baio is suboptimal for everything!

    The modifier maximizer wants to unequip my bugged talisman anytime I try to maximize anything, including rollover adventures and item drop. Meanwhile I want to wear it all the time for extra style points... ... I usually remember to add "-container" when I do a maximize, but today I forgot...
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    Bug - Fixed Can't eat a drunki-bear while falling down drunk

    The cli wouldn't let me eat a drunki-bear when I was falling down drunk, saying: ... but the game allows you to do this, and it's probably the only time you would actually want to. I was using r10451.
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    Bug If healing HP fails due to lag, etc., mafia retries with next healing method

    I occasionally see errors like this when an attempt to heal fails: (where my only checked healing methods were Cocoon and Tongue). I think the retry on this kind of error should be another attempt at the preferred method (or just quit); there isn't any reason to think the secondary method...
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