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    bumcheekcend.ash - A zero setup semi-automated ascension script!

    Level 8 works as follows: 1) Adventure in mine killing a new mob (Mountain Man) that drops the ores. Mining Outfit isn't needed. 2) Opening the Goatlet has a third option to open it in Avatar of Boris 3) The new passive skill Legendary Girth gives cold resist This should be close (but haven't...
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    Looping through available skill that give effects issue

    Figured it out, spectral snapper was matching spectral and cold-blooded fearlessness was matching cold blooded.
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    Looping through available skill that give effects issue

    This works for the most part, weird issue though with Spectral Snapper and Cold-blooded fearlessness which somehow end up in the map despite not having an effect.
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    Looping through available skill that give effects issue

    I want to go in skill order from skill id 1 to skill id 10000. Is there a way to sort the $effects[] map by skill id?
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    Getting an image for a skill/item effect

    Thanks, I searched the wiki before I posted, but I somehow missed this!
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    Looping through available skill that give effects issue

    Hmm, so if I want to loop through the skills in order I need to load the effects into a map first?
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    Suppressing CLI output (specifically trigger output)

    Much much better, thanks!
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    Looping through available skill that give effects issue

    I'm using the following code to loop through all available skills that give effects: int i = 0; while(i < 10000) { if(to_effect(to_skill(i)) != $effect[none]) { print(to_effect(to_skill(i))); } i += 1; } The issue is I end up with a ton of spam to the CLI "<skill...
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    Getting an image for a skill/item effect

    I'm looking for a way to get the image for an effect given the name of an item or skill for a relay script. Does this functionality exist or is it something I need to parse somehow? Thanks.
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    Feature - Implemented Libram rare counters

    I don't have a character in a position to test this with atm, but I think this should work. It's the same thing roippi used to track bricko eye summons.
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    Bug - Fixed Abort in a mood or betweenBattleScript does not abort if using the relay browser

    If you're doing automatic adventuring from the KoLmafia GUI and your betweenBattleScript or mood throws an abort the adventure doesn't happen. If you're in the relay browser however, the abort fires and you see the results in the CLI, but the adventure still takes place as normal.
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    Feature - Implemented Libram rare counters

    Fair enough, I knew that the resolutions weren't effected, but for some reason disregarded that knowledge. Still, it would be nice for party favors.
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    Feature - Implemented Libram rare counters

    In a similar vein as the bricko eye counters, it would be nice to have rare counters for the other two librams. So when you summon a divine champagne flute, divine champagne popper, or divine cracker increase the counter for party favors. When you summon kinder, luckier, or more adventurous...
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    Feature - Implemented Bricko eye brick summon counter

    Bump, any chance of this happening?
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    Feature - Implemented Normalize mood execution for the GUI and the Relay Browser

    Ok, slight issue with this. my_location() isn't getting updated properly before the mood fires and it isn't getting updated before the betweenBattleScript in the relay browser.
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    Feature - Implemented Normalize mood execution for the GUI and the Relay Browser

    That would be cool, the mood thing still wouldn't be consistent but at least we'd have something firing before an adventure in the relay browser.
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    Feature JSON in ash scripts

    This is also my opinion. I can use maps as a workaround if needed.
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    Feature - Implemented Normalize mood execution for the GUI and the Relay Browser

    Ah, so it would interfere with boss fight preparation? Either way, I get it and after looking at the code I'm guessing that it isn't very trivial to implement this. The current mood executes when you lose an adventure because that's an easy condition to check for right? It's more difficult to...
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