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  1. M

    Bug - Fixed Login stops at "Seeing what's still trendy today..."

    Hey, I'm also being trendy. Sorry, but it's still retrying in r10709.
  2. M

    Numeric Modifier, and MP Regenerating Familiars

    I made a small script to pick the best familiar in certain categories. So far, it works great, except for when I want a stasis familiar. Right now, all I'm looking for are familiars that replenish MP (through the star starfish method). Here's what I have so far: familiar stasisFam() { if (...
  3. M

    Sewer.ash - It gets you through the sewers!

    UPDATE: 1/21/12 V. 1.0 1: Fixed a whole bunch of bugs. The ones people will probably notice are: . a) Fixed it from being over-zealous about checking water level or grates when you clearly don't need to anymore. . b) Fixed it so that when it checks grates and water level, it does it...
  4. M

    Everyone loves RegEx

    heeheehee was right. There are 2 spaces between "defeated" and "hot" in the html. When I copied the raid log to regexplanet, it only copied one space, which is why it worked there, but not with mafia. I'll use \\s* to prevent invisible whitespace from thwarting me again. New expression...
  5. M

    Everyone loves RegEx

    I'm currently writting a script to read the raid log to automatically set my choice adventures for me. Right now, I'm working on burnbarrel blvd., deciding when to violently throw a tire on the fire. When to throw a tire violently will depend on how many hobos are left in the area. Here's...
  6. M

    Bug - Not A Bug Headbutt + Kneebutt Combo Requiring a Shield

    Fair enough. It's odd though, all of the other combos work without putting in the spaces.
  7. M

    Bug - Not A Bug Headbutt + Kneebutt Combo Requiring a Shield

    I'm using a consult script when battling. When the script tries to use_skill($skill[head+knee combo]), it breaks and says "This skill is useless without a shield." When I use the regular custom combat script setting to do the same thing ("skill head + knee combo"), it works just fine. Using...
  8. M

    Sewer.ash - It gets you through the sewers!

    UPDATE: Fixed a bug where you weren't opening grates or lowering the water level when you wanted to. Changed some logic so that if you do not want the script to change your outfit, familiar, mood, or CS... then it won't. Fixed a bug where toothTolerance wasn't working correctly. Instead of...
  9. M

    Sewer.ash - It gets you through the sewers!

    Fair enough. Updating the script so that if you set your outfit to "default", it won't change your outfit. Two reasons. 1. If you don't have a lot of glyphs, running the script could be very expensive. B) To save on server hits. Besides, say you have 15 hobo glyphs, and the script buys 17...
  10. M

    numeric_modifier()

    D'oh! You're right! Thank you!
  11. M

    numeric_modifier()

    Hello! I'm currently writting some logic for when my pastamancer fights. I think I'm close to where I want to be, but I'm running into a little problem when I use numeric_modifier. Here's what I have (for calculating damage from Ravioli Shurikens) int ravioliDamage() {...
  12. M

    Pasta Guardians

    Aha! Now I don't feel nearly as stupid as before. After checking the in-combat consulting page, and the master function list... I assumed that there was a function, but I just couldn't figure out what it would be called. Never even occurred to me that there might not be a function =D...
  13. M

    Pasta Guardians

    Wait, I thought "return" is used when stopping a function, and getting a value from that function. Maybe I'm still causing confusion, here's the code I'm currently working with: CCS: ConsultCombatScript.ash boolean mysticalFighter () { //this section plugs my mysticality into the damage...
  14. M

    Pasta Guardians

    Unfortunately, I realize now that I misspoke/miswrote... What I meant to say was that I'm trying to summon a Pasta Guardian in a consult script, not a CCS... I forget that they aren't the same thing... D'oh! I was hoping to avoid using macros in my consult script for now. Not because they're...
  15. M

    Pasta Guardians

    How do you script the summoning of a pasta guardian? I feel silly to ask such a simple question, normally I can figure these things out for myself. I didn't see the answer on the wiki, and looking at other CCS gave me the impression that it was a fairly complicated process. Is there an easy...
  16. M

    Equipment Attributes

    Thank you! And especially thank you slyz! That example cleared up a lot of my confusion about records.
  17. M

    Variable functions

    Is there a way to use a variable to add an entire line of code? I don't want it to do something like "use(1, variable)", but I was hoping to do something such as "while (complicatedVariable)". Is this even possible? I wrote a bunch of auto-adventuring scripts for myself. Right now I'm trying...
  18. M

    Equipment Attributes

    Ah, thank you! Two quick question though. How would you ask it for %-based bonus spell damage? And if I just say "spell damage", will it know only to look for untyped spell bonus damage, or will it look for all kinds of bonus spell damage? As for records... I don't quite get records. It's...
  19. M

    Equipment Attributes

    Is there a function that tells you the effects of a piece of equipment that you're wearing? Effects like +moxie or +hot_damage? I'm in the middle of writting a number of scripts for myself. The two that are giving me trouble (today) are my "Dress for Success" script, and my Combat Script...
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