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  1. billybobfred

    CanAdv -- check whether you can adventure at a given location

    ??????? This seems incorrect. The svn update command tells me I'm at revision 72.
  2. billybobfred

    crimbo2015

    So this keeps happening. I added it to the banned zones list but then it just went nuts on all the other grimstone mask areas, plus a bunch of other stuff. It should probably stop trying to go to Video Game Levels 2 and 3 when it hasn't even finished level 1 yet???
  3. billybobfred

    crimbo2015

    I'm not sure why canadv and/or crimbo2015 thinks I can go to the GameInformEtc dungeon without using the magazine, but. That sure is a thing it tried doing.
  4. billybobfred

    Feature When queuing food immediately after mayo, skip the quantity request and just queue 1

    ????? That wouldn't solve the problem I'm having.
  5. billybobfred

    Feature When queuing food immediately after mayo, skip the quantity request and just queue 1

    That doesn't work with mayo. You can't queue multiple mayos consecutively. Possibly because you can't use multiple mayos consecutively; I don't know if that limitation applies to the other food helpers.
  6. billybobfred

    Feature When queuing food immediately after mayo, skip the quantity request and just queue 1

    Possibly food helpers in general? I don't really play around with any but mayo, so I don't know whether this would actually help them.
  7. billybobfred

    New Content - Implemented The Glaciest

    The perfect ice cube drop rate from ice bartenders is very probably 30%.
  8. billybobfred

    Bug - Not A Bug CLI prefref command returns incorrect results for "walford"

    Aliases are extremely literal. If you alias "pop" to "fold sneaky pete's leather jacket (collar popped)", then learn that fuzzy matching exists and try typing "fold pete jack pop" instead, the cli will interpret that as "fold pete jack fold sneaky pete's leather jacket (collar popped)" and fail...
  9. billybobfred

    autoGlacier -- Automates Daily Quest At Cold Charter

    Ooh, nice. I like this feature.
  10. billybobfred

    autoGlacier -- Automates Daily Quest At Cold Charter

    I forgot that the Edpiece's decoration isn't saved in outfits. (What other equipment states aren't saved in outfits? I keep forgetting that specific thing.) Given that my underwater outfit contains the Edpiece, how would I get the script to make sure it's decorated with a fish?
  11. billybobfred

    autoGlacier -- Automates Daily Quest At Cold Charter

    Oh, and here's the das boot edit I used, if you want it. changeSetup("underwater"); if (!boolean_modifier("Underwater Familiar")) equip($slot[familiar], $item[das boot]); if (item_amount($item[fishy pipe]) > 0) use(1,$item[fishy pipe]); Just add the second and third lines; the rest is...
  12. billybobfred

    autoGlacier -- Automates Daily Quest At Cold Charter

    There's settings that track whether you've gotten the daily certificates today. I'm not familiar enough with ASH to immediately see how to use that info, but I could probably figure it out if I stared at it long enough. (I already figured out how to equip the das boot iff necessary BD )
  13. billybobfred

    New Content - Implemented Using KoL's new Daily Reminder functionality generates a debug log - r16356

    I'm having the same issue. I have a sneaking suspicion that my debug logs are just going to be a pile of all the same stuff as Magus_Prime's, but here they are anyway to be sure.
  14. billybobfred

    Bug - Not A Bug SVN: Connection refused by server

    I suppose catastrophic failures on this level are pretty rare, but I thought the reason they were all failing at once was that they were all hosted in the same (ish?) place? Do I just have a completely wrong idea in my head? (i'm not exactly an expert on this stuff, as you might or might not...
  15. billybobfred

    Bug - Not A Bug SVN: Connection refused by server

    Um. Maybe it should stop at one or two? (this reminded me to turn off auto-update, at least)
  16. billybobfred

    autoBasement.ash - Better basement automation

    So I'm glad you took this idea, because it is a good one, but the code still looks for a second-letter "i", when logically it ought to be either "r" for "primestat" or "a" for "mainstat". (Or both?) just uh fyi. e: assuming I don't somehow have an out of date script; the changelog in my file...
  17. billybobfred

    New Content - Implemented Evil eyes can now be multi-used; this isn't tracked properly.

    Using 6 evil eyes caused mafia to think the local evil had been reduced from 43 to 40, instead of to 25. Using the Evilometer caused it to realize its mistake. For the record, the multi-use text is a single evil eye image, followed by the single-use text repeated as many times as evil eyes you...
  18. billybobfred

    Character Info Toolbox

    So hey you know how there's a little (+) button in the mood menu to add individual moods to your current mood-combo? Can we also get a little (-) to remove individual moods? (I'm guessing there's a reason it's not already a thing, since it's not exactly a wild out-of-the-box idea, but... i...
  19. billybobfred

    autoBasement.ash - Better basement automation

    Maximizing... 10320 combinations checked, best score 600.00 Searching for "Bruno's blessing of Mars"... Search complete. Putting on stainless steel skullcap... Equipment changed. Wielding plexiglass pikestaff... Equipment changed. Putting on sea mantle... Equipment changed. Putting on gingham...
  20. billybobfred

    autoBasement.ash - Better basement automation

    Two questions: 1. Is there any way to completely disable break_on_level and break_on_mp_value? Yeah I can just plug in absurdly high numbers (and have already done so) but the defaults are lower than you're going to encounter even just getting a telescope coupon, much less diving as deep as...
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