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  1. S

    Feature - Implemented Normalize mood execution for the GUI and the Relay Browser

    I was unsure the flow on that. I know that it is for counter and betweenbattle, but I just wanted to make sure it went: set my_location->mood execute instead of mood execute->set my_location
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    Suppressing CLI output (specifically trigger output)

    Good point, hadn't thought about that. Although, can't you surpress that via ash functions anyway? Either way, I'm just looking to surpress the mood creation stuff, is there a way to do that? Maybe a way to build moods in ash instead of cli_executes?
  3. S

    Suppressing CLI output (specifically trigger output)

    Is there a way to surpress the cli output? I'm currently building a mood programmatically (using multiple "trigger" commands) and everytime I run the script I get a huge mountain of text that details each mood modification made. Example(this is me adding 4 triggers, I'm actually usually adding...
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    JSON in ash scripts

    Thanks for the reply, I added a feature request, but for now I'm just going to have it write to a map.
  5. S

    Feature - Implemented Normalize mood execution for the GUI and the Relay Browser

    Also, just an additional point. If it's changed to execute before the adventure it would be really nice if my_location() was updated before the mood was executed.
  6. S

    Feature - Implemented Normalize mood execution for the GUI and the Relay Browser

    Anything happening with this? I do most of my adventuring in the relay browser and the mood fire before adventuring would be more desirable to me. Also Bale, I don't 100% understand what you mean when you say this change might case issues in the nook with your evil eye function. Right now it...
  7. S

    Feature JSON in ash scripts

    Hey, I'm working on something that needs to move data from Javascript to KoLmafia and it seems to me the easier way would be through JSON. I was wondering if we could get JSON parsing capabilities added to ash. Thanks for the consideration.
  8. S

    JSON in ash scripts

    I was wondering if there was any sort of functionality for handling a JSON string in an ash script. I'm working on something that needs an API between Javascript and KoLmafia and figured this would be the easiest way.
  9. S

    SmartStasis -- a complex script for a simple CCS

    Would it make sense to handle free runaways in SmartStasis? I think you'd need two new variables: 1) One to let SmartStasis know how many free runaways you want to attempt per day (for the navel ring, GAP or peppermint parasol) 2) One to let SmartStasis know what zones you want to use them in...
  10. S

    BatBrain -- a central nervous system for consult scripts

    Yeah, in practical application what I would do is probably only use it if I had a surplus of mp and a potato type familiar. Otherwise I'd call bale's script. But that part is pretty easy to handle.
  11. S

    BatBrain -- a central nervous system for consult scripts

    Yeah, it's actually worth a surprising amount of substats over the course of a run. I do softcore runs mostly so mp/skills aren't an issue. Dying because I'm running 100+ ML is an issue.
  12. S

    BatBrain -- a central nervous system for consult scripts

    By the way, here's my horrible version that seems to actually work (kinda). Main Issues: 1) Not really macroable, I'm just exploiting BatBrain's damage formulas (biggest issue, it takes like 15 seconds per combat) 2) Since I didn't know how to get the maximum possible damage, I took the...
  13. S

    BatBrain -- a central nervous system for consult scripts

    Hmm, I don't think it's possible right now to predict it with enough accuracy to consistently get it to 24 (it has to be that exact number). You're not going to be able to execute this as one macro unfortunately. Is there a way to predict the maximum possible damage of a macro using BatBrain...
  14. S

    BatBrain -- a central nervous system for consult scripts

    This looks like it should work, but in testing it isn't. Is it because I'm in aftercore and it's looping through too many possibilities? My main looks like this: boolean main(int initround, monster foe, string pg) { page = act(pg); discoBleeding(); }
  15. S

    BatBrain -- a central nervous system for consult scripts

    Ok, I've read through most of the first half of this thread and I'm tired now. I just have a quick question, has anyone written something to handle getting the bonus substats from disco bleeding? The target number of hp a monster needs before activating the combo is 24 so I assume you would...
  16. S

    Quick question regarding drinks

    Ah, interesting. Then I should be able to do something like: drink(1, $item[crimbco mug]); drink(1, $item[distilled fortified wine]); Right?
  17. S

    Quick question regarding drinks

    Is there a way to pass in frosty's mug or the new shot glasses/mug into a diet script without using visit_url?
  18. S

    Feature - Rejected Robot Reindeer Protocol Handling

    Can we get a counter/function for the robot reindeer protocols? It would be cool if it was implemented like the sticker function where you can do something like: reindeer donner, dancer, blitzen
  19. S

    Feature - Implemented Bricko eye brick summon counter

    Yeah, I mainly want it for scripting purposes. It would be nice to just add it to a between battle script and go.
  20. S

    Feature - Implemented Bricko eye brick summon counter

    It'd be nice if there was a daily counter that was implemented that would track the number of bricko eye bricks that have been summoned each day. That way you could cast till you hit the three per day limit and then move on to another libram.
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