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  1. B

    Bug - Fixed turn spent getting boring binder clip not counted when it is turned into file on obtention

    Yes though in haunted bedroom I noticed higher turns_spent than expected without ever using the choice that leads to a fight (879/3) so perhaps "fight leads to a choice" cases too. Will get debug log in next hidden city
  2. B

    Bug encountersUntilNEPChoice set to 6, not 7 after NEP choice

    edit: there is a different explanation https://kolmafia.us/threads/encountersuntilnepchoice-is-not-being-calculated-accurately.27893/
  3. B

    Bug - Fixed turn spent getting boring binder clip not counted when it is turned into file on obtention

    turns_spent is not incremented in The Hidden Office Building when McClusky file (complete) immediately assembled on obtention of boring binder clip, this means when the 5 pages are already in possession when taking the clip in at Working Holiday which is the 6th turn spent. turns_spent is...
  4. B

    Bug Weapon and Spell Damage counting errors, maximizer

    It does cause an erroneous calculation, because it is in the general numeric modifier for Weapon damage that counts in Blech House it is easy to adjust for equipped weapon but makes it impossible to simulate accurate best of the 3 options with maximizer works for maximizing only flat weapon...
  5. B

    Feature mallprices.txt override data, caching, & sharing considerations

    I was running KoLmafia-26333 for the past two weeks and noticed historical prices recently had been returning 0, including prices of food items when all food item prices had been searched with mall_prices("food") in earlier mafia sessions on the same and previous days. after reading this I was...
  6. B

    Bug - Fixed vote modifier not counted

    I thought "Experience (familiar)" and "Familiar Experience" were both in registered expressions but you may be right, another modifier that does not get counted is Experience (Muscle): +4
  7. B

    Bug - Fixed vote modifier not counted

    Meat Drop modifier works. Experience (familiar) modifier type exists but vote modifier is not counted: > modtrace meat > modtrace familiar experience shows no values. KoLCharacter.java calls this which is supposed to break apart the modifiers, I don't know where it is failing...
  8. B

    Bug Mafia's Modifier Maximizer works too long

    this preference value makes results less optimal but helps cut the time: maximizerCombinationLimit
  9. B

    New Content - Implemented Miniature Crystal Ball tracking post January 10th 2022 changes

    this seems like it may instead be a property of wanderering monsters which would be a change from before, I think they only did not give predictions, now they do not give predictions and can also wipe them from other zones? no that is not correct either, but I had the following results earlier...
  10. B

    Bug - Not A Bug wrong choice in Tomb of the Unknown Your Class Here

    found the script issue with this debug trace command, autoscend had a url visit defined directly in a newer path file so it created a request just by loading its script dependence chains and that was also shuffling the tomb answer before mafia executed a choice, thank you for your help!
  11. B

    Bug - Not A Bug wrong choice in Tomb of the Unknown Your Class Here

    used the relay browser to test this, the choices get shuffled whenever reloading the browser page, correct mafia hint is updated in the relay browser as expected, shuffling between the time the option text is parsed and the time that choice is requested would give random 1/3 chance of success...
  12. B

    Bug - Not A Bug wrong choice in Tomb of the Unknown Your Class Here

    I am not running modified autoscend code at Tomb of the Unknown Your Class Here, yes, the way autoscend works is by repeatedly calling tasks like this one in a general loop, so LX_acquireEpicWeapon would keep calling the adventure function until the tomb is found. ONCE the tomb is found, if...
  13. B

    Bug - Not A Bug wrong choice in Tomb of the Unknown Your Class Here

    There will be no answer needed and no fight autoscend execution has to result in picking the wrong answer adventuring in The Unquiet Garves before it starts going directly to Unknown Tomb so the direct access to the tomb should not be responsible for the wrong answers
  14. B

    Bug - Not A Bug wrong choice in Tomb of the Unknown Your Class Here

    I concluded that, like the nemesis scripts found on this forum, autoscend has no choiceAdventureScript handling for 1049 and asks KoLmafia to automate it
  15. B

    Bug - Not A Bug wrong choice in Tomb of the Unknown Your Class Here

    https://github.com/Loathing-Associates-Scripting-Society/autoscend/blob/master/RELEASE/scripts/autoscend/quests/optional.ash tomb_already_found() can only happen after you found the choice in the unquiet garves but somehow failed to complete the whole adventure, possible reasons could be having...
  16. B

    Bug - Not A Bug wrong choice in Tomb of the Unknown Your Class Here

    I monitored the results with Sauceror, based on the "wrong answer" shown in the cli I assume the relay browser would have shown the hint correctly
  17. B

    Bug - Not A Bug wrong choice in Tomb of the Unknown Your Class Here

    r26287 Is mafia supposed to pick the correct dynamic choice when adventuring in Tomb of the Unknown Your Class Here? for reference this is the 2015 commit that implemented that choice nemesis quest scripts and autoscend seem to assume so, they just use the adventure function in The Unquiet...
  18. B

    New Content - Implemented Miniature Crystal Ball tracking post January 10th 2022 changes

    this part is not changed from the previous implementation, and like before it still has to take 2 turns if the fight that gave the prediction was ended with a free banish, is incorrect. Adventuring with it equipped and 2 or more free encounters will wipe predictions on the basis of rule 2 2...
  19. B

    Bug bounty item drop incorrectly expected from (complete but not turned in) bounty monsters

    if you get all the bounty items and current script fights the bounty monster again while adventuring, mafia stops everything with "bounty item failed to drop from expected monster." https://github.com/kolmafia/kolmafia/blob/main/src/net/sourceforge/kolmafia/request/FightRequest.java This seems...
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