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  1. billybobfred

    autoBasement.ash - Better basement automation

    I distinctly recall uneffect being taken into account by the maximizer (usually with Beaten Up or Blood Sugar Sauce Magic). Checking just now, maxing hp does suggest uneffecting bssm, so I don't know what's going on elsewhere...
  2. billybobfred

    autoBasement.ash - Better basement automation

    I had already done those (well kind of; I didn't type 'refresh all' in the cli but i think clicking 'Refresh Everything' in the menu does the same thing?) and they didn't work. Rollover, of all things, seems to have fixed it?
  3. billybobfred

    autoBasement.ash - Better basement automation

    . . . Passed outfit (Damage) contains fewer than 3 items. Please recheck your inventory. Well, that's because I deleted the outfit after changing more settings to make the script recalculate it. Any way I can tell the script I did that?
  4. billybobfred

    autoBasement.ash - Better basement automation

    ... So I'm trying to use this again after having discovered it has useful settings, but uh it won't start at all, now; it breaks after making the MP Regen outfit because it's trying to maximize "none, +equip Hand that Rocks the Ladle, -familiar" despite 'none' not being a meaningful stat to...
  5. billybobfred

    Bug - Fixed If you're out of clovers, "acquire ten-leaf" is handled... oddly.

    Possibly, but I didn't adventure anywhere between getting the clover and realizing Mafia was fiddling with it.
  6. billybobfred

    Bug - Fixed If you're out of clovers, "acquire ten-leaf" is handled... oddly.

    I don't recall exactly, and apparently my saved logs don't keep as much information as the gCLI, but it looks like I didn't do anything else at all. I don't think there's anything I might have done in there that didn't get logged... (It's possible I typed "/use clover" in chat expecting my...
  7. billybobfred

    Bug - Fixed If you're out of clovers, "acquire ten-leaf" is handled... oddly.

    After buying it, Mafia disassembles the clover, then immediately reassembles it. e:And then after I wrote up this bug report it re-disassembled the clover when I wasn't looking. I'm not sure whether the policy is that "ten-leaf" means a request for an intact clover or that all clovers should be...
  8. billybobfred

    Universal Recovery Script

    So, I have a few superseltzers and no other mp-restoratives, but it won't restore my MP at all because I turned off invigorating tonic. ?????
  9. billybobfred

    Feature - Rejected Auto-adventure count doesn't need to autoadjust on adventures left

    I think there is a misunderstanding here. The thing that is aggravating me isn't that a box exists. I get why you would want to tell Mafia to spend 10 adventures even if you have 100. I don't get why the box fills itself with your adventure count when you put in a bunch of nines as shorthand...
  10. billybobfred

    Feature - Rejected Auto-adventure count doesn't need to autoadjust on adventures left

    (I guess this is a feature request, and not a bug report? Not sure, though.) Since auto-adventuring aborts anyway if you run out of adventures, there's really no need to pre-adjust the "adventure this many times" box, like ever. Okay, it was deliberately added in, so I assume someone wanted...
  11. billybobfred

    Bug - Cannot Reproduce Maximizer doesn't consider Crown of Thrones -- *sometimes*.

    It correctly determined that my CoT with a lime was my most moxious hat*, but when I enthroned a leprechaun (+20% meat), it insisted that my ancient turtle shell helmet (+10% meat) was the meatiest hat I owned. I guess it would take a lot of programming to consider each and every familiar in my...
  12. billybobfred

    Universal Recovery Script

    There was never a sewer in Seaside Town, and you can't spend adventures in a place that never existed.
  13. billybobfred

    Bug - Fixed Nemesis assassins can cause mafia to hang

    And a DoD mimic does it too. grah
  14. billybobfred

    Bug - Fixed Educated (Kinda) has a misplaced uneffect link...

    It's really tiny, it doesn't even affect gameplay, but it's still a thing. If I had to guess, I'd say it's probably caused by the parentheses.
  15. billybobfred

    Feature - Rejected Autoheal at some number (instead of percentage)

    It's not all that often that increasing your max HP also increases the amount of HP you need to survive. More often you think "the monsters here deal that much damage, so if I go in with this much HP I'm good".
  16. billybobfred

    Feature - Implemented removing attack-on-login

    Well, I was thinking that if Mafia knew it couldn't do those things in a cage, it could wait until you got out of your cage to try them. Because as it stands, it looks for the equipped list and character sheet, fails to find them, and assumes I'm naked and also have 0 base stats somehow. Of...
  17. billybobfred

    Feature - Implemented removing attack-on-login

    Well, actually, the point I had in mind when making the thread was that Mafia couldn't get my equipped gear or stats and junk if I log in while caged. The unsupported choice adventure thing was an afterthought.
  18. billybobfred

    OCD Inventory control

    Just the lack of a changelog.
  19. billybobfred

    Feature - Implemented removing attack-on-login

    Oh, definitely the mini-browser. Giving up 10 adventures isn't something to automate lightly.
  20. billybobfred

    Feature - Implemented removing attack-on-login

    Manual control requested for choice #211 or Unsupported choice adventure #212. I guess 212 is if you click "wait for help" before logging off. Also, details: Mafia thinks I'm naked, level 1, and have 0 base stats (though, oddly, it gets my buffed stats just fine).
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