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  1. S

    Feature - Implemented Don't display status messages in chat window

    Ignore event messages sounds promising, but doesn't seem to do what I am after (at least not for world peace messages). I'm not sure what it does though so maybe it does everything but world peace. Neither of the other two seems specifically relevant (I couldn't find the third but it sounds like...
  2. S

    Feature - Implemented Don't display status messages in chat window

    A lot of these can make the chat window hard to read.
  3. S

    Feature - Implemented Saving 100% Runs

    Maybe we can get Bale to put "cli_execute lib is_100_run = TOBEDETERMINED" in newlife.
  4. S

    Bug Relay browser hangs when click on "countine in the relay browser" in combat

    Intermittent and hard to reproduce, but this is what I've got: I was running slime.ash, ran out of MP in combat: The above lines repeat for a while; not particularly unexpected. The bug is: I held down escape to abort the script. Then I clicked on the link. The relay browser launches, but...
  5. S

    How to use optional arguments in main()

    Considering the consumers of a hypothetical script, most of them won't know how to set an alias. Is there a way to do it automatically? I suppose a simple cli_execute("alias scriptname => scriptname.ash -%%"); would work, at least after they "suffered" the prompt once the first time they run it.
  6. S

    MacGuffin 2.0 -- level 11 quest, automated

    Or even automatically fight Wu the Betrayer. It bought me some black paint, luckily I had enough meat from the cyrpt that the loss of 1000 wasn't a huge deal, but not enough to afford the documents.
  7. S

    Universal Recovery Script

    Speaking of antidotes, I seem to end up with multiple antidotes (up to 4 or so) in inventory. Do you know if that's mafia, UR, or both?
  8. S

    Feature - Rejected Parse evilometer output and print to cli

    I agree that it's minor. Just a "nice to have" suggestion; I won't be offended if it get's closed "Won't Fix".
  9. S

    Bug - Fixed Counters appearing in weird places...

    Now that you mention compact mode, I get a sense of deja vu about this.
  10. S

    How to use optional arguments in main()

    For scripts that use adventures, it would be nice for there to be some way for the user to give a max # of adventures to use, but not have to give anything if they don't want, in which case it would use all adventures. I don't mind parsing a string, but from my experimentation, if there's a...
  11. S

    New Content - Implemented Way of the Surprising Fist content

    Shore vacations take 5 adventures instead of 3. (One side effect of this not being handled yet is that the shore counter is off afterwards.)
  12. S

    Bug - Fixed Counters appearing in weird places...

    Relay charpane rearranges with no effects 1) Set a mood Have no effects, but except intrinsic effects (don't know what happens without them) Fortune cookie counter set In KOL options, "show familiar experience progress bar" is on 2) Open relay browser Result: Fortune cookie counter moves up...
  13. S

    New Content - Implemented Way of the Surprising Fist content

    Using the stinkpalm skill against a monster (that can survive multiple hits) doesn't update the monster's reported HP. I assume it's simply that the combat skills aren't in the database yet, but figured I'd report it.
  14. S

    Feature - Rejected Parse evilometer output and print to cli

    It would be a nice feature if "use evilometer" from the CLI, printed out the current status of the cyrpt.
  15. S

    New Content - Implemented Way of the Surprising Fist content

    Hooked on phonics, er, 9723 worked for me! > ashq print(my_path()) Way of the Surprising Fist
  16. S

    How to use optional arguments in main()

    I have the same question, and now macman's link is dead.
  17. S

    New Content - Implemented Way of the Surprising Fist content

    I guessed and put (my_path() == "6" || my_path() == "Way of the Surprising Fist") just in case I guessed right.
  18. S

    New Content - Implemented Way of the Surprising Fist content

    Maximizer should not include weapon or offhand. Even with -tie it attempts to equip a weapon, since any weapon is better than none. This gives an error message and aborts scripts. Workaround: -weapon, -offhand Need an ash method for checking if character is in a WotSF run. Workaround: my_path()...
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