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    Bug - Not A Bug Meat from store doesn't show up

    I'm not real well versed on what events we get, I was hoping this wouldn't be too tough. Can we add an ash command or button somewhere that will parse the store log and add what it finds to the "meat gain"? That would allow us to easily keep track of how much more meat we have now than we did...
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    Bug - Not A Bug Meat from store doesn't show up

    When something from my store is sold, the "Meat Gained:" of "Session Results" in "Overview" tab does not go up. I log in with mafia, run my farm script and then sit in chat all day. It would be nice if my meat gained would be correct when I log out before going home for the day.
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    relay_friggineverything has stopped working

    nope, greasemonkey along with most everything else in FF is disabled. My flash drive has an annoyingly slow write speed so I have been on a mission lately to find out how to make FF portable work as fast as possible and write as little to storage as I can. It is quite fast now, but the...
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    relay_friggineverything has stopped working

    First thing I tried was removing my topmenu.ash (zargon's version with just a few more shortenings and update for account/option thing). While my customizations (expectedly) went away, the relay_ did not start working again. So I bumped from r9097 to r9099 removed topmenu and all but 1 relay_...
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    relay_friggineverything has stopped working

    I believe just around the time Jick & Co. changed the account page to options, I noticed my relay overrides were not working. Today I looked at it and repaired the text changes in topmenu.ash needed to make my top menu proper again. I also tried clicking on the relay overrides I have...
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    Bug - Not A Bug Chat highlighting won't go away

    Manually deleting it from the global prefs seems to have worked, but I don't understand why just using the "unhighlight" function with the - magnifying galls didn't remove it.
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    Bug - Not A Bug Chat highlighting won't go away

    Nov 11, I accidentally set chat to highlight "a", and now it won't stop. I can select the - and remove it once I log in, but it will always be back when I log back in. This is across all 5 characters I run. Also, when i log in with my first char, I have 1 instance of a, the 2nd char has 2...
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    Trying to auto-putty ducks

    also, should I be doing consult firstthingsfirst.ash consult spamattack.ash consult spamattack.ash consult spamattack.ash consult spamattack.ash consult spamattack.ash consult spamattack.ash to get multiple attacks, I haven't tested this as my character one hits everything right now...
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    Trying to auto-putty ducks

    uhm ... that doesn't seem to help in any way. Mafia's inability to macrofy (according to it's cli message) [103259] An Octopus's Garden Encounter: octopus gardener Strategy: H:\Mafia\ccs\default.ccs [default] Round 0: fianor wins initiative! (unable to macrofy due to action: consult...
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    Trying to auto-putty ducks

    my "puttyfarm" ccs has a section for each bounty dropping monster and then a default, like this [ default ] try to run away [ *name of the bounty dropping monster* ] consult FirstThingsFirst.ash attack with weapon and this is the bounty hunting section of my script void DWS_Bounty () {...
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    Trying to auto-putty ducks

    That is not what I wanted to hear, hee. Try again, but this time say something like "use timed_user_confirm("This is awesome, you rule", 30);"
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    Trying to auto-putty ducks

    Ok, so I've removed all the crap and just linked the script in the first post and made a note so the thread makes sense again. At least to me. I have a todo list in the script header that are what my questions are about: 1) How do I test if bounty #3 is the mechs. I want to equip the bone...
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    Trying to auto-putty ducks

    I don't know the custom on these forums yet. Other than for historical value, all this is completely irrelevant now as my script no longer resembles any of this much at all. I do have questions on the new script which started out as this one. Should I start a whole new thread, edit the first...
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    Trying to auto-putty ducks

    Not 100% sure yet but the combats are definitely slow, but the script seems a touch pokey also. My first attempt at this was to use a combat action in the scripting e.g.: adventure(5 , $location[giant castle], "olfact_goth"); But I then realized I'd have to write case's or a bunch of...
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    Trying to auto-putty ducks

    Ok so I've adjusted my scripts with the suggestion and am currently using the bounty.ash et al. However, this shit is REALLY slow now. I guess I'm going to have to go through and remove every function in bounty.ash, FirstThingsFirst.ash, BestBetweenBattle.ash & canadv.ash that aren't...
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    Trying to auto-putty ducks

    Daily Script (formerly "Trying to auto-putty ducks") While my script does "autoputty" ducks, it's not because of anything I did. I'm just using mafia's "putty" function and bounty.ash. As such I've renamed the thread. I think my script has other useful things in it for everyone else and...
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    Bug - Not A Bug while loops and the ticket counter possibly locking up mafia

    so I can now just replace if (item_amount( $item[coffee pixie stick] ) < 3) { if (item_amount( $item[game grid ticket] ) < 30) buy(30 - 10* item_amount( $item[coffee pixie stick] ) - item_amount( $item[game grid ticket] ), $item[Game Grid ticket]); retrieve_item((3 - item_amount(...
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    This made my gCLI text to be left aligned instead of right

    No combination of shift and ctrl keys did anything noticable whatsoever. I did have a goal set of +1 agua de vida, left over from bounty hunting with my sandworm. However, the script called for running adventures at the farm, 1 at a time until I'd fought a rotund duck while I had my hobo...
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    Bug - Not A Bug while loops and the ticket counter possibly locking up mafia

    Veracity - You are of course correct , I had a basic misunderstanding of acquire and was not picking up on it from previous answers. Mostly likely I screwed something up when acquire 3 wasn't working for me and didn't realize it. Blame it on me being sick, the medicine I'm on, or me just...
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    Bug - Not A Bug while loops and the ticket counter possibly locking up mafia

    Are you talking about my 3 if's version in the case that I don't have enough tickets on hand to purchase the sticks? If so, ok I get how that's an infinite loop. If not I'm still completely lost.
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