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    Weatherboy's Completely Automatic Spaaace Script

    Would it be OK with you if I borrowed your combat code as a starting point for adding that capability to my script? I'll trade you my courage parsing code, though it's a poor deal for you given that it's just one regex.
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    stannius' semi-automatic spaaace script

    I'm going to remove the much debated ", -0.001 moxie, -0.001 muscle" from maximization during the escort part. After adding courage counter parsing, I'm still not sure what the Axel Courage formula is, but it's definitely not "1 hp lost = 1 courage lost". so the minimization probably doesn't do...
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    stannius' semi-automatic spaaace script

    Version 0.8 released I found one small bug: using a map from inventory (e.g. there from previous runs, or run out of Transpondent just as you get a map) fails. I added a check for transpondency and (if item use is enabled) re-transpondency as necessary.
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    Feature - Rejected Need a preference for disabling everything that anybody has ever called "annoying".

    I have a concern with this proposed feature. Some people apparently find the idea of this preference checkbox annoying. Thus, clicking the checkbox should remove the checkbox. This may cause the universe to implode.
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    Feature - Implemented Lunch break, breakfast, and path restrictions

    Thanks! Can't you feed it to your stocking mimic? What's great about the stocking mimic in BHY is that every day, it automatically summons and equips its own familiar equipment, which has a B. You can also autosell the contents of a sack lunch. Anyone that marginal can either deselect "Honor...
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    Bug Clicking on "View Permanent Skills" in mini-browser causes re-login attempt

    Is that a preference somewhere? With "Name click shows player profile" selected, it comes up in the mini-browser for me.
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    Bug Clicking on "View Permanent Skills" in mini-browser causes re-login attempt

    Clicking "View Permanent Skills" in min-browser logs out Open Chat Manager Click on a player in the mini-browser that pops up, click View Permanent Skills Result "Login reattempt in 1 minute, 15 seconds..." Merged way late, no point in bumping it though -lost
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    stannius' semi-automatic spaaace script

    Version 0.7 released Version 0.7 released. Changes: Abort if beaten up Change familiars (using zlib's best_fam. honors is_100_run) Save some user settings at start of execution. Restore them when complete. Add user preferences for: item use; abort when it's time for escort mission; Use cheap...
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    Bug - Fixed creation of meatcar fails

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    Bug - Fixed No Character pane in web browser

    Can you get extra turns of splashback via free runaways?
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    Feature - Rejected Consuming maximum

    I do the same. I also generally use "enqueue" which gives me a second chance to remove the extra 14 fortune cookies.
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    stannius' semi-automatic spaaace script

    Version 0.6 released Version 0.6 Changelog Porko finally works fully. Parse axel courage counter. Change internal script name (for notify) to simply spaace.ash.
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    stannius' semi-automatic spaaace script

    I am working on 0.6. The script plays porko, except with one problem - it uses whatever probability matrix is leftover from previous encounters. That is, somehow in the ways I do everything, lastPorkoExpected doesn't get set. I didn't notice for so long because Porko is so easy - as far as I've...
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    KoLMafia Scripting Contest: Repair the Elves' Shield Generator

    I have a similar problem. My script plays porko, except with the previous game's probabilities. That is, somehow in the ways I do everything, lastPorkoExpected doesn't get set. I didn't notice for so long because Porko is so easy - as far as I've seen, a random choice has better than even odds...
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    stannius' semi-automatic spaaace script

    I assume there is some visit_url() call you can make. One of the other contestant's scripts does it. It seems like an odd choice to me, but I have enough skills such that buying a skill in-run is the exception rather than the rule.
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    Script Registry -- for script authors; track your script usage

    Well, they can see it if they look in their kmail outbox.
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    Script Registry -- for script authors; track your script usage

    I was posting the whole chunk for completeness and/or comparison. AFAIK the check_version part works fine. I do kinda like knowing when people are running an old version, but unless and until notify supports version numbers, not much I can do about it. OK, I'll remove the version # in the next...
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    stannius' semi-automatic spaaace script

    That was from my v.Next file. notify and check_version() seems to be working ok. I guess my question was more about Registry.ash. So I cross-posted the question in the thread for that script.
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    Script Registry -- for script authors; track your script usage

    What is the "best practice" for naming and versioning scripts? Right now I have separate files for each version. At the top of my script I also have So, different versions are in some ways different scripts.
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