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    stannius' semi-automatic spaaace script

    What is the "best practice" for naming and versioning scripts? Right now as you can see from post #1 I have separate files for each version. At the top of my script I also have Of course, that means that different versions are in some ways different scripts. I am thinking about starting to use...
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    stannius' semi-automatic spaaace script

    Dealing with scaling combats is hard enough. And then on top of that there's a limit to how much damage you can take. OTOH, noodles seems to be a mostly sufficient solution to the problem. I ran the script on stanniusTestingMulti and while I did lose the SLG on the first attempt, I succeeded on...
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    Feature - Implemented Lunch break, breakfast, and path restrictions

    Lunch Break should not be called during breakfast (brunch?) when the user can't eat (booze/oxy) and "honor path restrictions" is checked.
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    Feature - Implemented Modifier Maximizer: add "init" alias

    There is a sort of fuzzy matching in the maximizer code, for example any string that starts with "mox" will be translated into Modifiers.MOXIE. (Even "moxaliciousness" and "moxaramariffic" :) Even if there were true fuzzy matching, the maximizer would, I assume, get confused between...
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    Feature - Implemented Modifier Maximizer: add "init" alias

    I made a patch (though I couldn't even check if it would compile.)
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    Feature - Implemented Modifier Maximizer: add "init" alias

    Hmm, I don't think that's true. Modref says "monster level" but maximize acccepts both "monster level" and "ml".
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    stannius' semi-automatic spaaace script

    At the very least I need to weight it way lower than the other keywords. I'll put that into the next version.
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    stannius' semi-automatic spaaace script

    My hypothesis was that lowering moxie would lower the amount of absolute damage taken, which is my guess at what counts for that part of the quest.
  9. S

    stannius' semi-automatic spaaace script

    The goal is to lower the the attack stat of the scaling monsters in the area, hypothetically minimizing damage taken.
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    Bug - Fixed Choice description for "welcome to the footlocker" incorrect

    No argument there. I can personally verify that it drops elite equipment at least some of the time.
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    stannius' semi-automatic spaaace script

    Hmm, that is strange. I could definitely be wrong about why lastPorkoExpected was an empty string. That's why I defensively added a check for the max prob == 1.0. It's just so hard to test this with only one try per ascension...
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    stannius' semi-automatic spaaace script

    I ran with a multi and found (and fixed) a couple problems. 1) Even as a pastamancer (yay noodlecannon) I can lose the SLG if I lose init. Not sure what a low-skilled player can do about that, but I can recommend boosting init at least. At least I was able to find a bug in the code "what...
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    Bug - Fixed Choice description for "welcome to the footlocker" incorrect

    "Welcome to the Footlocker" is listed as having the choices "Knob jelly donut" and "skip adventure". The first choice can give elite outfit pieces. (According to the wiki, it always does unless you have the full outfit.)
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    Bug - Fixed E.M.U. Unit not recoginized as removed from inventory

    I had to create a multi. This is what I got:
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    Feature - Implemented Modifier Maximizer: add "init" alias

    Does the maximizer have aliases? A couple of dozen times I have tried to maximize "init" but (obviously) failed.
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    Universal Recovery Script

    In "aftercore," the script keeps using black cherry sodas, even though they're turned off in the hp/mp restore checklist, and I have mall-bought restoratives in inventory. Is that by design? I could post my preferences file (minus password) if it would help.
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    stannius' semi-automatic spaaace script

    Weird. I was unable to test the porko code this run because I hit a 6% chance to succeed. In fact, given that every porko game is probabilistic, it's hard to tell if the script chose the right choice or if it just got lucky. Anyways I am spinning up a test multi and will try to fix this asap.
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    stannius' semi-automatic spaaace script

    Sadly, I was unable to lose at Porko. If I understand correctly, there was a 6% chance of success, and I hit it :( I will have to create a mutli to try this further. In the meantime, I have uploaded v0.4, which at a minimum fixes the bug Ferdawoon found.
  19. S

    Bug - Fixed E.M.U. Unit not recoginized as removed from inventory

    Me too (assuming the game ever comes back)
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