Search results

  1. D

    Native Windows (x86) KoLmafia.exe

    In C:\Program Files\KOLM\rt I see the folders bin, jetrt, and lib, same as before. They only thing that's changed as far as I can tell is that the .exe now has a martini glass icon, but I'm gonna guess that doesn't have anything to do with my predicament. :D
  2. D

    Native Windows (x86) KoLmafia.exe

    After switching to the newest runtimes and build. I tried downloading everything and again, but with the same result.
  3. D

    Calculating how many bander/boots runs are available

    How could that be? The weight displays correctly in the left column of mafia, why would the function exclude a portion of the weight? Though if this is something that it'll consistently do I suppose a workaround would be to just add+2 to all things that look at remaining boots/bander runs...
  4. D

    Calculating how many bander/boots runs are available

    I think all instances of >=3 are check for navel runs, so that the script knows it's time to switch to bander/boots runs. At least, I think, I don't see how the _navelRunaways >=3 cold be the cause? remainingRuns() is pegged to familiar weight, which is what's leaving off two runs. IE, I'll...
  5. D

    Calculating how many bander/boots runs are available

    Any ideas? After watching more closely it consistently does not use 2 runaways.
  6. D

    Calculating how many bander/boots runs are available

    So I adapted the script to farm c.h.u.m. chums while going through the sewers in Hobopolis runs. Or at least I thought I did, I never actually ended up testing Slyz's fix above with Vmask adventure farming, but in principle this is the exact same thing: void sewerfarm() { if...
  7. D

    Calculating how many bander/boots runs are available

    Ah, will try again tomorrow. Thanks!
  8. D

    Calculating how many bander/boots runs are available

    Alrighty, I've gotten around to trying this out again, and I've tried slyz's solution exactly as posted, but it seems to be giving up far too early. After 4 runaways, I see it then cycle through all subsequent outfits without adventuring in them. I had leash, empathy, and much more running, so...
  9. D

    Calculating how many bander/boots runs are available

    remainingRuns = familiar_weight( my_familiar() )/5 - get_property( "_banderRunaways" ); Does that recalculate automatically as weight changes? If not, do I insert the line after each outfit change to update it? Thanks so much!
  10. D

    Calculating how many bander/boots runs are available

    So I've used the following for farming Vmask adventures for a while now: void vmaskfarm() { if (get_property("_vmaskAdv") !="10" && to_int( get_property( "_banderRunaways")) < 23) { cli_execute("acquire snow suit"); cli_execute("familiar stomping boots"); cli_execute("equip snow suit")...
  11. D

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    How does bcasc_borisSkills work? I'm running a cannon fodder account through Boris to test things before I take Otori through an automated tour to test things. I tried setting this to "true" with the hope it would buy skills automatically, but it didn't. Do I need to specify the skill tree...
  12. D

    New Content - Implemented New Castle Content

    I think the only big thing missing in implementation is choice adventure support, in the choice adventure tab, as of 11900.
  13. D

    Bug - Won't Fix Trouble learning rave combos

    One of TPTB's most prolific trolls keeps on chugging. I knew it was going to be something dumb like that causing this. Thanks, and sorry for wasting everybody's time.
  14. D

    Bug - Won't Fix Trouble learning rave combos

    With verbose logging turned on, I generated the following CLI output and debug output. The debug file was too large to be attached (3.67 MB), and was also too large to paste into a post. What is the best way to upload it? Edit: I had a stroke of genius and simply compressed it. As before...
  15. D

    Bug - Won't Fix Trouble learning rave combos

    No debug_date.txts were generated. Here is the entire session log from what I posted minutes ago. Is there anything more I could post that would help identify what's going on? These were the only two turns I ran on the account after this past rollover, so I've got plenty more for testing...
  16. D

    Bug - Won't Fix Trouble learning rave combos

    Just now I tried using mafia's autoadventure to learn combos (no browser anywhere in the equation), battle action was set to the same aforementioned random rave combo CCS. Here's the results of two combats: [71165] Haunted Library Encounter: bookbat Strategy: C:\Program Files\KOLM\ccs\random...
  17. D

    Bug - Won't Fix Trouble learning rave combos

    Al rave combos show as blank. Should I nuke them entirely and let mafia regenerate those lines?
  18. D

    Bug - Won't Fix Trouble learning rave combos

    I had attempted other combos as well, none stuck. Hopefully rollover will mysteriously provide a cure. I'm not sure the fight text would provide any clues, is there something I should look for? Everything looked entirely normal when I entered the combos manually, right down to the steps being...
  19. D

    Bug - Won't Fix Trouble learning rave combos

    Yes. This had been done, I checked multiple time throughout trying to figure this out. I also tried hitting the random rave button in the combo helper table.
  20. D

    Bug - Won't Fix Trouble learning rave combos

    The CCS literally only had the random rave command in it. My hunch is that this was failing to execute, in the same fashion putting in a skill you don't have would fail to execute. In the absence of anything else in the CCS, it probably defaulted to attacking with a weapon. It most definitely...
Back
Top