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    Familiar Switching

    Here is some code that i use to save the current familiar to switch back to familiar StartFam = my_familiar(); // Do stuff use_familiar(StartFam);
  2. C

    Feature - Implemented Dusty Wine in Cellar Document

    Me, i've never understood the "great", "glassy", etc.
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    Get Underground! (Digital Underground Potion farming)

    Found it, a couple of missing brackets. To Maintain your style, add a open bracket to this line: retrieve_item(1, $item[green smoke bomb]); } to look like this: { retrieve_item(1, $item[green smoke bomb]); } And then add another close bracket to the end of the usegong() function void...
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    Get Underground! (Digital Underground Potion farming)

    Not quite, you still need the throw_item() command, like this: if((have_effect($effect[Shape of...Mole!]) == 3 ) && (my_adventures() > 0)) { visit_url("adventure.php?snarfblat=177") ; use_skill($skill[tunnel downwards]) ; throw_item($item[green smoke bomb]) ...
  5. C

    Feature - Rejected Return Item(s) needed for Making

    Here is a simple alias i use: alias ingr => ash get_ingredients($item[%%])
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    First Things First -- a multipurpose pre-combat consult script

    Just download the .jar and double click it. Simple!
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    How to auto-heal with spells inbetween combat?

    He'll be there alone, 'cause nobody puts Baby in a corner!
  8. C

    Ash mechanics

    You can always turn on debug, run the script, turn debug off and look at the debug log. It is a mess with lots of data, but it is a last resort to debugging a script.
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    First Things First -- a multipurpose pre-combat consult script

    Perhaps you want to also check that you have at at least 3 drunkness open before drinking unless the drunkenness potion has been identified.
  10. C

    Mood Manager Drops A Log

    Nope, but you can always check 'Auto-remove malignant status effects', and then set up a mood to take care of the others. Edit: Ninja'd!
  11. C

    Information Request

    I think that should be: if(my_name() == user1) And i think you don't need the logout command, as the login will log you out if you are already logged in.
  12. C

    Forum Update

    Well, at least i know the reason that i am not seeing things. I do understand the frustrations of upgrading an active forum where everyone gives there 'help' on what's wrong with all the new features. I do appreciate you updating and maintaining this resource for the community. I meant no...
  13. C

    Forum Update

    Like a lot of corporations who don't want to upgrade: IE version 6.0.2900 on XP SP2
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    Forum Update

    Well, inside a forum i see the envelopes, etc., but from the main page i see no blue squares next to 'Announcements' indicating there were the above new posts. Perhaps it is this damn IE that i can't change here at work. Unfortunately that is where i do most of my reading...
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    Forum Update

    One thing that I really miss is a quick, visual way to know from the main forum page if there are new unread posts without having to open each forum, or trying to remember the time I last read the forum compared with the last post information. Thanks!
  16. C

    Contest: Name my upcoming combat script!

    ID (from ID Software) Smashing Pumpkins Into Small Piles Of Putrid Debris
  17. C

    KolMafia Guide for Noobs.

    Shouldn't we 'Sticky' this? Or, maybe also, add it to the wiki? It is a good intro to KolMafia. I have had problems getting people started on Mafia, and this is a great reference tool. Thanks SinginSally!
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    ASH scripting

    Most of my ash scripting knowledge (and it isn't even close to Bale or Zarqon or the other major scriptors) came from reading through the scripts found on this forum and posting questions. Writing sample code using snippets of their code; that is the best way to learn, IMHO.
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    Dusty Bones (request)

    Please check out this page: http://kolmafia.us/showthread.php?t=3274
  20. C

    Can't seem to use my Libram properly?

    use_skill requires an int telling how many times to cast the skill. Remenber to use ashref. > ashref use_skill boolean use_skill( int, skill ) boolean use_skill( int, skill, string ) And rather than trying to cast a fixed number of times, perhaps you should base it on your mp amount like...
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